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jrgray93

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jrgray93

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About this mod

Extends the FoV to whatever you specify in the config file and modifies the hands position to correct the appearance of the models at higher FoVs.

Permissions and credits
Extends the FOV via a config file. Also adjusts the hands models when the FoV is greater than 100 so they no longer cut off at the edges of the screen. Optionally fixes issues with first person upper body armor appearing on screen at high FoV.

INSTALL:
1) Download UE4SS at https://github.com/UE4SS-RE/RE-UE4SS/releases/latest
-- You need the main archive, not the zDEV version or others
-- UE4SS_v#.#.#.zip
2) Extract the archive
3) Open the resulting folder
-- You should see a "mods" folder and a handful of files
4) Copy everything in the opened folder and paste it into your game Win64 folder
-- On steam, this is usually "C:\Program Files (x86)\Steam\steamapps\Oblivion Remastered\OblivionRemastered\Binaries\Win64
-- You should see OblivionRemastered-Win64-Shipping.exe in this folder
5) Open the "mods" folder at \Win64\Mods
6) Copy and paste the "FOV_Extender" folder and "mods" text document from the mod archive and paste them into the "mods" folder
-- Replace the existing "mods" text document when asked
7) Open the "FOV_Extender" folder, then open "Scripts"
8) Open the "Config" file in a text editor and modify the settings to your liking, then save
-- See below for details
9) Launch the game

CONFIG:
FirstPersonFOV - The first person FoV
ThirdPersonFOV - The third person FoV
HandsOffsetCorrection - An offset number for the hands
FirstPersonArmorFix - This will make the upper body armor invisible in the first person view. This will also remove your arm for some armor types and not for others. To fix this, unequip the armor and equip it again. It should stay fixed as long as you do not reload or change armors.

Please note that this mod has become somewhat performance heavy. Report issues here and I may be able to improve it, but I got it to a good state for my system.