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A18718

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A18718

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About this mod

Boosts the Imperial Dragon Armor stats to have better defense (slightly better than Glass (light) / Daedric (heavy)) as well as removing enchantments so that you can place the ones you want.

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Update 1.0b: Fixes the [NL] tag issue that was appearing on the names of the armor pieces. Values do appear to line up as intended so this will probably the only update unless something was missed. You do not need to install any other mod to fix the [NL] tag issue.


This is a port of my mod for Original Oblivion. It's been testedTM. As far as I can see the values are lining up.

What bugged me about the armor was not just how weak it was  but getting stuck with enchantments you may not want (I mean the Emperor and Legendary Champions wore it so how can it be so weak!?). I wanted to put my own enchantments with the sigil stones I had and as such I figured everyone else would like to enjoy this.

In addition to un-enchanting the armor the stats were altered to the following:

Heavy Armor
Defense:
  • Helmet: 8
  • Cuirass: 20
  • Gauntlets: 8.5
  • Greaves: 12
  • Boots: 9
  • Total: 56

Light Armor Defense:
  • Helmet: 6
  • Cuirass: 14
  • Gauntlets: 6
  • Greaves: 8
  • Boots: 6
  • Total: 40

The Heavy Armor set is slightly stronger than Daedric and the Light Armor set is slightly stronger than the Glass Armor set (both 5 points over).

HP Values:

I've also updated the HP values of the armor in a similar manner to the respective armor. The math I used behind this change was that I calculated the value of the light and heavy Imperial Dragon Armor with the Glass and Daedric armor (respectively) and used that to make similar changes to the HP. 

So basically, the light Imperial Dragon Armor version was 114.29% more effective than Glass in terms of armor so the Health is also 114.29% of the Glass armor (this means the HP value is 14.29% more than that of Glass armor however I rounded down so that the value either ended in 5 or 0 as the other armors do).

The heavy Imperial Dragon Armor version was 109.8% more effective than Daedric in terms of armor so the health is also 9.8% higher than Daedric armor.

Gold Value:

The gold value of the armor was increased for your eyes/head-cannon as it might seem strange such great armor costs as much as a sword found in the arena.

The method was to round up gold value of Daedric armor to the nearest thousand or 500 (e.g. 1350 to 1500 or 2500 to 3000).


Weight (READ):

There are 2 versions of this mod, their only difference is how they handle weight.

Please note that any other mods you install that adjust gear weights will very likely be non-compatible with this mod! There was a 3rd version of this mod on Old-Oblivion but I have not yet put in a lighter gear mod. If I do then that will be compatible with this mod. Please load this mod after any other mods that alter the stats of the Imperial Dragon Armor.

Otherwise pick one of the following...

Accurate Weight version:
This version will use vanilla weights based on Daedric/Glass armor (heavy/light) for the Imperial Dragon Armor.

Vanilla Weight version: This version will keep the vanilla Imperial Dragon Armor weight however all other mod changes are included.



Install:

1) Place the esp in: Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
2) Update Plugins.txt with the name of the esp (located in the same folder you placed the esp in)