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Author notes
Bonus points for a donation to fund my Diet Dr. Pepper addiction but not mandatory.
File credits
Ported to Oblivion Remaster using xEdit test version 4.1.5n, which has some very basic Remaster support. xEdit Discord: https://discord.com/invite/5t8RnNQ Direct Link to the testing builds: https://discord.com/channels/471930020454072348/518048160526893057
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Changed the folder structure for easier mod manager installs. Vortex will auto detect where ESP files needs to go, but others might not, so it's better safe than sorry.
Version 1.1
Made an optional version that flags horses as killable.
Made all horses have a speed of 45 - which is a little faster than the base game's default for Shadowmere, for reference.
Please stop asking me about custom versions and mod requests! You do not have to use the mod if you do not like it. This is provided as-is and works on my machine. ________________________________________________________________
Description
My set of tweaks to the player's horses.
Features:
Aggression and Confidence of 0 so they'll run from enemies
Responsibility of 0 so they don't report crimes (TBD if it works in the Remaster)
Speed of 45 on all horses. Horsey go vroom.
Essential flagged so they won't be killed
Options for Deluxe DLC.
Doesn't edit any of the non-player horses
A whopping zero wild, dirty, or unnecessary edits
Note that this only affects player available or owned horses. No horses that are only stealable. Details in spoiler.
Spoiler:
Show
Base game horses covered:
Shadowmere
Anvil Player White Horse
Bravil Player Bay Horse
Cheydinhal Player Black Horse
Chorrol Player Chestnut Horse
Bruma Player Paint Horse
Skingrad Player Bay Horse
Leyawiin Player Paint Horse
Weynon Priory Player Horse
DLC horses covered:
Gukimir's Chestnut Horse (you can ride it according to UESP)
Geimund's Bay Horse (same as above)
All armored player horse variants
Some minor Unofficial Patch fixes relating to horse AI were reverted, to remove the dependencies, while porting it over.
Compatibility
Will be incompatible with anything that edits the horses' creature records directly, since that's how my mod works.
Compatible with anything else. So retextures, remodels, ect., so long as they're pluginless.
Install & Uninstall
To install, use a mod manager. To uninstall, deactivate in your mod manager. I recommend Vortex.
Manual install is not supported. Don't mess around with the plugins.txt file unless you know what you're doing.
Requires new game. Adding/removing the plugin mid-save is not supported. You'll have issues on existing saves with certain changes of the mod not applying.