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ContextMaker

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ContextMaker

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About this mod

Restoration potions are no longer instant, ingredients nerf, etc. HIGHLY CUSTOMIZABLE.

Permissions and credits
PROBLEM: opening the inventory right before dying and using potions to get back to full health is unimersive. You should never stop the game in a middle of a combat to browse inventory. Use of potions should be strategic - if you expect to receive damage - use potions in advance.
There are couple alchemy mods that change potions/food/ingredients duration to extend the effect, but they are still too quick (5sec) for my taste. So i made my own mod with values that i like.

FILES AND WHAT THEY DO

RESTORATION POTIONS:
OPTION 1: Restoration potions ONLY (9 potions: Weak/Strong/average for fatigue/health/magicka) are no longer instant, they last 20sec, but are 20 times weaker. (Restore the same amount)
OPTION 2: Restoration potions ONLY (9 potions: Weak/Strong/average for fatigue/health/magicka) are no longer instant, they last 20sec, but are 10 times weaker (Restore twice more but over 20sec).
FORTIFY and RESIST potions:
OPTION 1: 2 MINUTES (FORTIFY and RESIST potions usually last from 20 (example: weak fire shield) to 60 seconds (Example: Fortify health) this file changes durations to 2 minutes)
FOOD:
ALCHEMY INGREDIENTS:


Installation:

Drop downloaded esp file into OblivionRemastered\Content\Dev\ObvData\Data
Add downloaded esp name (with .esp in the end) to Plugins.txt in the same folder. (Example: "Fortify and resist potions last longer 2min version.esp", Just copy the file name to be sure and add .esp manually to avoid any misspellings)

Compatibility:
Load esp after any mod that changes Potions, food or ingredients depending on what files you are using. (put esp below those mods in Plugins.txt file) 

Made with xEdit

SUGGESTIONS ARE WELLCOME
In plans: Food items, ingredients