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PushTheWinButton

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PushTheWinButton

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  1. PushTheWinButton
    PushTheWinButton
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    Descension - Vanilla-Plus Loot Balance
    (Use this for a more vanilla-friendly loot distribution fix.)
  2. dreams2448
    dreams2448
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    I see this new version doesn't contain a patch for Balanced Unleveled. Is it no longer necessary?
    1. dreams2448
      dreams2448
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      nvm I read the post again LOL, thanks for your hard work!
  3. dwright92
    dwright92
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    Dude why am I an expert in alchemy and crafting up potions like I'm a skooma addict with a bowl and random s#*! I picked up off the ground outside? The alchemy nerfs with this mod are beyond ridiculous. The description says it's harder to make potent potions for those not skilled. I'm skilled and making babbies first potion type shit. 
    1. PushTheWinButton
      PushTheWinButton
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      Use Descension.

      Also, this is clearly an exaggeration.
    2. SnortTheMemes
      SnortTheMemes
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      Tested it, not an exaggeration at all.
  4. R3V216
    R3V216
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    Is Mazoga supposed to be in Iron armor when I'm lvl 20? I get putting her down from Deadric, but she deserves better than Iron, in my opinion. Otherwise, I really enjoy the mod overall, thanks!
    1. PushTheWinButton
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      She probably just draws from the generic NPC armour list, so it’s not that I’ve made a direct change to her specifically.
  5. ElvisJagerAbdulJabbar
    ElvisJagerAbdulJabbar
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    "Make sure that Ascension.esp is loaded first!"

    How do I do that ? The mod isn't working, and I think that might be why.
    1. LordMaverik
      LordMaverik
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      You need to add lines

      Ascension.esp
      Ascension - Rarer Loot.esp

      in your Plugins.txt file (.../OblivionRemastered/Content/Dev/ObvData/Data/...)
      This file is your Load Order. So you have the main lines

      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp

      and after that you need to add Ascension
      and after that your other mods.
    2. BoSm3r
      BoSm3r
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      According to description, it's other mods BEFORE.


      • [Main Oblivion Remastered Files]
      • Unofficial Oblivion Remastered Patch.esp
      • [Other Mods...]
      • Clutter and Crop Ownership.esp
      • Balanced NPC Level Cap.esp
      • Simple Creature Level Cap.esp
      • Simple Creature Level Cap - UORP Patch.esp
      • Hooded Outlaws.esp
      • Hooded Outlaws - Balanced NPC Level Cap Patch.esp
      • Ascension.esp
      • Balanced Unleveled Rewards.esp
      • Ascension - Rarer Loot.esp
      • Ascension - UORP Patch.esp
      • Ascension - Hooded Outlaws Patch.esp
      • Ascension - Balanced NPC Level Cap Patch.esp
    3. Lyonh
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      Please, can you tell me if this order is correct in my case?

      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      Diverse NPC Level Cap.esp
      Difficulty Slider Fixed.esp
      Ascension.esp
      Balanced Unleveled Rewards.esp
      StrongerTwoHandedx160.esp
      StrongerTwohandedBURx160.esp
      Ascension - Rarer Loot.esp
      Ascension - Balanced NPC Level Cap Patch.esp
  6. RobinVerhulstZ
    RobinVerhulstZ
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    Question, am i supposed to use the simple NPC level cap or the diverse one? im using the old/simple one rn and run of the mill bandits are tougher than the vast majority of dremora and creatures which seems a little wack ngl. i'd at least imagine some random bandits would be easy to mop the floor with, especially compared to dagons immortal legion

    not sure if your patch is compatible with the diverse one since it doesn't really mention it in either post (unless i completetly glossed over it?)
    1. PushTheWinButton
      PushTheWinButton
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      Simple.

      What you mentioned is a side effect of how Bethesda decided to design the bandit and dremora factions. Dremora have static-level NPCs of different difficulties, whereas bandits have only one variant and are leveled. This means that bandits theoretically will always be a constant difficulty level relative to your character, whereas you always have the chance of encountering a weaker-leveled version of a dremora NPC.
    2. RobinVerhulstZ
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      So i guess there's no way around it? thats kind of a bummer. oh well, could be worse i guess.
  7. Ultima14
    Ultima14
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    How much does this mod affect the game if you're already level 30+? 
    1. PushTheWinButton
      PushTheWinButton
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      Yes
    2. WarPigs01
      WarPigs01
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      If you already have end game armor, it'll make the game boring. So it'd be better for a new save so you can feel the actual progression as you level up. I'm disabling mine for now cuz I installed it too late, until I decide to make a new character which I might not cuz I'm completionist, so when I finish playing I am *done* forever with the game. :)
  8. commandermerik
    commandermerik
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    Is there a way to check if this mod is working correctly? 
    1. Paprikal
      Paprikal
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      Hey, did you ever find a way? I have a feeling the mod is not working but it's hard to know for sure.
    2. Greyhon
      Greyhon
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      If your repair hammers are worth 20g instead of 10g then your good
  9. KoczonErvin
    KoczonErvin
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    Well, Boetiahs champions are still using iron and fur equipment, immersion breaking. Cyrodiil is a rich place, make some bandit or marauder lords at least wear orcish or elven gear, or ultra rarely glass/ebony.   
    1. PushTheWinButton
      PushTheWinButton
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      Use Descension.
  10. Takarazuka
    Takarazuka
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    This mod really helps with immersion... love seeing bandits actually look like bandits and not charging me in full ebony or something. The only nitpick I have is the weapon leveled lists for NPCs. Seeing a bandit in fur armor charging me with a silver warhammer is a little wild haha! There is also a NPC in Anvil, Pinarus Inventius, that is supposed to be a hunter and has heavy armor leveled lists in his inventory aand a claymore.... I think not! If I put together a small tweak submod to further refine the weapon lists for NPCs, would you give your blessing on uploading that?
    1. PushTheWinButton
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      Both of these things are vanilla so I don’t understand what you’re getting at.
    2. Takarazuka
      Takarazuka
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      I went through all of the weapon level lists in your mod and I can see where you removed the high-level weapons and armor from NPC lists and only have them in loot containers for end of dungeon. What I did with my submod was further remove anything dwarven from those lists as well as anything silver from weapons and only included silver magical weapons.

      I did it for lore reasons really. Dwarven armor and weapons are supposed to be exceedingly rare especially in Cyrodiil with the lack of Dwemer ruins. It was killing me to still see dwarven weapons and armor being used by everybody later on. Silver along similar lines... It's not a very common weapon type and usually only among nobility that have it for show or witch hunters etc that have it for vampires and werewolves and other supernatural creatures.
    3. KristerKovacs
      KristerKovacs
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      99% of all Dwemer weapons post dwemer collapse are crude replica's, they are made out of the same material but not in the same way, and are drastically inferior to the original product.

      Similarly, dwemer 'tonal' magic, which was likely involved in smithing their weapons and armor, has apparently never been successfully replicated, Sotha Sil, a demigod, tried for centuries and failed. This is likely because their magic has more in common with the Thu'um or with Sword Singing but without divine assistance, and instead of following the rules of well... reality, it likely assumed a negative in this regard which is very hard for even the oldest wizards to understand.
    4. PushTheWinButton
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      The comment above explains the lore more elequently than I could. But yeah, just because the items are made of Dwemer metal doesn't mean that they are Dwemer craft. I removed Dwemer from common NPC leveled lists but left them in common loot leveled lists as I thought that would strike the balance between lore and gameplay for most players. Speaking of gameplay, Dwemer items are also awkwardly placed in the armour and weapon tiers, making it impractical to truly make them rare. They are tier 3 of 6 in heavy armour lists and tier 4 of 8 in weapon lists. Making them too rare would probably just mean that the player ends up skipping that tier entirely.
    5. Takarazuka
      Takarazuka
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      I understand your reasoning.. Makes sense from a gameplay perspective. You've done a lot of work and it's an amazing overhaul. Makes the gameplay a lot more fun! I would like to upload my personal tweaks for anyone who might want a little more challenge and even less higher level loot from enemies. I've been tweaking it a bit more.
  11. KristerKovacs
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    I don't know if this is WAD but the new goblin leveled creature lists you made all point to level 1 goblins who are very easy to kill instead of the lists with leveled goblins based on player level.

    LL0Goblin100 [LVLC:00084B2C] vs LL1GoblinMelee100 [LVLC:00084B33]
    LL0Goblin2Skirmisher100 [LVLC:00084B2D] vs LL1GoblinMissile100 [LVLC:00084B34]