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Velken

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Velken

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About this mod

Adds 4 spells to control behaviour of oblivion gates.

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Adds 4 spells to control the behaviour of oblivion gates.
They are present with the character on a new save, and Calindil sells them at the Mystic Emporium, in the imperial city market.

Behaviour:
Max gates: Changes how many random gates can appear (0, 50 and 90)
Random gate: Changes the percentage change of random oblivion gates spawning (0, 50 and 100%)
Reopen gates: Swaps between letting oblivion gates be re-opened after they are closed or not.
End Oblivion Crisis: Sets max gates to 0, random chance to 0 and does not let gates re-open.

The game shows a dialogue box when you cast one of the spells, indicating what has happened.

Install Instructions:
-Extract the zip on your oblivion folder (so that the .esp file is inside of OblivionRemastered/Content/Dev/ObvData/Data).
-Add ReOpenOblivionGates.esp to the bottom of plugins.txt

Notes:
Some parts of the main quest change the values, so you'd have to cast them again to re-set them.

Since we are limited on what we can do at the moment, if you get any other mods that change starting player spells and/or spells sold by Calindil, whichver mod is at the bottom will have the spells sold/start. I recommend having this mod at the bottom, acquiring the spells, and then moving it up.