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bobsledteam1

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bobsledteam1

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About this mod

Adds a basic_game plugin for MO2 to allow users to detect Oblivion Remastered in Mod Organizer 2. Also adds a plugin that automatically picks up any active ESP/ESM mods and adds them as plugins to the game. Does not have .dll functionality, its a lite version just for easily managing mods/plugins.

Permissions and credits
Unofficial MO2 Support for Oblivion Remastered

This mod uses Python scripts to allow MO2 to pick up Oblivion Remastered and manage it, as well as an automatic ESP sorter/manager. This is a placeholder/bandaid fix until someone that actually knows how to code makes a proper one.

Features
Basic plugin (game_oblivionremastered.py)

  • Allows the Steam version of Oblivion Remastered to be detected when creating a new Instance in MO2
  • Saves are filtered if your Character name matches your Profile name (not sure if feature or annoyance). I forgot I added this, if you want to show all saves just don't name it the same as your in-game character and it will display all.
  • Virtual Folder System works and combines Mods with actual game files, might need to change it manually in Modify Executables -> Explore Virtual Folder -> Arguments and point to the actual game folder if it isn't set properly.

Oblivion Remastered AutoESP

  • Searches through your Load order (MO2 Mods folder you set up) for .esp and .esm files
  • Any mod that has one, the file is moved to Content\Dev\ObvData\Data and the original empty directory (if any) is deleted. Saves you having to make folders and cut/delete, we’re here to game not clean
  • Creates a mod folder called _Plugins Loader, which adds any enabled .esp or .esm files to Plugins.txt, ranked by the Load Order Priority.
  • Also detects and includes any mandatory game plugins you have installed.
  • This process is automatic by default and is run when you launch the game, however you can also manually run it by clicking the Plugin from the Tools Plugin menu
 



Note: The automatic feature can be disabled in Settings -> Plugins if you prefer to have control over when its run.

Requirements
  • Mod Organizer 2 version 2.5.2 available on Nexus or Github
  • Steam version of Oblivion Remastered on PC
    Note: I have only tested it on Steam, will try and add the Xbox Game Pass version after it downloads

Installation
  • Download the zip file
  • Extract the zip file into your MO2 folder

Setup Tips
This mod assumes you know the basics of MO2, I will just add some tips for this specific Instance:

1. After installation, launch MO2 and Create a new Instance. If it installed properly you will see Oblivion Remastered with the Oblivion Remastered icon and your Steam filepath automatically detected. Select a Global or Local instance.

2. Untick Use profile-specific game INI files and Use profile-specific savegames. I haven’t added these features since I never use them. If they are enabled I don’t think they do any harm, they just don’t do anything (I think). The game has its own save “profiles” for each character so there really isn’t any point.

3. Setup where you want to store all the downloads, mods and profiles. If you ever need to change this you can do so in MO2 Settings -> Paths

Note: If you also use Vortex, you can simply point the Downloads path to the same folder where you download mods (compressed files) for Oblivion
Remastered from Nexus.
Extra note: This also works for Mods, you can point the Mods directory to the same as Nexus, just be aware any changes that Nexus makes to mod
folders directly will affect your MO2 and vice versa.

IMPORTANT

4. Once your Instance is set up, run the Plugin “Oblivion Remastered AutoESP”. This will set up the _Plugins Loader and Plugins.txt file for the first time.


5. Make sure you enable _Plugins Loader in the Load Order or you won’t load any plugins when the game launches. By default this script is also run whenever you run the game through MO2 with the plugin installed, but you still need to manually enable (tick) it to load.

6. You may need to check your "Explore Virtual Folder" executable (Ctrl + E). It doesn't affect the files being loaded but it will load the Explore Virtual folder wrong if "arguments" is set to something other than the real path to your game folder (Drive:\SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered).

What doesn't work/untested:
  • Profile specific save files (unnecessary as the game already does this)
  • Profile specific ini files
  • LOOT compatibility
  • Plugins tab "right side" load order like for Skyrim. In this bandaid solution all plugins and mods are entirely managed through the left side load order.
  • Probably lots of other stuff veteran modders of Oblivion might use

Uninstall
1. Delete "MO2\plugins\Oblivion Remastered AutoESP" folder
2. Delete "MO2\plugins\basic_games\games\game_oblivionremastered.py"

Enjoy. Since this is my first mod and I used AI to code the entire thing I expect many bugs, but it works perfectly for me and my modding needs 😊. Feel free to modify and upload your own take on it, or for compatibility on other platforms.

Credits
Holt59 and the Mod Organizer 2 team/contributors
Claude AI for doing all the coding