About this mod
Restores friendly Spriggans and foliage which appeared in Old Oblivion back into Kynareth's Grotto.
- Permissions and credits
Restores friendly Spriggans and foliage which appeared in Old Oblivion back into Kynareth's Grotto.
They won't attack you, they just stand there, guarding the Boots of the Crusader and giggling at your inadequacy. Just like in Old Oblivion.
At length, after experimenting for several hours and with help from Viperlord and Darkaxt, with xEdit and Haphestia's Fix and Port script, I eventually was able to add foliage back to the cave, as I was earlier able to add the Spriggans.
Basically I needed to use xEdit to copy across the foliage from the same cell in the old version of Oblivion. This caused crashing, because old Oblivion foliage can't load in Oblivion remastered. So then I used xEdit to substitute the old foliage for new flora assets added in Oblivion reloaded, then I used Haphestia's Port Script to create XACN and XAAG data to make the foliage show up.
There is one limitation still; I don't know the ID's of new Oblivion Remastered static foliage, only Oblivion Remastered harvestable foliage. As a result all foliage in the cave is harvestable, like grape vines and stuff. Some people may find this weird.
Either way, I think it looks neat, so I have uploaded a version including the new foliage as V2 and moved the mod to version 0.9. Version 1.0 will come if I can find a way to add whatever foliage I like, rather than being limited to harvestables.
Version 1 has only the Spriggans and the sparse vanilla foliage.
Version 2 has the Spriggans and new foliage, denser and more reminiscent of the Grotto in old Oblivion.
You only need 1 esp, not both.
To install this mod, extract the .esp from the zipped file, then place the .esp at Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
Don't forget to add the text "KynarethCave.esp" at the bottom of your Plugins.txt (Or KynarethCave2.esp, if you chose that version)