This mod lets you skip the start of the game. It adds a tombstone to the starting prison that lets you change your player race, birthsign, class, and then finally skip to the end of the tutorial with the player standing outside the sewers with the Amulet of Kings in hand and their objective to find Jauffre. Includes starting items.
Required since this character was created with this mod acitvated.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 1.7
Made it so some of the starter items are added to the player's inventory instead of the starter chest. This covers a fair selection of items, but to keep the player from starting encumbered, most of the items are still put in the starter chest.
Fixed issue where teleporting back to imperialdungeon01 teleported you back outside, or in some cases, froze the game.
Improved how and when the fixes for existing save files that used older versions of SSS were applied.
Version 1.6.1
Now more carefully checking to make sure automatic fixes need applied before applying them.
Version 1.6
Fixes to the tombstone script to make it set the world state closer to what it's like when going through the main quest
Made the starter chest contents closer to what's in the starting dungeon
Made an invisible quest that fixes issues with existing saves
Version 1.5
Fixed if statement that checked that MQ01 was active and copied unknown data in the Imperial cell and Tamriel worldspace that I can now see in the latest xEdit from AltarESPMain.esp to SSS.esp.
Version 1.4
Added several new items to the starter chest.
Version 1.3
Added a Steel Mace to the list of items in the starter chest.
Version 1.2
Added a chest on the dock outside the sewers that includes items from the introduction.
Version 1.1
Added check to make sure you're at the start of the game before activating the tombstone.
This mod provides a quick and easy way to skip the game's introductory dungeon, which we've all likely experienced many times. It's intended to be a simple alternative start mod, as I'm still learning the complexities of adding more advanced content to Oblivion Remastered. While I'm sure there are modders who could create something more sophisticated at this stage, I've done my best with the tools available.
This mod adds a "Citizen's Tombstone" to the prison cell where you start the game. You can ignore it and play normally, or interact with it to access a few options:
Change your race (in case you'd like another chance to adjust it)
Change your Birthsign
Change your combat class
Choose "Finish – Exit Sewers" which instantly places you outside the sewers with the Amulet of Kings and the quest to find Jauffre activated.
Starting Items
Once you're outside you'll be given a selection of items that were in the starting dungeon. This includes:
Steel Shortsword
Iron Mace
Iron Bow
Rusty Iron Cuirass
Rusty Iron Greaves
Rough Leather Cuirass
Rough Leather Boots
Leather Shield
5 Potions of Healing
5 Repair Hammers
10 Torches
50 Lockpicks
200 Iron Arrows
200 Gold
Starter Chest
On the dock outside the sewers, you'll find a new chest on the dock containing most of the items you would have collected during the introduction. This chest contains:
Iron Dagger
Iron Longsword
Iron Shortsword
Iron War Axe
Iron Warhammer
Goblin Shaman Staff
Rusty Iron Helmet
Rusty Iron Shield
Rough Leather Helmet
Rough Leather Shield
Mythic Dawn Hood
Mythic Dawn Robe
Novice Mortar & Pestle
5 Weak Potions of Healing
5 Weak Potions of Sorcery
5 Weak Potions of Respite
1 Potion of Nighteye
1 Poison of Illness
5 Cheese Wedges
5 Stinkhorn Caps
5 Wisp Stalk Caps
15 Cheese Wheels
15 Cairn Bolete Caps
45 Rat Meats
The reason for the split is because if everything was given to the player at once they would usually start over encumbered. But I wanted to add at least the most important items to the player's inventory for those who prefer to use the mod without the starter chest, which is done with an optional file.
Automatic Installation (Recommended)
Under Files, click "Mod Manager Download" to download and install the mod automatically through Vortex.
Default Game Pass path: "C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\Dev\ObvData\Data"
In that folder, open `Plugins.txt` and add `SSS.esp` to the end, then save.
You're good to go!
A Few Behind-the-Scenes Notes
I had trouble adding completely new static objects or activators to Oblivion Remastered, even without modifying their models. Because of this, I ended up repurposing an unused existing activator — a tombstone — which is why you're interacting with a tombstone rather than a statue.
Additionally, adding new text strings wasn't straightforward, as Oblivion Remastered points to language-specific text files for translations. To avoid complications, I reused existing text strings from the game, mainly borrowing from the original "exit sewers" message. A nice side effect of this is that the mod should work seamlessly in all languages without requiring any additional translation.
The starter chest is populated through the tombstone's script. If you choose to ignore the tombstone and play through the intro normally, the chest will still be present outside the sewers — but it will be empty.