About this mod
Removes divine weapon restrictions for armsmaster skills
- Permissions and credits
- Donations
If you give Porta a new rusty weapon while this mod is installed, you will NOT unlock a new armsmaster skill (refer to the third image on what would happen if you do so). Selling and re-purchasing the new divine weapon does not fix the issue, as new skills will only unlock in the cutscene after you hand over rusty weapons to Porta.
Follow these steps in case you gave Porta a new rusty weapon and you ran into the issue shown in the third image :
- Remove the main mod (remove_weapon_restriction_armsmaster_skills_p) from the Paks folder
- Install the optional mod (extra_rusty_weapons_p)
- Buy the necessary rusty weapons in Gravell's item shop
- Hand over the rusty weapons to Porta in order to unlock new armsmaster skills
For a moment, I thought it was possible to permanently lose access to new armsmaster skills, glad that's not the case 😌
Limitation of this mod
While this mod bypasses the requirement of equipping specific divine weapons in order to use armsmaster skills in battle, the skills themselves must be unlocked first by acquiring the divine weapons.
How to install :
Place remove_weapon_restriction_armsmaster_skills_p pak file in the Paks folder.
(example : C:\Program Files (x86)\Steam\steamapps\common\Octopath_Traveler2\Octopath_Traveler2\Content\Paks)
To uninstall the mod, simply delete the pak file in the Paks folder.
Files used in the mod :
1. (Main mod) AbilitySetData uasset/uexp. This mod is incompatible with other mods which use the same file.
2. (Optional mod) ItemDB and PurchaseItemTable uasset/uexp. This mod is incompatible with other mods which use the same file.