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KaylaD19

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KaylaD19

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Spells Reworked is a mod that aims to improve all spells in the game.

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Spells Reworked is a mod that aims to improve all spells in the game with stuff like longer duration, higher magnitude and bigger area of effect. Though there is some spells that are at their ceiling already, so they have been modified to be a more low end master spell instead. An example of this is summon spider deadra, it only lasts 20 seconds and is an expert spell, but making it 21 seconds makes it a master spell. So I've decided to make that one have duration of 50 so its now a master and there is quite a few spells that are like this, but I have tried to balance them the best I can. So if there is a master version of a expert spell the master spell will be better than the expert made into a master spell from the modifications.

My goal is to make the spells better but not leave its level, So a novice will stay a novice spell but be more useful. An apprentice spell will still be an apprentice spell but be more useful, and so on. But due to the changes it does make the spells cost more than before, so it will initially be a bit harder to get to a spot in the game where you can cast some of them and you wont really be able to spam cast healing spells. So use them more sparingly but because of the increased usefulness it will be like you have spam casted, but instead of having to cast it twice meaning a delay in healing because of the animation playing, you just need to cast once and have the same outcome of if you casted twice. Though this isn't always the case as the novice spell heal minor wounds is pretty much at its ceiling for what is a novice spell so that wont be much improvement, if any to that spell but that's the general idea anyway.

There is currently not a list of all the spells I've changed and to what effect because that would take a very long time as there is a lot of spells in the game, just changing them alone took a long time.

Installation Instructions: Place the esp in OblivionRemastered\Content\Dev\ObvData\Data then add Spells Reworked.esp to the plugins.txt or use a plugin manager to automate the process a bit more.