About this mod
I rebalanced the item weights of the weaponr and armor be a little less insane. I've assumed a 1lb to 1 unit value which may or not be right but thats what it is. Items may weigh more than what they would in real life but imho its a little better.
- Requirements
- Permissions and credits
By this I mean a sword weighing 10 times more than a dagger. I've held both in real life and they don't weigh 10 times more.
While this is a game it is still not ideal.
Arrows seemed actually ok, though they seem to align better with the idea that 1 = 1kg with 0.1 kg being the weight of a good longbow arrow.
I have scaled down weapons to the following
However material type matters so I have also scaled by type:
Material Multiplier
Iron 1.00x
Steel 1.05x
Silver 0.90x
Dwarven1.20x
Elven 0.85x
Glass 0.75x
Ebony 1.30x
Daedric 1.50x
Madness 1.25x
Amber 0.80x
Base weight Weapon
10 Warhammer
8 Waraxe
6 Greatsword
4 Longsword
4 Bow
4 Staff
2 Dagger
3 Short sword
Base weight Armor
Helmet 4
Cuirass 16
Greaves 10
Boots 6
Gauntlets 3
Shield6
Material Multiplier
Daedric 1.5
Ebony 1.3
Dwarven1.2
Orcish 1.1
Steel 0.95
Imperial 0.95
Iron 1
Chainmail / Imperial Chain0.8
Mithril 0.65
Glass 0.7
Leather 0.6
Madness 1.25
Amber 0.75
To install either use a mod manager, or manually drop this file into \steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data and add the plugin to Plugins.txt
Thanks to MadAborModding for his script for naming issues https://www.nexusmods.com/oblivionremastered/mods/136