About this mod
A comprehensive overhaul introducing new skills, quests, and items.
- Permissions and credits
- Changelogs
1.0.x
MOD FEATURES
- Viability for every available skill
- Less overpowered skills like Provoke Beasts, Hired Help, and Pomegranate Leaf
- No secondary jobs (but upgraded base jobs)
- New guild master quests and limited quantity rewards
- New universal support skill unlocking system
- New items, equipment, and skills
AN EXTRA (INSANE) CHALLENGE
Each character now starts with a "Seal of Arrogance" in their inventory. This will reduce EXP gained to 0, in case you want to do a level 1 challenge run for some reason, or just want to control the amount of EXP the party gains for some other reason. Equipping multiple seals of arrogance will result in negative EXP rewards so be aware that could cause issues. The first "forced" battles for Throné and Ochette will not give EXP, since having the seals equipped by default felt like it could be annoying or confusing for more casual players.
RECOMMENDED COMPANION MOD
It is recommended you use Early Removal of Main Traveler - Team Swap Menu (PC), uploaded by MudkipzKewl alongside this mod, as it offsets the problem of only having base jobs for the main character, especially for a certain dungeon in Hinoema.
IF YOU WANT EVASIVE MANEUVERS ASAP
COMPATIBLE MODS
- Quiet Path Actions
- Cheap Bribes (and Easy Inquire)
- Toggle Dash
- Buffed Merchant Talents
- Banters Trigger Without Required Characters In Party
- Unlimited Summon for NPCs and Mini-Bosses
- Mini-Boss Encounter Rate x3
- 10000 attempts in path actions
- Controller UI Overhaul
- Guide Everyone
- Challenge and Ambush All
It's highly recommended you go in blind and experience the discovery of everything directly, but if one simply must know everything in advance...
Hikari
Enervating Slash - Unleash a powerful Sword attack on a single foe, and steal their SP.
Crescent Thunder - Unleash a Polearm attack and a Lightning attack on all foes.
Double-Thrust - Unleash 2 Polearm attacks on a single foe
Abide - Raise your Physical Attack for 3/5/7/9 turns, and recover 20/30/40/50% of your HP.
Incite - Defend, then draw foes’ single-target attacks to yourself for 3/5/7/9 turns.
Vengeful Blade - Defend, then counter the next 2/3/4/5 attacks with a powerful Shield-Breaking attack.
Ultimate Stance - Cause your damage-dealing Warrior Skills to affect all foes for 3/4/5/6 turns.
Shinjumonjigiri - Unleash a Sword attack on all foes, then a powerful Sword attack on a single foe.
Brand’s Blade - [Divine Skill] Unleash a devastating Sword attack on a single foe.
Tenretsuzan - [Latent Power] Attack a single foe to break 1/2/3/4 shields, reduce their Physical and Elemental Defense for 1 turn, and act again at the end of the turn.
Hienka - [Latent Power] Unleash 2 powerful Sword attacks, and a Dark attack on a single foe.
Hienka - [Latent Power] Unleash 2 powerful Sword attacks, and a Light attack on a single foe.
Sougetsusen - [Latent Power] Unleash a powerful Polearm attack and a powerful Sword attack on all foes.
Partitio
Arrow of Fortune - Unleash a powerful Bow attack on a single foe, and receive money scaled to damage.
Ember - Unleash 1/2/3/4 moderately powerful Fire attacks on a single foe.
Generate BP - Grant 1/2/3/4 BP to a single ally, and 1 BP to yourself.
Sidestep - Dodge 1/2/3/4 Physical attacks with a 100% success rate.
Rest - Restore your own HP and SP, and cure status ailments.
Size Up - Reveal 1/2/3/4 of each foe’s weak points.
Negotiate Schedule - Pay a single foe to let you act during their turn.
Commission - Pay 1000/2000/3000/4000 leaves to restore 25/50/75/100 SP to all allies.
Bifelgan’s Bounty - [Divine Skill] Unleash a devastating Magic attack on all foes that restores HP/SP to all allies.
Osvald
Inferno - Unleash 2 Fire attacks on all foes.
Ignis Ardere - Unleash 3 Fire attacks on all foes.
Icewind - Unleash an Ice attack on all foes.
Blizzard - Unleash 2 Ice attacks on all foes.
Glacies Claudere - Unleash 3 Ice attacks on all foes.
Lightning Bolt - Unleash a Lightning attack on all foes.
Chain Lightning - Unleash 2 Lightning attacks on all foes.
Tonitrus Canere - Unleash 3 Lightning attacks on all foes.
Elemental Barrage - Unleash 3-5 / 4-6 / 5-7 / 6-8 Fire/Ice/Lightning attacks on random foes.
Analyze - Reveal the HP and 3/5/7/all weak points of a single foe.
Stroke of Genius - Raise your Elemental Attack for 3/5/7/9 turns, and recover 20/30/40/50% of your SP.
Advanced Magic - Your next 3/4/5/6 spells will hit twice.
Seal of Diffusion - Cause a single ally’s self-targeting skills to affect all for 2/3/4/5 turns.
One True Magic - Unleash a devastating Magic attack on all foes that always breaks a shield.
One True Magic II - Unleash 2 devastating Magic attacks on all foes, that always break shields.
One True Magic III - Unleash 3 devastating Magic attacks on all foes, that always break shields.
Alephan’s Wisdom - [Divine Skill] Your next 4 spells will hit 3 times.
Agnea
Ruinous Kick - Unleash a powerful, shield-breaking Physical attack on a single foe.
Lion Dance - Raise the Physical and Elemental Attack of a single ally for 2/4/6/8 turns.
Peacock Strut - Grant BP Regeneration to a single ally for 2/4/6/8 turns.
Quickstep - Cause a single ally to act first for the next 2/4/6/8 turns.
Moonstep - Unleash 1/2/3/4 random moderately powerful Elemental attacks on all foes.
Sweeping Gale - Unleash 1/2/3/4 moderately powerful Wind attacks on a single foe.
Windy Refrain - Unleash a moderately powerful Wind attack on all foes, and make them act last.
Song of Hope - Extend the augmenting effects of all allies by 1/2/3/4 turns.
Sealticge’s Seduction - [Divine Skill] Cause the skills of a single ally to affect all for 3 turns.
Ochette
Blinding Arrow - Unleash a powerful Bow attack on a single foe, and inflict Blindness for 1/2/3/4 turns.
Cleaving Blow - Unleash a moderately powerful Axe attack on a single foe, and inflict Stun for 1 turn (does not affect bosses).
Thunderbird - Unleash 1/2/3/4 moderately powerful Lightning attacks on a single foe.
Leghold Trap - Force a single foe to act last for 2/4/6/8 turns, and inflict Poison for 1/2/3/4 turns.
Abating Orb - Nullify 1/2/3/4 of each foe’s augmenting effects.
Take Aim - Cause the next 2/3/4/5 physical attacks of a single ally to deal Critical Damage.
Indomitable Beast - Permanently raise your Accuracy / +Evasion / +Physical Attack / +Critical Rate depending on boost level.
Howl of the Wardenbeast - Cause all foes to lose 1/2/3/4 shields.
Draefendi’s Bow - [Divine Skill] Unleash 3 devastating Bow attacks on all foes.
Beastly Claws - [Latent Power] Unleash a devastating Axe-type attack on all foes.
Beastly Howl - [Latent Power] Reduce the Defense of all foes, and raise the Attack of all allies for xxx turns.
Beastly Fangs - [Latent Power] Unleash a devastating Axe-type attack on a single foe.
Throné
Surprise Attack - Unleash a moderately powerful Sword attack on a single foe. Act early to deal more damage.
Darkest Night - Unleash 1/2/3/4 moderately powerful Dark attacks on a single foe.
Armor Corrosive - Reduce the Physical Defense of a single foe for 3/5/7/9 turns.
Shackles of Ruin - Reduce the Elemental Defense of a single foe for 3/5/7/9 turns.
Steal - Steal an item and money from a single foe with a 100% success rate.
Swift Step - Raise your Speed and act first for the next 3/5/7/9 turns.
Veil of Darkness - Unleash a moderately powerful Dark attack on all foes, and cause their next attack to miss.
Disguise - Disguise yourself as a single ally for 2/4/6/8 turns.
Aeber’s Reckoning - [Divine Skill] Unleash a devastating Dagger attack on all foes, scaled to your Speed.
Temenos
Revive - Revive or restore HP to all allies.
Holy Light - Unleash 1/2/3/4 moderately powerful Light attacks on a single foe.
Luminescence - Unleash a moderately powerful Light attack on all foes.
Judgment - Break 1/2/3/4 of a single foe’s shields.
Sacred Shield - Protect all allies from 30/45/60/75% of the damage of the next attack received.
Reflective Barrier - Cause all allies to reflect the next 1/2/3/4 hostile spells cast at them.
Prayer for Plenty - Restore HP to a single ally, ignoring their maximum HP.
Heavenly Shine - Use all your SP, and deal Light damage to all foes, scaled to SP used.
Aelfric’s Grace - [Divine Skill] Grant 2 BP to each ally, and BP Regeneration for 3 turns.
Protection - [Latent Power] Grant invulnerability to all allies (1 turn), and raise their Defenses for 3/5/7/9 turns.
Providence - [Latent Power] Grant 2/3/4/5 BP, and 25/50/75/100% HP/SP to a single ally.
Penance - [Latent Power] Unleash 3 powerful shield-breaking Magic attacks on all foes.
Castti
Replenish Health - Restore HP to all allies.
Poison Axe - Unleash a powerful Axe attack on a single foe, and inflict Poison for 2 turns.
Sweeping Cleave - Unleash an Axe attack on all foes.
Icicle - Unleash 1/2/3/4 moderately powerful Ice attacks on a single foe.
Rehabilitate - Grants a single ally immunity to status ailments for 2/4/6/8 turns.
Alchemy - Change 1/2/3/4 negative effects into positive ones for a single ally.
Desperate Measures - Unleash a devastating Axe attack on all foes, and fill your Latent Power to maximum, but reduce your HP to 1.
Remedy - Grant 3/5/7/9 random positive effects to a single ally.
Dohter’s Charity - [Divine Skill] Cause a single ally’s items to affect all for 3 turns.
Note that the vast majority of skills follow the same pattern with regards to attack power:
Regular/unspecified: 110 or less
"Moderately Powerful": 125
"Powerful": 140
"Devastating": 170
For single-hit skills, this is multiplied by 1 / 1.9 / 2.8 / 3.7 depending on boost level
For double-hit skills, the multiplier is 1 / 1.8 / 2.6 / 3.4
For three-hit skills, the multiplier is 1 / 1.7 / 2.4 / 3.1
Poison
Poison now deals 12.5% damage to players/normal enemies, and 2% to bosses. It removes a shield each time an enemy acts by default. Enemies that were immune to poison in base game remain immune.
Support Skills and Guild Quests
Each traveler has one personal support skill (Chain Skill), which is detailed below. All other support skills are unlocked by completing quests for the guild masters of the 8 base jobs, and the first advanced job, and will be unlocked simultaneously for all travelers. The 8 main guilds have 3 quests each, and completing these will reward you with new support skills, and limited quantity items, like Ruinous Relics. Chain Skill unlocks new moves which are activated by executing normal attacks at maximum boost, and the move that is triggered depends on the weapon used to attack, as follows:
- Ardent Blade (Sword) executes a Lightning/Sword attack on a single foe, and grants a stack of Vengeful Blade (without the Defend effect).
- Spectral Lance (Polearm) executes a Ice/Polearm attack on a single foe, and grants a stack of Sidestep.
- Viper's Fang (Dagger) executes a Dark/Dagger attack against a single foe, inflicting Poison for 2 turns.
- Reckless Fury(Axe) executes a Fire/Axe attack against a single foe, then grants an extra action at the end of the turn.
- Achilles Strike (Bow) executes a Wind/Bow attack against a single foe, and causes subsequent attacks to deal Critical Damage.
- Delta Force (Staff) executes a Fire, Light, and Dark attack against a single foe.
The following skills remain unchanged from base game:
- Upgraded Accessories
- Preventative Measures
- The Show Goes On
- Boost-Start
- Lasting Memory
- Price of Power
- SP Saver
- Full Power
- BP Regeneration
- Hang Tough
- A Step Ahead
The following skills have new effects:
- Evasive Maneuvers now reduces the encounter rate by 30% instead of 50%.
- Vigorous Victor now recovers 50% of HP and SP after battles. A quality of life change to reduce the need to keep using items in the main menu after battles.
- Latent Power Plus now increases Latent Power gain by 33% instead of 20%.
- Ensnare now causes the character to respond to physical damage with a Leghold Trap that lasts 2 turns. (CONSIDERATION FOR CHANGE IN A FUTURE UPDATE)
- Ever Evasive now grants a 25% chance to evade incoming attacks, instead of 20%.
- Skilled Healer increases healing given by the equipping character by 33%. Renamed from "Resilience" for clarity about what it does.
- HP Bonus replaces "Hale and Hearty", and increases maximum HP by 750 instead of 500.
- Strength Bonus replaces "Summon Strength", and increases Physical Attack by 75 instead of 50.
- Magic Bonus replaces "Elemental Augmentation", and increases Elemental Attack by 75 instead of 50.
- Evil Ward now guarantees success when attempting to flee regular battles, instead of 50%.
- Rise Again now revives with 100% HP, instead of 25% HP.
- Arms Refinement now grants 20 Latent Power instead of 5.
- Fruits of Labor increases in increments of 3, instead of increments of 1.
- Salt the Wound has a 100% chance to trigger, instead of 50%.
- Master of Offense now grants a 100% chance for Critical Damage instead of 30%.
- Peak Performance now increases damage by 33% instead of 50%.
- Triple-Boost replaces "Boost-Start", and increases starting BP in battles by 2 instead of 1.
Concoct
- Grape Leaf restores HP
- Plum Leaf restores SP
- Nullifying Leaf removes attribute-reducing effects
- Cleansing Leaf removes status ailments
- Fool's Leaf reduces the likelihood of being targeted by foes
- Mighty Leaf causes Physical Attacks to deal Critical Damage
- Mystic Leaf causes Elemental Attacks to deal Critical Damage
- Fortifying Leaf raises Physical Defense
- Warding Leaf raises Elemental Defense
Hazardous items are as follows:
- Blusterbloom deals Wind damage (increased from base game)
- Lily of the Light deals Light damage (increased from base game)
- Darkdelion deals Dark damage (increased from base game)
- Forget-Me-Do nullifies attribute-raising effects
- Blinding Flower inflicts Blind (100% chance)
- Poisonous Flower inflicts Poison (100% chance)
- Sleep Flower inflicts Sleep (100% chance)
- Enfeebling Flower reduces Physical Defense
- Enervating Flower reduces Elemental Defense
Enemies
Miscellaneous
The following other changes have been made:
- Rebalanced starting attributes and attribute-growth, keeping to the base game total amounts.
- Ochette will always "Auto-Capture" when she defeats an enemy, instead of only 25% of the time.
- Throné's "Steal" path action has slightly more favorable odds than it did in base game.
- The damage cap is now 99,999 by default, instead of 9,999, removing the need to equip "Deal More Damage."
- Travelers' starting skills have been modified in some cases.
- JP requirements for skill learning have been modified.
- In-game text/dialogue changed, mostly for guild masters.
- Localization changes to the character select splash screens, tutorial splash screens, and in-game menu.
- The contents of several treasure chests has been changed. This was necessary to ensure all items are still obtainable with the new quests implemented.
- Fast travel is now enabled for shrines, and many of the optional dungeons on the world map.
- Dashing no longer increases the frequency of random battles.
- Defend now has a modifier of 150% instead of 130%. The Defend used in Vengeful Blade and Incite remains at 130%.
- Critical Hits for players now deal 30% more damage instead of 25%. Critical hits from Learned Skills also deal 30% instead of 50%.
Items and Equipment
- Grape Seed Grants 30% HP Regeneration for 4/8 turns to a single ally, or 4 turns to all allies.
- Plum Seed Grants 25% SP Regeneration for 4/8 turns to a single ally, or 4 turns to all allies.
- Infinity Seed Causes 1/2 random effects to become permanent for a single ally, or 1 for all allies.
- Pure Seed Removes status ailments/enfeebling effects from an ally, or everything from all allies.
- Flame Nut grants an additional Fire attack to a single ally for 4/6/8 turns.
- Frozen Nut grants an additional Ice attack to a single ally for 4/6/8 turns.
- Shocking Nut grants an additional Lightning attack to a single ally for 4/6/8 turns.
- Windy Nut grants an additional Wind attack to a single ally for 4/6/8 turns.
- Blessed Nut grants an additional Light attack to a single ally for 4/6/8 turns.
- Dark Nut grants an additional Dark attack to a single ally for 4/6/8 turns.
Numerous new quest items have been created for use in the guild quests.
The weaker element-resisting accessories (Wind Amulet etc.) now increase elemental potency by 25% instead.
The item shop in Ryu now stocks all hazardous concoction ingredients, as well as Diffusing Serum.
The item shop in Canalbrine now stocks all medicinal concoction ingredients, as well as Diffusing Serum.
Brooch of Joy now increases EXP and Money instead of EXP and JP, and the effects are doubled.
Cait Powder and Octopuff Pot now grant a 5% bonus to encounter rate, instead of 1%.
The Alluring Ribbon will trigger random encounters much faster.
List of Files Altered
- AbilityData
- AbilitySetData
- AilmentData
- PreparationData
- SupportAbilityData
- EnemyDB
- JobData
- PlayableCharacterDB
- PotentialityActionDB
- ObjectData
- InventorInventionQuestDB
- BattleParamDefineTable
- GameParamDefineTable
- GameTextEN
- ItemDB
- WorldMapTable
- ReminiscenceSetting
- GuildData
- PurchaseItemTable
- ShopList
- TalkData_EN
- RadarMap
- SYS_APO_GUILD_0000
- SYS_CLE_GUILD_0000
- SYS_DAN_GUILD_0000
- SYS_HUN_GUILD_0000
- SYS_MER_GUILD_0000
- SYS_SCH_GUILD_0000
- SYS_THI_GUILD_0000
- SYS_WAR_GUILD_0000
Known Bugs
- Temenos' latent powers won't work in Coerce battles. He has Judgment as a regular skill to help with these types of "battle", but due to the way the coerce battles specifically are coded, they would only be compatible with the force-weakness (judgment) latent power from the base game. Since this is not very useful for Temenos without any subjobs, it's a trade-off decision that has been made that Temenos has a better latent power in the rest of the game, but can't use latent powers in coerce battles. If anyone knows why this happens please let me know and I will fix it, but for now it's an unavoidable consequence of Temenos' new latent power.
Credits
Thanks to Foehn, Chewy, Nebelung, Evil Ochette, Beepo, Thuban, and numerous other community members for Q and A stuff regarding the game and modding!