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Lunikc

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Lunikc

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About this mod

Altered Spell Costs tweaks the way spell costs are calculated by editing the Magicka Cost formula.
The result is lower spell costs. There are a few variants, some with flat reductions (-33%, -50%, -66%, -90%), and one with a custom scaling change.

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This mod is a very simple edit to the base spell cost scaling formula, multiple versions available -33%, -50%, -66%, -90% raw reduction and another one with a more personal scaling change.


As for the changed 'New Scaling' version:

From the UESP Wiki, the Vanilla base spell cost scaling is around the following depending on the skill of the cast spell's school.

Vanilla cost scaling:

- At 0 skill level : 140% of the base spell cost
- At ~33 skill level : ~100% of the base spell cost
- At 80 skill level : ~44% of the base spell cost
- At 100 skill level : 20% of the base spell cost

The 'New Scaling' version instead is:

- At 0 skill level : 140% of the base spell cost
- At ~33 skill level : ~97% of the base spell cost
- At 80 skill level : ~36% of the base spell cost
- At 100 skill level : 10% of the base spell cost

Slightly lowered overall and at max level costs are reduced by 50%, greatly rewarding maxing out the school without trivializing the journey too much.



Editing the .ini

With the added Game Setting Loader version, you now have the ability to edit the values yourself. If you know what you are doing go ahead, if you don't here is a tip to achieve the exact reduction that you want.

These are the Vanilla values and what they should look like in the .ini if you want them back.
[GameSettings]
fMagicCasterSkillCostBase = 0.2000
fMagicCasterSkillCostMult = 1.2000

If you want for example a 15% reduction you would need to change both of these values, you would need to multiply both by 0.85 (1-0.15), giving the result below in this case. 
[GameSettings]
fMagicCasterSkillCostBase = 0.1700
fMagicCasterSkillCostMult = 1.0200

Changing them independantly would completely change the skill scaling, alternatively setting both to 0 should be free casts for everyone (yay).


How to Install
Please use Vortex
Otherwise it's an esp so just drop it in OblivionRemastered/Content/Dev/ObvData/Data and add the filename to Plugins.txt
If it's the Game Settings Loader version, extract it at the root folder and hope the .ini is where it should be.