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Author notes
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File credits
miguick AKA migck, Rikiaz and theicedevil for inspiration.
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Changelogs
Version 1.1.1
Added the calculate from all levels <= player's level flag to the two new leveled lists to be consistent with vanilla.
Version 1.1
Stops that pesky conjurer from pursuing you and randomly attacking at the start of the game. Now he won't go after you at all and will instead reside at the entrance to Vindasel (this is a conjurer spawn location in vanilla). He will still be hostile towards you once you go to him at his new location.
Spell tomes are now better integrated into the game world. Regular Conjurers, Necromancers, Bandit Hedge Wizards and Vampire Mages now have a 10% chance to carry a spell tome, while bosses of these NPC type have a 20% chance to carry a spell tome. Spell tomes can also be found in boss chests wherever these mage NPCs are, at a rate of 20%. NPCs in the Mages Guild quest line can rarely be found with a tome on them.
Furthermore, static spell tomes can now be found in the game world. These have been implemented carefully in an immersive way. You may want to look at all of the books in the Mages Guild hall libraries, for example. A random novice spell tome was also added to Jauffre's supply chest.
Vendors who sell scrolls now have a chance to also sell you spell tomes.
Several of the new spells added in by the Spell Tomes DLC are now also buyable from spell merchants as guaranteed sources.
The Summon Dremora Lord spell tome is now available in a secret location to discover. This was done because Volanaro stops selling it at a certain point in the game.
Three unused spell tomes have been added into leveled lists, which are for the master chameleon, journeyman disintegrate weapon and novice shield on touch spells.
Fixes the Magicka Vortex spell to actually use a Stunted Magicka effect instead of using a fake and dangerous script effect with it.
Stops that pesky conjurer from pursuing you and randomly attacking you at the start of the game. Now he won't go after you at all and will instead reside at the entrance to Vindasel (this is a conjurer spawn location in vanilla). He will still be hostile towards you once you go to him at his new location.
Spell tomes are now better integrated into the game world. Regular Conjurers, Necromancers, Bandit Hedge Wizards and Vampire Mages now have a 10% chance to carry a spell tome, while bosses of these NPC type have a 20% chance to carry a spell tome. Spell tomes can also be found in boss chests wherever these mage NPCs are, at a rate of 20%. NPCs in the Mages Guild quest line can rarely be found with a tome on them.
Furthermore, static spell tomes can now be found in the game world. These have been implemented carefully in an immersive way. You may want to look at all of the books in the Mages Guild hall libraries, for example. A random novice spell tome was also added to Jauffre's supply chest.
Vendors who sell scrolls now have a chance to also sell you spell tomes.
Several of the new spells added in by the Spell Tomes DLC are now also buyable from spell merchants as guaranteed sources.
The Summon Dremora Lord spell tome is now available in a secret location to discover. This was done because Volanaro stops selling it at a certain point in the game.
Three unused spell tomes have been added into leveled lists, which are for the master chameleon, journeyman disintegrate weapon and novice shield on touch spells.
Fixes the Magicka Vortex spell to actually use a Stunted Magicka effect instead of using a fake and dangerous script effect with it.
Installation
1. Download the main file and also the optional files if you need patches. 2. Extract the downloaded ESP(s) to your Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data folder. 3. Add the ESP name(s) to the end of the contents of your Plugins.txt file, which is located in the same folder as above.