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tbsk

Uploaded by

tbsk

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About this mod

For those who want to travel with dogs.
Essentialize some non-quest related creatures for to use as followers.

Permissions and credits
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Update
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-version 1.2
Reduces attack power of all creatures to avoid impeding player enjoyment.
A measure to prevent animals placed outdoors from disappearing through the ground.
(Specifically, the animals will be moved to a nearby house for a few hours starting at 10 p.m.)
 Duke, Clancy, Steel Fang - travel to Methredhel's house
 Fork - travel to The Flowing Bowl inn
 Carrot - travel to The Lonely Suitor Lodge inn

-version 1.1
Fixed some sreature's disposition to player were not increasing.


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Features
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I made this for people who want to use my mod ( Hire Any NPC )  to travel with dogs, rats, etc.
This mod makes some creatures invulnerable and increases their friendship to player.

-Overwrite vanilla NPCs
Sparky ( Imp, In Anvil Mages Guild )
Mojo ( Dog, In Anvil Fighters Guild )
Kezune ( Dog, Rena Bruiant's dog in Chorrol )
Bailey ( Dog, Rena Bruiant's dog in Chorrol )


and add friendly essential type creatures to unused Base ID slots.

-Add new creature ( In Tamriel )
( Stray dogs living near Imperial City Waterfront Shack )
Duke, Clancy, Steel Fang (These data exists in vanilla but was not used)

( A lonely mudcrab lives in Anvil docks )
Fork

( Rat living next to The Lonely Suitor Lodge in Bravil )
Carrot

-Placed in Testinghall to avoid breaking immersion (visit using console'coc testinghall' if necessary)
Dremora, Daedra, Atronach, Undead, Goblins, Animals

Might be useful for role-playing or cheating.



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Installation
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Put FriendlyCreaturesForHiring.esp to your OblivionRemastered/Content/Dev/ObvData/Data directory.
and add FriendlyCreaturesForHiring.esp to edit plugins.txt in the same directory.