About this mod
moDem\'s City Life readme v2.1; updated by Zenman original mod moDem & SAgiZm Purpose ------- This mod is an updated version of SAgiZm\'s translated version of moDem\'s Life mod. The 2.0 version has been reviewed by Mmmmmmm (creater of such mods as \"Martigan\'s Monster Mod\" and \"Cats and Rats\" mod), and he has spent time
- Permissions and credits
original mod moDem & SAgiZm
Purpose
-------
This mod is an updated version of SAgiZm's translated version of moDem's Life mod. The 2.0 version has been reviewed by Mmmmmmm (creater of such mods as "Martigan's Monster Mod" and "Cats and Rats" mod), and he has spent time removing unused and leftover items and changes that were a by-product of the mod being worked on by three different people over the course of a year. Many thanks to Mmmmmmm for his work!!
At his suggestion, the NPC's that had been added outside of the cities have been removed as well, making this mod city-based, and therefore deserving of the name "City Life"!
This mod adds new NPC's (non-player characters) to every city. All seven of the secondary cities (Anvil, Bravil, Bruma, Cheydinhal, Choral, Leyawiin, and Skingrad) now have between 8 and 15 new NPC's, and so does the Imperial City Elven Gardens district, Imperial City Talos Plaza, Imperial City Temple District, Imperial City Waterfront, and Imperial City Marketplace.
All in all, over 155 new NPC's have been added to the game. Each NPC has a set of AI packages that let them "live" in the city; eating, sleeping, wandering.
As part of these additions, children have been added. Each city now has a number of children, and the children have children's voices (but they don't say much! :-) Every child (except for one exception in Bravil) have parents, a home, and a bed.
SAgiZm's translated mod can be found here:
http://www.tessource.net/files/file.php?id=2681
moDem's original mod can be found here:
http://www.tessource.net/files/file.php?id=2376
Installation
-------------
1. Use a zip-compatible extractor program to extract the contents of the zip into your ..\Oblivion\Data directory. Ensure you have "use subfolders" enabled.
Known Problems
--------------
1. In general, no items were changed, though many, many new items and xmarkers were added. Should not conflict with the vanilla game. No extensive mod against mod testing has been done however (although I run about 70 mods at the moment).
2. This mod adds children as a new race. For people using Jenius's "Elaborate Eyes" mod (found at:
http://www.tessource.net/files/file.php?id=5097)
or any mod that includes Elaborate Eyes (such as the Beautiiful People mod) will find the eyes of the children look very strange. This is because the Elaborate Eyes mod changes the eye meshes, and Elaborate Eyes does not work with any mod that adds additional races. To get Elaborate Eyes to work, a special version of a mod has to be created to support the new eye meshes. There is a Elaborate Eyes / Beautiful People compatible version of moDem's City Life available at:
http://www.tessource.net/files/file.php?id=9833
3. A couple of people have reported issues between this mod and mods that make significant changes to the Imperial City Waterfront (such as the "Waterfront Revisited" mod).
4. There have been reports of this mod, and every previous version of it all the way back to moDem's original mod, causing game crashes. It does not seem to be related to a charactistic of the mod itself, but to the way the game handles adding new characters to existing games. Other mods that add NPC's (such as OOO, Tamerial Travelers, Busy Roads, etc) seem to have this issue as well. It seems with use the crashes diminish. However, if you don't have the patience or the interest in dealing with the potential crashes until the save game is fully updated, you may want to avoid this mod.
Many thanks to
--------------
Bethesda (obviously)
NES Construction Set WIKI
All feedback is welcome. You are also welcome to use this mod in any way, shape, or form that you wish; full open source model!
Version History
---------------
2.1 - Added missing hair meshes & textures; fixed issue with voices
2.0 - .esp file cleaned by Mmmmmmm; changes to city guards removed, non-city NPC's removed. Mod refocused to be city-only.