About this mod
Maximum Fidelity Project specially tuned configurations for AMD Radeon GPUs
- Permissions and credits
Elevate your Oblivion Remastered experience with these Engine.ini files designed to push Unreal Engine 5 visuals to their limits on AMD hardware.
This project offers two distinct paths to visual excellence, leveraging either the modern Lumen/VSM pipeline with RT acceleration or the demanding Full Hardware Ray Tracing pipeline, both optimized with AMD strengths in mind.
Choose the version that aligns with your AMD RX 6000/7000/9000 series GPU's capabilities and your visual preferences to see Cyrodiil rendered with breathtaking fidelity.
Version 1: AMD Tuned - Max Fidelity + Lumen RT & VSM
- Approach: Maximizes visual quality using UE5's Lumen Global Illumination/Reflections and Virtual Shadow Maps (VSM). Crucially, it utilizes Hardware Ray Tracing , which plays well to AMD's RT capabilities for improving this specific feature's performance and quality. Async Compute is aggressively enabled.
- Target Hardware: High-End AMD RT Capable GPU (RX 6000/7000.9000 or better recommended). Requires DX12. 16GB+ VRAM Recommended.
- Visuals: Delivers stunning dynamic lighting, detailed soft shadows, and vibrant reflections. Offers a visually rich "next-gen" look with generally better performance than the Full RT option on comparable AMD hardware.
- Approach: Fully enables the Hardware Ray Tracing pipeline (RTGI, RT Reflections, RT Shadows, RTAO), replacing Lumen/VSM. Ray Tracing sample counts (especially RTGI and Reflections) have been specifically tuned downwards from the absolute theoretical maximum to provide a more achievable (though still extremely demanding) baseline targeting high-end RDNA 2/3/4 capabilities. Async Compute remains heavily utilized.
- Target Hardware: Top-Tier AMD RT Capable GPU Required RX 6000/7000/9000 or better STRONGLY recommended
- Visuals: Aims for the highest technical accuracy in light simulation. Expect realistic hard/soft shadows, precise reflections, and complex global illumination bounces. Performance cost is significantly higher than the Lumen RT version.
- Ultra-Clear Textures: Aggressive texture streaming taking advantage of potentially large AMD VRAM pools (PoolSizeVRAMPercentage=85, MipBias=-0.5).
- Enhanced Anti-Aliasing: High-sample Temporal AA (TAA) for image clarity.
- Expansive Vistas: Increased LOD and draw distances.
- Maximized Effects: Highest settings for AO, DoF, Bloom, Volumetrics, SSS, etc.
- Cinematic Flair: Configurable Film Grain, Chromatic Aberration, Vignette enabled.
- Heavy Async Compute Use: Both versions leverage Async Compute where possible, often beneficial for AMD GPUs.
- FSR Focus: Configured assuming AMD FSR 3 will be used via in-game settings for performance scaling.
- Optimized Core & Input: Standard backend optimizations and raw mouse input.
- No VRS / Nvidia Reflex: These features are disabled.
- Choose Lumen RT + VSM if: You have a strong RX 6000/7000/9000 series card and want a visually stunning, modern UE5 experience with dynamic lighting and good shadows, while retaining relatively more performance headroom than the Full RT option. The RT acceleration for Lumen provides a significant boost.
- Choose Full HW RT if: You have one of AMD's top-tier cards (6900XT/7900/9000 series), prioritize technical RT accuracy over framerate, and are comfortable using FSR (potentially Performance/Balanced mode) to make it playable at your desired resolution.
- CRITICAL: BACKUP YOUR ORIGINAL Engine.ini! Location: %LOCALAPPDATA%\OblivionRemastered\Saved\Config\WindowsNoEditor\Engine.ini (Path may vary slightly). Don't forget!
- Download the Maximum Fidelity Project - AMD Tuned files.
- Choose ONE version (either the INI from the AMD_LumenRT_VSM folder or the AMD_FullHardwareRT folder).
- Rename the chosen file simply to Engine.ini.
- Copy/Move this renamed Engine.ini into the configuration directory from step 1, replacing the original file.
- Launch Oblivion Remastered. Ensure you are using the DirectX 12 rendering API. Enable FSR 3 in the game's graphics settings for optimal performance, especially with the Full RT version or at high resolutions.
- Hardware Demands: These are NOT performance presets. They are demanding configurations for high-end AMD systems.
- VRAM is Crucial: 16GB+ VRAM is highly recommended, especially for the Full RT version. Exceeding VRAM causes significant issues.
- Use FSR: Enabling FSR 3 (Quality or Balanced setting recommended) in the game's options is strongly advised to achieve playable framerates with these visual settings.
- Potential Artifacts/Stability: Pushing limits can occasionally lead to minor visual glitches (e.g., VSM flicker in LumenRT version, RT noise in FullRT version) or reduced stability.
- Tuning Required: You may need to fine-tune settings based on your specific hardware and tolerance.
- VRAM Issues / Texture Shimmering (Both Versions):
- Reduce r.Streaming.MipBias (try 0.0 instead of -0.5).
- Lower PoolSizeVRAMPercentage (try 80 or 75 instead of 85).
- Shadow Flickering (Lumen RT Version - VSM related):
- Reduce r.Shadow.Virtual.ResolutionLodBiasLocal (try -1.0 or -0.5).
- Performance Tuning (Full HW RT Version Primarily):
- Lower RT Sample Counts: r.RayTracing.GlobalIllumination.SamplesPerPixel (try 4), r.RayTracing.Reflections.SamplesPerPixel (2), r.RayTracing.Shadow.SamplesPerPixel (4 or 6).
- Disable RTGI (Largest FPS Gain): Set r.RayTracing.GlobalIllumination=0.
- Cinematic Effects (Both Versions):
- Adjust values for r.FilmGrain, r.NT.Lens.ChromaticAberration.Intensity, r.Vignette.Intensity. Set to 0 or comment out lines (;) to disable.
Oblivion INI - Total Visual & Stability Overhaul (4K Remaster Base)(Version 1.3)Transform your Oblivion Remastered into a visually stunning and more stable experience!
This mod provides a heavily customized Oblivion.ini file that fundamentally overhauls the game's configuration, moving far beyond the limited Vanilla settings This configuration targets higher resolutions, drastically increases draw distances, massively improves water and grass, enables detailed shadows, implements numerous stability enhancements through better resource management and threading, refines lighting, and activates essential engine fixes. It serves as a powerful foundation for building an Oblivion Remastered experience.
Key Features & Enhancements Over Vanilla
- Native 4K Resolution Ready: Pre-configured for 3840x2160 resolution, a massive upgrade from Vanilla's tiny default (iSize W/H 640x480 in File 1). Easily adjustable if needed.
- Massively Increased Draw Distances & Detail: Say goodbye to aggressive pop-in! Utilizes much higher uGridsToLoad (9 vs Vanilla's 5), increased distant object counts (uGridDistant...), and significantly boosted Level of Detail (LOD) distances/multipliers for actors, objects, and trees (Vanilla File 1 LOD settings are extremely conservative).
- High-Quality Water Overhaul: Transforms the basic Vanilla water. Features increased water surface texture resolution (2048 vs Vanilla's 1024), detailed water animations (32 frames vs Vanilla's ~32), full reflections (including trees - Vanilla defaults vary but are often lower), and disables water LOD for consistent high quality (Vanilla File 1 disabled LOD, but this config uses higher base settings).
- Dense, Far-Reaching & Shader-Based Grass: Vastly improves on Vanilla's sparse, short-distance grass. Features significantly denser rendering (iMinGrassSize=45 vs Vanilla's 50+), enables higher quality shader-based rendering (bDrawShaderGrass=1, File 1 used this but with low distances), receives point lighting (bGrassPointLighting=1), and renders out to a huge distance (fGrassEndDistance=12000 vs Vanilla's ~3000-8000 in File 1's case)
- Shadows Enabled & Enhanced: Activates and configures detailed shadows largely absent or minimal in Vanilla (File 1 had bDrawShadows=0). Includes actor self-shadowing, higher actor shadow counts, and configures high-resolution shadow maps (4096).
- Major Stability & Performance Optimizations: Implements significantly larger memory buffers (uInterior/Exterior Cell Buffer) compared to Vanilla's minimal values. Enables extensive Background Loading and Multi-Threading options (for FaceGen, Trees, Cells, Havok, Pathfinding) not present or utilized in Vanilla, aiming for smoother performance and reduced stuttering on multi-core systems.
- Combat AI Performance Tuning: Includes settings (fLowPerf...Timer, fHiPerf...Timer, iMaxHiPerf...Count) absent in Vanilla (File 1 lacked these) designed to dynamically adjust AI processing during combat. This aims to maintain smoother performance during large battles by potentially reducing the processing load for less critical actors or under heavy system strain.
- Refined HDR & Lighting: Includes tweaked light attenuation (using Quadratic+Linear mix for softer falloff than pure quadratic) and slightly adjusted HDR bloom parameters for a potentially more balanced visual compared to raw defaults. Flicker intensity slightly increased. (Includes the [BlurShader] enabled with slight tweaks).
- Essential Engine Fixes Activated: Ensures necessary fixes like bFixFaceNormals=1 (often off in pure Vanilla File 1) are enabled for better visual fidelity, particularly with character mods.
- Modern Gameplay/Quality-of-Life Settings: Incorporates settings like disabled crosshairs, options for autosaving on level-up/cell change, essential NPC damage immunity, and more, which are configurable deviations from strict Vanilla behavior.
- !!! CRITICAL: BACK UP YOUR ORIGINAL Oblivion.ini FILE !!! Find it in your Documents\My Games\Oblivion\ folder. Rename it (e.g., Oblivion_vanilla_backup.ini) or move it somewhere safe.
- Download this mod file (Oblivion.ini).
- Place the downloaded Oblivion.ini file into "The Elder Scrolls IV - Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\"
- Foundation Mod: Designed to work as a base layer on top of a clean Oblivion Remastered installation (plus official patches/DLC).
- NOT Compatible: With other mods that also completely replace Oblivion.ini unless you manually merge settings. This INI contains fundamental engine changes.
- Compatible: Generally works alongside texture replacers, weather mods, quest mods, item mods, gameplay overhauls, etc., that do not rely on their own specific, conflicting Oblivion.ini settings.
- ENBSeries/Oblivion Reloaded/Other Graphics Injectors: These often require specific INI settings. While this profile provides a modern, high-quality base, you MAY need to adjust settings (especially related to Shadows, Water, HDR, Depth of Field, specific threading options) to match your chosen preset's requirements. Always consult the documentation for your chosen graphics injector.
- If you experience significant FPS loss or instability:
- Your PC might not meet the high requirements for these settings.
- Try lowering settings within this INI before blaming other mods:
- Reduce uGridsToLoad (to 7 or even 5 - Vanilla level).
- Lower Grass settings: fGrassEndDistance (drastically, e.g., to 6000 or less), fGrassStartFadeDistance, and iMinGrassSize (e.g., to 80+). Disable bDrawShaderGrass for a big boost.
- Lower iShadowMapResolution (to 2048 or 1024). Disable actor self-shadowing.
- Reduce some [LOD] multipliers back towards Vanilla levels (closer to 1.0 or 2.0).
- Lower your game resolution.
This file is intended as a strong starting point. Feel free to experiment and adjust values further to perfectly balance visuals and performance on your specific system!Disclaimer:Use this configuration file at your own risk. It pushes graphical settings far beyond Vanilla capabilities. The author is not responsible for any performance issues, game instability, compatibility conflicts, or system strain that may result from using these settings. Always back up your original files!