About this mod
Boring skills progress faster (speechcraft etc.), combat skills progress slower. + module version.
- Permissions and credits
So here my rebalance.
v1.2 - FIXED! Thanks HyperiusEvolved
v1.2a - added 50% xp combat version
Changes (was in O:Re --> mod)
"Combat":
Blade 0.6 - 0.1
Blunt 0.7 - 0.1
Marksman 1.0 - 0.25
Block 1.5 - 0.25
Heavy Armor 1.5 - 0.5
Light Armor 1.5 - 0.5
All above = mod_RLCombat.esp
Destruction 0.1 - 0.04
Restoration 0.1 - 0.05
"Boring":
Alchemy 5.0 - 10
Speechcraft 2.4 - 10
2 above = mod_RLBoring.esp
Mercantile 0.3 - 0.4
Armorer 2.5 - 2.5
Security 2 - 2
Other:
Acrobatics 0.6/3 - 0.5/3
1 above = mod_RLAA.esp
Athletics 0.05/0.075 - 0.02/0.05
Sneak 0.5/2 - 0.5/2
Hand to Hand 0.5 - 0.5
Illusion 0.1 - 0.12
Conjuration 0.1 - 0.12
Mysticism 0.1 - 0.12
Alteration 0.1 - 0.12
White = mod changes (not configurable)
Blue = ini changes (configurable)
Grey = no changes
There is workaround not using any mods.
Leveling up a Major Skill (one of the seven Skills tied to your chosen Class during character creation) will provide a large chunk of XP toward your next character level. Leveling Minor Skills in Oblivion Remastered will provide noticeably less leveling XP, usually less than 1/10 of your level up progression bar.
So, for slower leveling (char lvl), choose Major Skills that you will rarely use.
Console command: showclassmenu
(To apply changes you must rename your custom class or just press enter)