Adjusts menu text to favor immersive medieval appropriate terms, such as 'Record,' 'Recall,' and 'Depart,' in lieu of video game terms, such as 'Save,' 'Load,' and 'Exit.'
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 1.03
Modified some door text displaying 'Exit' to now show 'Depart'
Modified several sentences from 'Select' or 'Selection' to 'Choose' or 'Choice'
Start -> Commence
Level (soul level context) -> Tier
Level (skill level context) -> Expertise
Version 1.02
Modified several 'Are you sure you want...' sentences to 'Do you truly wish...'
Modified the 'Lvl ' that appears next to the progress to next level bar whenever the player gains a skill to just a single space ' '
Select -> Choose
Edit -> Revise
Update -> Amend
Version 1.01
'Cancel' modified from 'Halt' to 'Cease'
Yes -> Verily
No -> Nay
Want -> Wish
Will -> Shall
Sure -> Truly
Level (player level context) -> Proficiency
Level (lockpicking difficulty context) -> Tier
Quicksave -> Hasty Record / Hastily Record
Quickload -> Hasty Recall / Hastily Recall
Version 1.00
Save -> Record
Autosave -> Landmark
Load -> Recall
Credits -> Honors
System -> Design
Button -> Sigil
Key (keyboard context) -> Glyph
Main Menu -> Base Camp
Exit -> Depart
Pause -> Halt
Cancel -> Halt
Reset -> Renew
Delete -> Erase
Confirm -> Affirm
Buy -> Purchase
Return -> Withdraw
Game -> Journey
Ok / Okay -> Aye
New (new game context) -> Embark
Donations
No donations accepted
Description
Adjusts menu text for a more immersive medieval textual experience.
Adjusted Text Examples
Save -> Record Autosave -> Landmark Load -> Recall Game -> Journey Credits -> Honors System -> Design Button -> Sigil Key (keyboard context) -> Glyph Main Menu -> Base Camp Exit -> Depart Pause -> Halt Cancel -> Halt Reset -> Renew Delete -> Erase Confirm -> Affirm Buy -> Purchase Return -> Withdraw
Disclaimer
I am by no means an expert in medieval appropriate language and merely seek to attempt to create a more immersive game experience. I'm also not attempting a completely comprehensive conversion since that would lead to difficulty navigating and using menus, especially the settings menu.
If you have any suggestions regarding text that could be adjusted or noticed any text that I missed, I'm open to suggestions so just leave a comment! Ideally you include the context or menu location of the phrase, the original phrase, and your suggested phrase.
Installation
Place LinguisticExactitude_p.pak in the folder Oblivion Remastered\OblivionRemastered\Content\Paks
Uninstall
Remove LinguisticExactitude_p.pakfrom the folder Oblivion Remastered\OblivionRemastered\Content\Paks