About this mod
Adds 18 new custom spells to Edgars Discount spells in the Imperial Market district!
Yes, I know... there is no Alteration spells; don't worry, I plan on adding more spell mods for each school merchants and more than Novice spells! This is just the start!
- Permissions and credits
All FormID are in an image, if you want to console command the spells in (no quotes) "Player.addspell FormID"
Spells:
-A Step Closer - Illusion - Self
Base Cost: 28
Effects: Fortify Speed 10, Fortify Sneak 10, Invisibility, Lasts 5 seconds.
-Atronachs Curse - Mysticism - Self
Base Cost: 30
Effects: 5% Resist Magic, 25% Spell Absorb, Stunted Magic, lasts 15 seconds
-Bonfire - Destruction - Touch
Base Cost: 21
Effects: 1 Fire damage per second, Light 10ft, 5% weakness to normal weapons, Lasts 20 seconds.
-Doom Flare - Destruction - Target
Base Cost: 18
Effects: 6 Damage health, 6 Fire damage, 1 second of soul trap.
-Elemental Flare - Destruction - Target
Base Cost: 23
Effects: 5 Fire damage, 5 Frost damage, 5 Shock damage
-Ghostly Shield - Mysticism - Self
Base Cost: 33
Effects: 10% Reflect Spell, 10% Resist normal weapons, Lasts 10 seconds
-Greater Flare - Destruction - Target
Base Cost: 21
Effects: 6 Fire damage per second for 2 seconds in a 5ft radius
-Interrupt - Illusion - Touch
Base Cost: 48
Effects: Paralyze for 1 second, Damage speed by 2
-Mage Armor - Restoration - Self
Base Cost: 44
Effects: Fortify Willpower 5, Fortify Magicka 20, Resist magic 10%, Shield 10% (10 armor), Lasts 30 seconds.
-Necromancy - Conjuration - Touch
Base Cost: 40
Effects: Reanimate a corpse for 20 seconds
-Pure Rage - Illusion - Touch
Base Cost: 55
Effects: Fortify Strength 5, Fortify health 10, Frenzy, Shield 5% (5 armor), Lasts 30 seconds.
-Recovery - Restoration - Self
Base Cost: 48
Effects: Fortify Restoration 5, Restore 1 health per second, Restore 1 fatigue per second, Lasts 30 seconds.
-Restore Humanity - Restoration - Self
Base Cost: 15
Effects: Restores all damaged Attributes by 1 per cast
-Runners High - Restoration - Self
Base Cost: 32
Effects: Fortify Speed 10, Fortify Fatigue 30, Fortify Athletics 10, Lasts 20 seconds.
-Soul Stealer - Mysticism - Touch
Base Cost: 40
Effects: Damage health 1 per second, Soul trap, Lasts 10 seconds.
-Spell Drinker - Illusion - Touch
Base Cost: 44
Effects: Absorb Magic 2 per second, Silence, Lasts 10 seconds.
-Summon Spiderling - Conjuration - Self
Base Cost: 35
Effects: Summons a Daedric Spiderling for 30 seconds that can paralyze foes
-System Check - Restoration - Self
Base Cost: 14
Effects: Resist Disease, Poison, and Paralysis by 25% for 30 seconds.
Sorry no Alteration, there is plenty of cheap Alteration spells in the game already, also I will be adding much more spells in other mods in the future, so stay tuned!