About this mod
Increases duration of spells that you'd like to keep up for a long time, for convenience. Doesn't affect spells that would directly alter balance or where a longer duration has the potential to become a downside under certain circumstances.
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Increases duration of spells that you'd like to keep up for a long time, for convenience. Doesn't affect spells that would directly alter balance, or where a longer duration has the potential to become a downside under certain circumstances.
Doesn't increase Magicka cost and doesn't affect XP gain. All spells listed below had their duration multiplied by 10, unless specified otherwise.
Alteration
Fire Shield
Flame Shield
Frost Shell
Ice Shield
Glacial Wall
Electric Shell
Lightning Shield
Lightning Wall
Protect
Defend
Guard
Shield
Aegis
Protect Other
Buoyancy
Sea Stride
Conjuration
(Minor/Major/Greater/Superior) Bound Armor
Bound Boots / Bow / Cuirass / Dagger / Gauntlets / Greaves / Helmet / Mace / Shield / Sword / War Axe
Summon (Flame/Flesh/Frost/Storm) Atronach
Summon Bear
Summon Clannfear
Summon Daedroth
Summon Dremora (Lord)
Summon Dark Seducer
Summon Ghost
Summon Golden Saint
Summon (Gluttonous/Ravenous/Voracious) Hunger
Summon Lich
Summon Scamp
Summon (Decrepit/Replete) Shambles
Summon Skeleton (Champion/Guardian/Hero)
Summon Spider Daedra
Summon (Faded/Gloom) Wraith
Summon Xivilai
Summon (Headless) Zombie
Illusion
Illuminate -> duration x2
Eyes of Eventide/Midnight
Mysticism
(Superior/Legendary) Spell Absorption
(Minor/Major) Life Detection -> duration increased by x2
(Greater/Superior) Soul Trap -> duration increased slightly
Restoration
(Greater) Fortify Attribute (Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, Willpower)
(Greater) Fortify Fatigue / Health / Magicka
Minor Magic Resistance
Resist Paralysis
Resist Poison
(Superior/Legendary) Spell Reflection
Multiple Schools
Berne's Aura
Defensive Boost
Pride of Hirstaang
Quarra's Aura
Shieldwall
Did I miss any of the spells that would fit in here? Tell me about it in the Posts section.
+ INSTALL +
Download and install the main file with a mod manager of your choice, like Vortex.
If installing manually you can simply pull the plugin from the downloaded archive. Then move that extracted file to the following folder:
..\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
And finally you have to enable that plugin. Copy over the name of the plugin (including .esp file extension) into your plugins.txt, located in the same folder, somewhere below the game's official plugins and below everything else this mod/plugin depends on. When in doubt, put it at the very bottom.
+ FAQ +
Will you add more variants with different durations?
Maybe. Feel free to request your desired values in the Posts section and I'll consider it.
Does this affect custom spells created with Spell Making?
This only alters existing spells. Duration of non-existent spells (custom crafted ones) can't be altered with a plugin like this because they aren't spells before you create them.
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