About this mod
Altered Spell Costs tweaks the way spell costs are calculated by editing the Magicka Cost formula.
The result is lower spell costs. There are a few variants, some with flat reductions (-33%, -50%, -66%, -90%), and one with a custom scaling change.
- Requirements
- Permissions and credits
As for the changed 'New Scaling' version:
From the UESP Wiki, the Vanilla base spell cost scaling is around the following depending on the skill of the cast spell's school.
Vanilla cost scaling:
- At 0 skill level : 140% of the base spell cost
- At ~33 skill level : ~100% of the base spell cost
- At 80 skill level : ~44% of the base spell cost
- At 100 skill level : 20% of the base spell cost
The 'New Scaling' version instead is:
- At 0 skill level : 140% of the base spell cost
- At ~33 skill level : ~97% of the base spell cost
- At 80 skill level : ~36% of the base spell cost
- At 100 skill level : 10% of the base spell cost
Slightly lowered overall and at max level costs are reduced by 50%, greatly rewarding maxing out the school without trivializing the journey too much.
[GameSettings]
fMagicCasterSkillCostBase = 0.2000
fMagicCasterSkillCostMult = 1.2000
[GameSettings]
fMagicCasterSkillCostBase = 0.1700
fMagicCasterSkillCostMult = 1.0200
Changing them independantly would completely change the skill scaling, alternatively setting both to 0 should be free casts for everyone (yay).
Otherwise it's an esp so just drop it in OblivionRemastered/Content/Dev/ObvData/Data and add the filename to Plugins.txt
If it's the Game Settings Loader version, extract it at the root folder and hope the .ini is where it should be.