Makes the main quest's ultimate reward not terrible.
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So you've finally conquered Mehrunes Dagon, Martin has embraced his inner scalie, the amulet that Jeffy lost is shattered, and the world is safe once more until the Creation Club decides to revisit that in a DLC, yadda yadda.
And while you can't fill the hole in your heart or the space in your bed where Sean Bean's supple priestly body both once lay, that one governor elf guy with a name that sounds like a corporate payment app that breaks every week told you that, hey, you're gonna get some swank new armor as a consolation prize. So that's neat at least.
Then you finally get it and it sucks. Like what even is this? Who do you think you are buddy? Leave the terrible main quest rewards for Azura, alright?
I rectified that, as I often have to. It's better now.
FEATURES: -Makes the Imperial Dragon Armor, both versions, far better. They are somewhat more armored than glass and daedric are, but have less durability as a tradeoff. Hey, some progression's gotta be horizontal right? -The enchantment on the armor has also been slightly improved.
INSTALLATION: -Take the ESP included in this and add it to OblivionRemastered/Content/Dev/ObvData/Data. Then add the esp included in this mod to your plugins.txt file for Oblivion. It's currently not retroactive so any leveled quest rewards you've found will suck. I am gonna rectify this when it's not late at night and I'm not hunched over a toilet spewing leveled-item-designer-bile.