About this mod
Morrowind-style enchantments for bound weapons and armor.
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Bound gear in Oblivion kinda sucks. Morrowind's bound armor and weapons all had enchantments that made them worth using even at higher levels. This mod adds back these enchantments.
The enchantments are as follows:
- Bound Helmet and Cuirass: +10 Heavy Armor & +10 Light Armor
- Bound Boots: +10 Speed
- Bound Gauntlets: +10 Hand to Hand
- Bound Greaves: +10 Agility (in Morrowind, gauntlets were separate, so this enchantment effect was originally on the right gauntlet, while the left gauntlet got +10 Hand to Hand)
- Bound Shield: +10 Block
- Bound Weapons: Absorb weapon skill +10 for 10 seconds (unfortunately, Oblivion does not allow for fortify skill/attribute enchantments on weapons)
It should be noted that the bound armor pieces carry over their changes from the original UOP, which means all are classified as Light Armor. There is also a version which makes all the pieces heavy if you'd prefer that. Unfortunately, as a side effect of these enchantments, the bound weapons will lose their new purple glow effect in game. This is probably due to a hidden enchantment that gets applied. Not sure if this is fixable, if anyone can figure this out let me know.
INSTALLATION:
Place the included .esp in OblivionRemastered\OblivionRemastered\Content\Dev\ObvData\Data (file structure already included in archive. Then, add BoundEnchantments.esp in a new line to the Plugins.txt file in the same location. With no other .esp mods installed, your Plugins.txt should look like this:
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
BoundEnchantments.esp