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Arx Vallium

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ArxVallium

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About this mod

Skeletons will now wield a variety of melee weapons rather than just a simple war axe, battle axe or claymore.

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Description
Skeletons, Skeleton Guardians, Skeleton Heroes and Skeleton Champions will now wield a variety of different weapons.

Detailed Breakdown
*Revised in version 1.1
*
Skeletons - (Leveled List: LL0CrWeapSkeleton100)
Will have a random chance of wielding:
-Rusty Iron weapons (Player >= level 1)
-Iron weapons (Player >= level 3)
-Fine Iron weapons (Player >= level 5)


*Revised in version 1.1*
Skeleton Guardians - (Leveled List: LL0CrWeapSkeleton2Guardian100)
Will have a random chance of wielding One-handed:
-Steel weapons (Player <= level 9)
-Fine Steel weapons (Player >= level 9)
-Silver weapons (Player >= level 10)


*Revised in version 1.1*
Skeleton Heroes - (Leveled List: LL0CrWeapSkeleton3Hero100)
Will have a random chance of wielding:
-Elven weapons (Player <= level 14)
-Dwarven weapons (Player >= level 14)
-Glass weapons
(Player >= level 16)

*Revised in version 1.1*
Skeleton Champions - (Leveled List: LL0CrWeapSkeleton4Champion100)
Will have a random chance of wielding:
-Ebony weapons (Player >= level 19)
-Daedric weapons (Player >= level 26)

***Leveled lists for Skeleton Archers and Random Enchanted Claymores for Skeleton Champions are untouched.

Compatibility
Any mod which edits the leveled lists detailed above may come into conflict.

Installation
1. Download the files from this mod and extract them to your root game directory under:

\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data

2. Add the full name of the .esp file (extension included) to the Plugins.txt file.

⚠️ Disclaimer ⚠️
The game is still in its infancy and modding is still widely untested. Use
this mod at your own risk. Other things like ESP_FE (ESL) files and Mod
Manager download capabilities will be considered in the future as the
modding scene for Oblivion Remastered develops. Expect there to be
potential issues.

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