About this mod
Makes Bound Weapons equivalent to Ebony, along with Magicka cost for Weapons being more usable, also adds powerful Enchantments to Bound Armor! (optional conversion to full Light or Heavy)
- Permissions and credits
I used Bound Items a lot in Morrowind, and a good bit in Skyrim as well, I was disappointed by how they were handled in Oblivion, this mod makes them feel a lot more viable and consistent without breaking the game
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Bound Weapons
-Damage is now equivalent to Ebony (This is a small nerf for the Bound Sword)
-Standardized Magicka Cost (Significantly lower outside of Daggers)
Bound Armor
-Bound Helmet [Fortify Light & Heavy Armor by 15pts]
-Bound Cuirass [Fortify Strength by 15pts]
-Bound Gauntlets [Fortify Blade/Blunt/Marksman by 15pts]
-Bound Greaves [Fortify Acrobatics & Athletics by 15pts]
-Bound Boots [Fortify Speed by 15pts]
-Bound Shield [Fortify Block by 15pts]
-OPTIONAL: Convert to exclusively Heavy Armor or Light Armor (Compared to the originals mixed)
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INSTALL:
First, extract the folder and put the ESP in your Oblivion Remastered "Data" folder
(XBOX GAME PASS)
XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data
(STEAM) - Untested
steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
Now open "Plugins" or "Plugins.txt" and add BetterBoundItems.esp to the bottom
Alternatively, there's an optional file with this change already made, which you can extract along with the file
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NOTES/ISSUES:
-When casting a full set while robes are equipped, the Bound Cuirass visually will not show up
(This is a visual bug that is part of the remaster, as it doesn't occur in the original)