About this mod
Rewrite of the graphics pipeline to add real HDR and controls for tonemapping, paper white, hue correction, HDR vibrance, and color grading strength
- Requirements
- Permissions and credits
RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspects of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
Features
General:
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
Tone Mapper:
- Paper white slider game (the game's original UI slider still works as well)
- SDR Unclamped option
- New DICE tonemapper
- HDR Vibrance - Controls how punchy the HDR is. Lower values retain the original artistic intent more closely, while higher values offer more colors and brightness.
- Hue Correction - Preserves the hue shifts from SDR clamping
Color Grading:
- Color Grading Strength - Choose the blending strength of the color grading
Installation
- Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
- Copy renodx-ori2.addon64 into Ori and the Will of the Wisps installation folder (next to your oriwotw.exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord.
Credits
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework