About this mod
Now you can have a beard as an Argonian. Now compatible with Character Creator Unrestricted.
- Requirements
- Permissions and credits
- Changelogs
-
- New method, Individual .esp files for every unplayable race due to how things get shuffled around, if everything is playable you cannot select Sheogorath or Vampire for example, so this is a dumb workaround for that.
- Adds Race Fixes for custom races, I am unsure if everything is covered.
- New race fix feature, instead of skipping voicelines, you will be mistaken depending on your race:
Dark Seducer/Dremora = Dark Elf
Golden Saint = High Elf
Sheogorath = Imperial
There is 2 instances this can happen.Buggy Races requires RaceMenu Utilities in order to fix the face:
rmu set face /Game/Art/Character/sheogorath/SK_Sheogorath_Head_m.SK_Sheogorath_Head_m
rmu set face /Game/Art/Character/DarkSeducer/SK_DarkSeducer_Head_f.SK_DarkSeducer_Head_f
rmu set face /Game/Art/Character/DarkSeducer/SK_DarkSeducer_Head_m.SK_DarkSeducer_Head_m
rmu set face /Game/Art/Character/Dreamora/SK_Dremora_Head_f.SK_Dremora_Head_f
rmu set face /Game/Art/Character/Dreamora/SK_Dremora_Head_m.SK_Dremora_Head_m
rmu set face /Game/Art/Character/GoldenSaint/SK_GoldenSaint_Head_f.SK_GoldenSaint_Head_f
rmu set face /Game/Art/Character/GoldenSaint/SK_GoldenSaint_Head_m.SK_GoldenSaint_Head_m
Mod goes here:
Oblivion Remastered\OblivionRemastered\Content\Paks\~Mods
In addition to unlocking all the hairs/facial hairs I have added unplayable hairs and beards, Martins, Sheogorath, Dremora, etc.
Also included my Dremora Hair mod in this as a standalone hairstyle, no additional requirements.
Something to note, Argonian hair is tied to the skin color.
Another thing to note, The stray mustache in the hair tab is actually "HP_HR_Imperial_f"
[
{
"Type": "VCharacterHairPiece_Hair",
"Name": "HP_HR_Imperial_f",
"Class": "UScriptClass'VCharacterHairPiece_Hair'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"HairSkeletalMeshes": {
"MeshComponent": {
"AssetPathName": "/Game/Art/Character/Hair/Beard/Imperial/SK_MS_Sheogorath.SK_MS_Sheogorath",
"SubPathString": ""
}
}
}
}
]
All Customization Options Unlocked Installation
Put files here:
Oblivion Remastered\OblivionRemastered\Content\Paks\~Mods
Made with:
Fmodel - exporting data tables as json
Chat GPT - poked incessantly with a stick to write the script to merge the files
Python - the language slithery snakes use to communicate or something
JsonAsAsset - used to import those json files to UE
Unreal Engine - cooking the files
uAssetGUI - editing the WBP_Modern_Colorpicker file
Retoc - exporting WBP_Modern_ColorPicker and packing the mod
Buggy Races Installation
Put .esp file here:
Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
add file to plugins.txt
Made with:
xEdit

No Bound FX
Armour
Amelion ALT Helm Glowing Jewel
Mythic Dawn First Person Fix
Original Legion Fur Color
Umaril's Pauldrons
Audio
Cursing Crabs
Clothing
Beggar Shirt First Person Fix
Creatures
Essential Ushnar's Skinned Hound
Gameplay
Fast Travel Wait With Enemies Nearby
Instant Level Up (No Requirements)
Sheogorath Shiny Hair Fix
Models and Textures
Arena Arena Posters
Bound Armor Clipping Fix
Dremora Hair (included standalone with All Customization Options)
Fixed Sophisticated Crustaceans
Knight of Order Hair Clipping Fix
Sheogorath's Beard
The Emperor's New Skin
NPCs
Beard and Mustache Removal
OG Relmyna voice
Races, Classes and Birthsigns
All Customization Options Unlocked
User Interface
Alternate Map Borders
Darker Local Map
Marker Outline Remover
No Map Borders
Original Crosshair Reticle
Original Cursor
Original Font (Kingthings Petrock)
Original Oblivion Logo and Main Menu Video Replacer
Reduce Menu Vignette
Some Old Icons
Undiscovered Map Icons Restored
Utilities
Daedra Man (RaceMenu Utilities Preset)
Oblivion Collision Data
Oblivion Remastered Mod Tools (retoc and uAssetGUI)
Weapons
Daedric Claymore Hilt Guard
Farm Scythe
Original Daedric Claymore