About this mod
Fixes Oblivion Remastered's broken difficulty settings to provide balanced difficulty that feels tough, but fair.
- Permissions and credits
- Changelogs
Is Adept difficulty too easy and Expert difficulty unfun?
Do you want more or less challenge, but hate Oblivion Remastered's 20 year old broken difficulty sliders? Instead of increasing the enemy damage multiplier and decreasing player damage multiplier (which results in awkward balancing issues like companions and summons being way overpowered), this mod reworks the humanoid NPC health scaling without altering player/enemy damage ratios. The Player's health, damage dealt and damage received remain the same. Humanoid NPCs' damage dealt and damage received will also remain the same, but they will have roughly 0.5-3 times the amount of health depending on the option you download.
Why is this better?
- It doesn't make you feel ridiculously weak. The Vanilla difficulty slider nerfs the Player's damage to 60% and boosts enemy damage to 300% on Expert difficulty and nerfs the Player's damage to 20% and boosts enemy damage to 500% on Master difficulty. This mod keeps damage between Player and enemies consistent.
- It isn't immersion breaking. No more seeing your companions and summons take out enemies in a few hits while it would take you 5-15 hits (or vice versa on easier difficulties).
- It feels challenging. With the 1.5x and above options, no longer will you be able to steamroll vampires at level 3. Now you'll have to play more cautiously and strategically or flee to fight another day when you're stronger.
- Alternatively if you want to enemies to die faster, use 0.25x, 0.5x or 0.75x to make humanoid NPCs have less health than normal (you can even combine this with Expert or Master difficulty to make both the player and enemies effectively easier to kill).
Manual Installation
- Unzip the .esp file to \Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data folder
- In the same folder, edit the plugins.txt and add "DifficultyRemastered.esp" before "AltarESPMain.esp". For safety I recommend loading the Altar esps last until we get more clarity on the issue.
Notes and Compatibility
- Currently, this mod only affects humanoid NPCs' health. It does not effect creature health which would require modifying each creature record individually.
- I recommend setting difficulty to Adept for consistent damage between Player and enemies.
- Compatible with other mods that change enemy leveling, item leveling, and difficulty slider settings, like Difficulty Sliders Fixed.
- Compatible with Ascension, load "DifficultyRemastered.esp" after "Ascension.esp"
- Check out Ascension and More Damage for complementary mods :)
- Some NPCs' health may not change until they reset/respawn.
My Skyrim Mods
- Shadow of Skyrim - Nemesis and Alternative Death System
- Scarcity - Less Loot Mod (ported by RealPuPpEt)
- RASR - Random Alternate Start Reborn (ported by snbcj and RealPuPpEt)
- Character Creation Overhaul (ported by eric5949)
- Natural Colored Map Markers (ported by eric5949)
My Current Project
- Foodgitives - Chaotic singleplayer/couch co-op action game where you help food escape the chopping block!