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About this mod

A compendium of game setting tweaks using Game Settings Loader to save on those precious plugin slots. A fully modular FOMOD package with a wide range of options for ease of installation.

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A large collection of game setting changes, most with a wide range of ready-made options, all in a fully modular FOMOD package for easy and quick installation. Among other things altering auto lockpicking chance, cell respawn times, difficulty multipliers, enemy health values, bounties, training limits and costs, potion usage limits and leveling rates.

Requirements:
OBSE64
Game Settings Loader

Installation:
Vortex heavily recommended to take advantage of the FOMOD installer. Or MO2 when Oblivion Remastered support is added.
If you want to install manually, extract the archive, choose the ini files you want and place them into:
<Game Directory>\OblivionRemastered\Binaries\Win64\OBSE\Plugins\GameSettings\

Credits:
powerofthree for Game Settings Loader

Included tweaks:

Easier Auto Lockpick:
Spoiler:  
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Comes with three options to give the automatic option in the lockpicking minigame a higher success rate.
Moderately Easy: higher success rate than vanilla, but at low skill levels harder locks will still prove a challenge.
Very Easy: very high success rate, even the hardest locks will open after a few tries at low skill levels
Always Succeed: automatically open any lock on the first try
Credit: inspiration from Yuiop

Cell Respawn and Merchant Restock:
Spoiler:  
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Adjusts how long it takes for cells to respawn after the player leaves them and for merchants to reset their inventories.
Default Vanilla value: 72 hours
Following options are available:
1 hour
24 hours
48 hours
1 Week
2 Weeks
1 Month
1 Year


Compass Map Markers:
Spoiler:  
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Adjusts how far away map markers are visible on the compass and discovered on the map.
Options:
Double the vanilla distance
Half the vanilla distance

Disabled, markers never show up on the compass or the map

Crime Alarm:
Spoiler:  
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Adjusts how far away NPCs report crimes from.
Options:
Reduced distance, roughly third of vanilla
Zero distance, likely will stop NPCs from reporting crimes

Difficulty Multiplier:
Spoiler:  
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Controls how much the difficulty ingame setting changes damage done by the player and the NPCs.
Options:
Default vanilla value (5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.17                 | 6.0
Apprentice        | 0.29                 | 3.5
Adept             | 1.0                  | 1.0
Expert            | 3.5                  | 0.29
Master            | 6.0                  | 0.17

Mod Variant (0.5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.67                 | 1.5
Apprentice        | 0.8                  | 1.25
Adept             | 1.0                  | 1.0
Expert            | 1.25                 | 0.8
Master            | 1.5                  | 0.67

Mod Variant (1.0x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.5                  | 2.0
Apprentice        | 0.67                 | 1.5
Adept             | 1.0                  | 1.0
Expert            | 1.5                  | 0.67
Master            | 2.0                  | 0.5

Mod Variant (1.5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.4                  | 2.5
Apprentice        | 0.57                 | 1.75
Adept             | 1.0                  | 1.0
Expert            | 1.75                 | 0.57
Master            | 2.5                  | 0.4

Mod Variant (2.0x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.33                 | 3.0
Apprentice        | 0.5                  | 2.0
Adept             | 1.0                  | 1.0
Expert            | 2.0                  | 0.5
Master            | 3.0                  | 0.33

Mod Variant (2.5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.29                 | 3.5
Apprentice        | 0.44                 | 2.25
Adept             | 1.0                  | 1.0
Expert            | 2.25                 | 0.44
Master            | 3.5                  | 0.29

Mod Variant (3.0x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.25                 | 4.0
Apprentice        | 0.4                  | 2.5
Adept             | 1.0                  | 1.0
Expert            | 2.5                  | 0.4
Master            | 4.0                  | 0.25

Mod Variant (3.5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.22                 | 4.5
Apprentice        | 0.36                 | 2.75
Adept             | 1.0                  | 1.0
Expert            | 2.75                 | 0.36
Master            | 4.5                  | 0.22

Mod Variant (4.0x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.2                  | 5.0
Apprentice        | 0.33                 | 3.0
Adept             | 1.0                  | 1.0
Expert            | 3.0                  | 0.33
Master            | 5.0                  | 0.2

Mod Variant (4.5x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.18                 | 5.5
Apprentice        | 0.31                 | 3.25
Adept             | 1.0                  | 1.0
Expert            | 3.25                 | 0.31
Master            | 5.5                  | 0.18

Mod Variant (6x)

Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.14                 | 7.0
Apprentice        | 0.25                 | 4.0
Adept             | 1.0                  | 1.0
Expert            | 4.0                  | 0.25
Master            | 7.0                  | 0.14

Mod Variant (7x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.13                 | 8.0
Apprentice        | 0.22                 | 4.5
Adept             | 1.0                  | 1.0
Expert            | 4.5                  | 0.22
Master            | 8.0                  | 0.13

Mod Variant (8x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.11                 | 9.0
Apprentice        | 0.2                  | 5.0
Adept             | 1.0                  | 1.0
Expert            | 5.0                  | 0.2
Master            | 9.0                  | 0.11

Mod Variant (9x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.1                  | 10.0
Apprentice        | 0.18                 | 5.5
Adept             | 1.0                  | 1.0
Expert            | 5.5                  | 0.18
Master            | 10.0                 | 0.1

Mod Variant (10x)
Difficulty        | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice            | 0.09                 | 11.0
Apprentice        | 0.17                 | 6.0
Adept             | 1.0                  | 1.0
Expert            | 6.0                  | 0.17
Master            | 11.0                 | 0.09

Credit: deftesthawk for the data tables mine were modified from

Enemy Health:
Spoiler:  
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Increases or decreases enemy health values across the board.
Options:
75 % less health
50 % less
health
25 % less
health
25 % more
health
50 % more
health
2 times
the health
3 times
the health
5 times
the health

Hand to Hand:
Spoiler:  
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Increases the reach of hand to hand attacks and the damage they do to both health and stamina.
Credit: inspired by AsgardBr

Weapon Condition:
Spoiler:  
Show
Adjusts how much the condition of your weapon affects weapon damage.
The default vanilla value is 50 %, meaning that your weapon does 50 % less damage compared to the same weapon at full condition, the moment it breaks.
Options:
100 %, your weapon will do no damage just before it breaks, compared to the same weapon at full condition
90 %, your weapon will do 90 % less damage just before it breaks, compared to the same weapon at full condition
75 %, your weapon will do 75 % less damage just before it breaks, compared to the same weapon at full condition
25 %, your weapon will do 25 % less damage just before it breaks, compared to the same weapon at full condition
10 %, your weapon will do 10 % less damage just before it breaks, compared to the same weapon at full condition
0 %, the condition of your weapon has no effect on the damage it does

Higher bounties:
Spoiler:  
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Adjusts the monetary bounties assigned to the player for getting caught when committing various crimes.
Vanilla values:
Jailbreak: 50 gold
Stealing a horse: 250 gold
Murder: 1000 gold
Pickpocket: 25 gold
Assault: 40 gold
Options:
2 times Vanilla
3 times
Vanilla
5 times
Vanilla
10 times
Vanilla

Removed Fatigue Costs:
Spoiler:  
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Eliminates fatigue costs for certain actions in the game.
Options:
Attacking with a melee weapon, though this only removes the base cost, attacks still cost stamina according to the weight of the weapon used.
Blocking
Jumping
Shooting with a bow
Running
. Running doesn't drain Fatigue, but it slows down fatigue generation. With this option fatigue generates just as fast when running as when walking.
Spellcasting

Maximum Magicka:
Spoiler:  
Show
Adjusts how much magicka the player gains from their Intellect attribute.
Default vanilla value: The player gains magicka equal to 2 times their Intellect.
Options:
100 % less than vanilla, giving no magicka from intellect. The player can still gain magicka from other effects, such as birthsigns.
50 % less than vanilla
25 %
less than vanilla
25 %
more than vanilla
50 %
more than vanilla
2 times
more than vanilla
3 times
more than vanilla
5 times
more than vanilla
10 times
more than vanilla
50 times
more than vanilla
100 times
more than vanilla
1000 times
more than vanilla

Nearby Enemies:
Spoiler:  
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Adjusts the distance from which enemies prevent you from sleeping or fast traveling. The options are split between exterior and interior cells, allowing you to choose different options for each.
Options:
25 % less than vanilla
50 % less than vanilla
75 % less than vanilla
90 % less than vanilla
100 % less than vanilla, completely eliminating the effect of nearby enemies stopping you from doing these actions

Pickpocket Chance:
Spoiler:  
Show
Adjusts the maximum pickpocket chance cap.
Default vanilla value: 85 %. In the vanilla game your pickpocket success chance can never go higher than this.
Options:
90 %, this is the same as in vanilla Skyrim
95 %
98 %
99 %
100 %
, no cap on pickpocket chance
Bonus: Option to set the minimum pickpocket chance to 100 %, guaranteeing success on every pickpocket attempt.

Death Reload Timer:
Spoiler:  
Show
Adjusts how long it takes after player death for the prompt to load a save game to appear.
Default vanilla value: 4 seconds
Options:
1 second
2 seconds
3 seconds
5 seconds
7 seconds
10 seconds
15 seconds
2 minutes

NPCs Don't Drop Weapons On Death:
Spoiler:  
Show
Stops NPCs from dropping their weapons on death. This makes the weapons stick to the corpse of the NPC, and they have to be looted from their inventory instead of picked up from the ground.

Potion Drinking Limit:
Spoiler:  
Show
Adjusts how many potions the player can drink at once.
Default vanilla values:
Novice & Apprentice Alchemists: 4
Journeyman & Expert Alchemists: 6
Master Alchemists: 10
Options:
50 % more potions than vanilla
2 times more potions than vanilla
3 times more potions than vanilla
5 times more potions than vanilla
10 times more potions than vanilla

Summons Cap:
Spoiler:  
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Adjusts how many summoned creatures the player can control at once.
Default vanilla value: 1 summoned creature
Options:
2 summoned creatures
3 summoned creatures
5 summoned creatures
10 summoned creatures

Skill Leveling Rate:
Spoiler:  
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Adjusts how fast the player's skills level up from using them. This adjusts all skills globally proportionally to how fast the respective skills level up in vanilla, preserving the differences between the level up speeds of different skills.
Options:
Skills take 20 times longer to level
Skills take 10 times longer to level
Skills take 4 times longer to level
Skills take 2 times longer to level
Skills take 33 % longer to level
Skills take 20 % less time to level
Skills take 33 % less time to level
Skills take 50 % less time to level
Skills take 67 % less time to level
Skills take 80 % less time to level
Skills take 90 % less time to level
Skills take 96 % less time to level
Skills take 98 % less time to level
Skills take 99 % less time to level

Training Costs:
Spoiler:  
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Adjusts how much skill training costs.
Options:
Skill training costs 25 % less than in vanilla
Skill training costs 50 % less than in vanilla
Skill training costs 75 % less than in vanilla
Skill training costs 90 % less than in vanilla
Skill training costs 100 % less than in vanilla

Training Limit:
Spoiler:  
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Adjusts how many times you can train skills with skill trainers per level. When the limit is reached you need to gain a character level before you can train again.
Default vanilla value: 5
Options:
8
10
15
20
25
50
100
1000

Jump Height:
Spoiler:  
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Adjusts how high the player can jump compared to vanilla.
Options:
100 % less high than vanilla, setting the jump height to zero
50 % less high than vanilla
25 % less high than vanilla
25 % higher than vanilla
50 % higher than vanilla
2 times as high as vanilla
3 times as high as vanilla
5 times as high as vanilla
10 times as high as vanilla