About this mod
A total rebalance of Orcs Must Die 3, to bring it more in line with Orcs Must Die 2.
- Permissions and credits
- Changelogs
Verison 1.1.3
![](https://i.imgur.com/8ykLhx4.png)
About
The OMD2 Experience is a total rebalance of the game, changing values for Traps, Characters, Upgrades, Enemies, and Endless gameplay values, bringing them in line with Orcs Must Die 2.
Enemy speed, damage, health, and damage modifiers(resistances & vulnerabilities) have been changed. Trap damage, upgrades, and effects have been changed. The aggro cap has been raised, and Endless gameplay has been lengthened. A Changelog file is provided to see specific changes - you can find it in the Docs tab, as well as in the download. A short summary of changes is below:
Enemies
- Health, Speed, Attack, Range, and Attack Radius have all been modified to fit values from previous games.
- Fire fiends have been modified to have lower health, but move more quickly. Future updates may improve their attack power
- Ogres and Gnolls are more likely to drop special coins
- Coin Values and Attributes now match previous games for most returning traps
- Upgrades now match previous games for most returning traps
- (WIP - not yet working) Archer Guardians don't die forever, and have been granted Recovery abilities based on Knights and Priestesses
- Upgrades and values now match previous games for most returning weapons
- Movement speed, mana values and regen, and health values have been changed. Max and Gabriella match their values from OMD2, while other characters have been balanced around those values
- Large Coins are now worth 1000. Two additional coin types have been added
- Coin falloff and Crowd Control on Endless has been delayed
- A "Chill" status effect has been added
- (Untested) Go Break iterations go further in endless
Installation
1. If you don't have one already, create a Mods\ Folder in your steamapps\common\Orcs Must Die 3\OMD\Content\Paks\ folder
2. Place the included .pak file into your Mods folder
3. Run the game!
Compatibility:
This mod is incompatible with any mod changing traps or enemies. It has been made specially compatible with Super Scramble's Chaos Mode, though you will need to ensure the prefix number on the .pak file is higher than the prefix number on Super Scramble.