This makes NPCs not greet you unless you are closer to them. I also have a version where they will never greet you.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Release
This mod makes it so that NPCs will not greet you unless you are closer to them, two thirds the vanilla distance actually. Now you don't need to thread a needle to get the guards to not talk to you when you walk between them at city gates. NPCs can still approach you to initiate conversation if they are supposed to. I figure that in real life people do not generally speak to you in public unless one of you has business with the other or you get too close to each other. I also made a version where they will never say anything to you unless you do. They will just look at you.
Installation is rather simple. I only know how to do this manually at this time, but I am certain it could be automated. For Steam users, extract the mod (.esp file) into:
Steam > steamapps > common > Oblivion Remastered > OblivionRemastered > Content > Dev > ObvData > Data
For GamePass users, extract the mod (.esp file) into:
XboxGames > The Elder Scrolls IV- Oblivion Remastered > Content > Dev > ObvData > Data
You should see Oblivion.esm in this same location, at least on Steam.
Moving on, there is still one more step. Open Plugins.txt and add a line to the bottom with the name of the .esp you opted to download. For example, if you are using the main version, you would want AntiSocialNPCs.esp as the last line. That's it! The mod should be working. While conventional wisdom is that new playthroughs are best for new mods, this type of mod should not be able to break any existing saves.