Removes the beard from the female and/or male Khajiit race
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Changelogs
Version 1.1
Fixed broken animations and morphs as well as slight eye material fix.
Removes the beard from the female and/or male Khajiit race
Player Character Animations and Moprhs work correctly. Currently Khajiit NPC's facial animations are broken at this time.
Extract the archive contents to your Oblivion base game folder.
The files should be in your Oblivion Remake Content\Paks\~Mods folder. All the _p.pak files should be extracted.
For Modders: Currently, if you would like to use psk format for the head meshes, you will need to transfer the imported uemodel's shapekeys to the psk imported mesh (because the imported psk model's morphs are a bit broken). I added a Blender add-on script in the misc files section that will allow you to transfer all shapekeys. Install by going to Edit -> Preferences -> Add-ons -> (Upper right hand corner of that window) Install from Disk, and then select the python script. My workflow was to import both psk and uemodel, select the imported uemodel, ctrl select the psk imported model, then run the operator "Transfer All Shape Keys". The operator can be accessed via the header bar at the top of the 3D viewport (Object -> Transfer All Shape Keys). This script was written for Blender 4.2, your mileage may vary on other versions.