About this mod
For those who want to travel with dogs.
Essentialize some non-quest related creatures for to use as followers.
- Permissions and credits
Update
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-version 1.2
Reduces attack power of all creatures to avoid impeding player enjoyment.
A measure to prevent animals placed outdoors from disappearing through the ground.
(Specifically, the animals will be moved to a nearby house for a few hours starting at 10 p.m.)
Duke, Clancy, Steel Fang - travel to Methredhel's house
Fork - travel to The Flowing Bowl inn
Carrot - travel to The Lonely Suitor Lodge inn
-version 1.1
Fixed some sreature's disposition to player were not increasing.
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Features
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I made this for people who want to use my mod ( Hire Any NPC ) to travel with dogs, rats, etc.
This mod makes some creatures invulnerable and increases their friendship to player.
-Overwrite vanilla NPCs
Sparky ( Imp, In Anvil Mages Guild )
Mojo ( Dog, In Anvil Fighters Guild )
Kezune ( Dog, Rena Bruiant's dog in Chorrol )
Bailey ( Dog, Rena Bruiant's dog in Chorrol )
and add friendly essential type creatures to unused Base ID slots.
-Add new creature ( In Tamriel )
( Stray dogs living near Imperial City Waterfront Shack )
Duke, Clancy, Steel Fang (These data exists in vanilla but was not used)
( A lonely mudcrab lives in Anvil docks )
Fork
( Rat living next to The Lonely Suitor Lodge in Bravil )
Carrot
-Placed in Testinghall to avoid breaking immersion (visit using console'coc testinghall' if necessary)
Dremora, Daedra, Atronach, Undead, Goblins, Animals
Might be useful for role-playing or cheating.
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Installation
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Put FriendlyCreaturesForHiring.esp to your OblivionRemastered/Content/Dev/ObvData/Data directory.
and add FriendlyCreaturesForHiring.esp to edit plugins.txt in the same directory.