About this mod
A compendium of game setting tweaks using Game Settings Loader to save on those precious plugin slots. A fully modular FOMOD package with a wide range of options for ease of installation.
- Requirements
- Permissions and credits
- Changelogs
Requirements:
OBSE64
Game Settings Loader
Installation:
Vortex heavily recommended to take advantage of the FOMOD installer. Or MO2 when Oblivion Remastered support is added.
If you want to install manually, extract the archive, choose the ini files you want and place them into:
<Game Directory>\OblivionRemastered\Binaries\Win64\OBSE\Plugins\GameSettings\
Credits:
powerofthree for Game Settings Loader
Included tweaks:
Easier Auto Lockpick:
Moderately Easy: higher success rate than vanilla, but at low skill levels harder locks will still prove a challenge.
Very Easy: very high success rate, even the hardest locks will open after a few tries at low skill levels
Always Succeed: automatically open any lock on the first try
Credit: inspiration from Yuiop
Cell Respawn and Merchant Restock:
Default Vanilla value: 72 hours
Following options are available:
1 hour
24 hours
48 hours
1 Week
2 Weeks
1 Month
1 Year
Compass Map Markers:
Options:
Double the vanilla distance
Half the vanilla distance
Disabled, markers never show up on the compass or the map
Crime Alarm:
Options:
Reduced distance, roughly third of vanilla
Zero distance, likely will stop NPCs from reporting crimes
Difficulty Multiplier:
Options:
Default vanilla value (5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.17 | 6.0
Apprentice | 0.29 | 3.5
Adept | 1.0 | 1.0
Expert | 3.5 | 0.29
Master | 6.0 | 0.17
Mod Variant (0.5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.67 | 1.5
Apprentice | 0.8 | 1.25
Adept | 1.0 | 1.0
Expert | 1.25 | 0.8
Master | 1.5 | 0.67
Mod Variant (1.0x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.5 | 2.0
Apprentice | 0.67 | 1.5
Adept | 1.0 | 1.0
Expert | 1.5 | 0.67
Master | 2.0 | 0.5
Mod Variant (1.5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.4 | 2.5
Apprentice | 0.57 | 1.75
Adept | 1.0 | 1.0
Expert | 1.75 | 0.57
Master | 2.5 | 0.4
Mod Variant (2.0x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.33 | 3.0
Apprentice | 0.5 | 2.0
Adept | 1.0 | 1.0
Expert | 2.0 | 0.5
Master | 3.0 | 0.33
Mod Variant (2.5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.29 | 3.5
Apprentice | 0.44 | 2.25
Adept | 1.0 | 1.0
Expert | 2.25 | 0.44
Master | 3.5 | 0.29
Mod Variant (3.0x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.25 | 4.0
Apprentice | 0.4 | 2.5
Adept | 1.0 | 1.0
Expert | 2.5 | 0.4
Master | 4.0 | 0.25
Mod Variant (3.5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.22 | 4.5
Apprentice | 0.36 | 2.75
Adept | 1.0 | 1.0
Expert | 2.75 | 0.36
Master | 4.5 | 0.22
Mod Variant (4.0x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.2 | 5.0
Apprentice | 0.33 | 3.0
Adept | 1.0 | 1.0
Expert | 3.0 | 0.33
Master | 5.0 | 0.2
Mod Variant (4.5x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.18 | 5.5
Apprentice | 0.31 | 3.25
Adept | 1.0 | 1.0
Expert | 3.25 | 0.31
Master | 5.5 | 0.18
Mod Variant (6x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.14 | 7.0
Apprentice | 0.25 | 4.0
Adept | 1.0 | 1.0
Expert | 4.0 | 0.25
Master | 7.0 | 0.14
Mod Variant (7x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.13 | 8.0
Apprentice | 0.22 | 4.5
Adept | 1.0 | 1.0
Expert | 4.5 | 0.22
Master | 8.0 | 0.13
Mod Variant (8x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.11 | 9.0
Apprentice | 0.2 | 5.0
Adept | 1.0 | 1.0
Expert | 5.0 | 0.2
Master | 9.0 | 0.11
Mod Variant (9x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.1 | 10.0
Apprentice | 0.18 | 5.5
Adept | 1.0 | 1.0
Expert | 5.5 | 0.18
Master | 10.0 | 0.1
Mod Variant (10x)
Difficulty | Damage Dealt by NPCs | Damage Dealt by Player
-----------------------------------------------------------------
Novice | 0.09 | 11.0
Apprentice | 0.17 | 6.0
Adept | 1.0 | 1.0
Expert | 6.0 | 0.17
Master | 11.0 | 0.09
Credit: deftesthawk for the data tables mine were modified from
Enemy Health:
Options:
75 % less health
50 % less health
25 % less health
25 % more health
50 % more health
2 times the health
3 times the health
5 times the health
Hand to Hand:
Credit: inspired by AsgardBr
Weapon Condition:
The default vanilla value is 50 %, meaning that your weapon does 50 % less damage compared to the same weapon at full condition, the moment it breaks.
Options:
100 %, your weapon will do no damage just before it breaks, compared to the same weapon at full condition
90 %, your weapon will do 90 % less damage just before it breaks, compared to the same weapon at full condition
75 %, your weapon will do 75 % less damage just before it breaks, compared to the same weapon at full condition
25 %, your weapon will do 25 % less damage just before it breaks, compared to the same weapon at full condition
10 %, your weapon will do 10 % less damage just before it breaks, compared to the same weapon at full condition
0 %, the condition of your weapon has no effect on the damage it does
Higher bounties:
Vanilla values:
Jailbreak: 50 gold
Stealing a horse: 250 gold
Murder: 1000 gold
Pickpocket: 25 gold
Assault: 40 gold
Options:
2 times Vanilla
3 times Vanilla
5 times Vanilla
10 times Vanilla
Removed Fatigue Costs:
Options:
Attacking with a melee weapon, though this only removes the base cost, attacks still cost stamina according to the weight of the weapon used.
Blocking
Jumping
Shooting with a bow
Running. Running doesn't drain Fatigue, but it slows down fatigue generation. With this option fatigue generates just as fast when running as when walking.
Spellcasting
Maximum Magicka:
Default vanilla value: The player gains magicka equal to 2 times their Intellect.
Options:
100 % less than vanilla, giving no magicka from intellect. The player can still gain magicka from other effects, such as birthsigns.
50 % less than vanilla
25 % less than vanilla
25 % more than vanilla
50 % more than vanilla
2 times more than vanilla
3 times more than vanilla
5 times more than vanilla
10 times more than vanilla
50 times more than vanilla
100 times more than vanilla
1000 times more than vanilla
Nearby Enemies:
Options:
25 % less than vanilla
50 % less than vanilla
75 % less than vanilla
90 % less than vanilla
100 % less than vanilla, completely eliminating the effect of nearby enemies stopping you from doing these actions
Pickpocket Chance:
Default vanilla value: 85 %. In the vanilla game your pickpocket success chance can never go higher than this.
Options:
90 %, this is the same as in vanilla Skyrim
95 %
98 %
99 %
100 %, no cap on pickpocket chance
Bonus: Option to set the minimum pickpocket chance to 100 %, guaranteeing success on every pickpocket attempt.
Death Reload Timer:
Default vanilla value: 4 seconds
Options:
1 second
2 seconds
3 seconds
5 seconds
7 seconds
10 seconds
15 seconds
2 minutes
NPCs Don't Drop Weapons On Death:
Potion Drinking Limit:
Default vanilla values:
Novice & Apprentice Alchemists: 4
Journeyman & Expert Alchemists: 6
Master Alchemists: 10
Options:
50 % more potions than vanilla
2 times more potions than vanilla
3 times more potions than vanilla
5 times more potions than vanilla
10 times more potions than vanilla
Summons Cap:
Default vanilla value: 1 summoned creature
Options:
2 summoned creatures
3 summoned creatures
5 summoned creatures
10 summoned creatures
Skill Leveling Rate:
Options:
Skills take 20 times longer to level
Skills take 10 times longer to level
Skills take 4 times longer to level
Skills take 2 times longer to level
Skills take 33 % longer to level
Skills take 20 % less time to level
Skills take 33 % less time to level
Skills take 50 % less time to level
Skills take 67 % less time to level
Skills take 80 % less time to level
Skills take 90 % less time to level
Skills take 96 % less time to level
Skills take 98 % less time to level
Skills take 99 % less time to level
Training Costs:
Options:
Skill training costs 25 % less than in vanilla
Skill training costs 50 % less than in vanilla
Skill training costs 75 % less than in vanilla
Skill training costs 90 % less than in vanilla
Skill training costs 100 % less than in vanilla
Training Limit:
Default vanilla value: 5
Options:
8
10
15
20
25
50
100
1000
Jump Height:
Options:
100 % less high than vanilla, setting the jump height to zero
50 % less high than vanilla
25 % less high than vanilla
25 % higher than vanilla
50 % higher than vanilla
2 times as high as vanilla
3 times as high as vanilla
5 times as high as vanilla
10 times as high as vanilla