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Slim420

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Slim420m

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Unleash the true visual potential of Oblivion Remastered! This configuration is an uncompromising pursuit of graphical fidelity, designed for enthusiasts with high-end hardware who crave the most stunning visuals possible from the Unreal Engine.

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Maximum Fidelity Project (UE4SS Edition)
Welcome to the Maximum Fidelity Project!

This project transforms your game's visuals by leveraging the most advanced features of Unreal Engine 5. It's not a simple INI tweak; it's a comprehensive UE4SS Lua script that unlocks the full graphical potential of the engine, designed for high-end hardware.This project offers two distinct versions, each targeting maximum graphical fidelity through different rendering pipelines. Choose the version that best matches your hardware and desired visual style.Two Versions Included - Choose ONE 

Version 1: Lumen + VSM (Recommended for most high-end systems)

  • Approach: Utilizes UE5's powerful Lumen system for dynamic Global Illumination and Reflections, accelerated by Hardware Ray Tracing. Shadows are handled by highly detailed Virtual Shadow Maps (VSM). This version offers a fantastic blend of modern dynamic lighting and performance for most RT-capable systems.
  • Target Hardware: High-End RT Capable GPU (e.g., RTX 3070 / RX 6800 or better), 12GB+ VRAM (16GB+ Ideal), DirectX 12.
  • Performance: Visually intensive and more demanding than default settings. Final performance will depend heavily on your hardware, resolution, and use of upscaling (DLSS/FSR/XeSS).
Version 2: Full Hardware Ray Tracing (For enthusiast-grade hardware)

  • Approach: Replaces Lumen and VSM entirely with the Full Hardware Ray Tracing pipeline, activating RT Global Illumination, RT Reflections, RT Shadows, and RT Ambient Occlusion. This aims for the highest level of technical accuracy in lighting and shadows.
  • Target Hardware: Very High-End RT Capable GPU (e.g., RTX 3080 Ti / RX 6900 XT minimum, RTX 4080 / 7900 XTX or better is strongly recommended). 16GB+ VRAM is essential. DX12 Mandatory.
  • Performance: Significantly more demanding than the Lumen version due to the full RT pipeline. Best suited for top-tier systems where maximum RT effects are prioritized over frame rate.
Common Features (Included in BOTH Versions):

  • Ultra-Clear Textures: Aggressively streams high-resolution textures with sharpness enhancements and a large VRAM pool. Tuned for maximum detail.
  • Enhanced Anti-Aliasing: High-sample Temporal AA (TAA) for a cleaner, more stable image.
  • Expansive Vistas: Increased draw distances for objects, foliage, and decals, dramatically reducing pop-in.
  • Maximized Effects: The highest quality settings for Ambient Occlusion, Depth of Field (Bokeh), Bloom, Lens Flares, Volumetrics, and Subsurface Scattering.
  • Optimized Core: Retains crucial engine optimizations for multithreading, asynchronous compute, and efficient data streaming to prevent stuttering.
  • Responsive Input: Disables mouse smoothing and acceleration for pure, raw mouse input.
Installation (UE4SS Required)CRITICAL: This mod requires UE4SS (Unreal Engine 4/5 Scripting System).
It will NOT work without it.

  • Install UE4SS: If you haven't already, download the latest version of UE4SS and install it into your game's root directory (.../Win64/ folder).
  • Download This Mod: Download one version
  • Navigate to : The Elder Scrolls IV - Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods
  • Unzipped the downloaded folder and place the contents in the Mods folder
  • Enable the Mod: Open the mods.txt file (located in your /Mods/ folder). Add a new line at the bottom that says: MaximumFidelityProject : 1 
  • Launch the Game: The script will automatically apply all settings when the game loads.
!! Important Warnings & Notes !!
  • Hardware Demands: These presets are intended for high-end systems and will significantly increase the load on your CPU and especially your GPU.
  • High VRAM Usage: Both versions require significant VRAM (12GB+, ideally 16GB+ recommended). Exceeding your VRAM can cause stuttering, crashes, or blurry textures.
  • Resolution & Upscaling: Your final performance (FPS) will depend heavily on your display resolution and whether you use DLSS, FSR, or XeSS. Higher resolutions without upscaling are extremely demanding.