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MusaQH

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MusaQH

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About this mod

Rewrite of the graphics pipeline to add real HDR and controls for tonemapping, paper white, hue correction, HDR vibrance, and color grading strength

Requirements
Permissions and credits
TURN OFF ALL OVERLAYS AND USE BORDERLESS WINDOW

RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspects of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders

Tone Mapper:

  • Paper white slider game (the game's original UI slider still works as well)
  • SDR Unclamped option
  • New DICE tonemapper
  • HDR Vibrance - Controls how punchy the HDR is. Lower values retain the original artistic intent more closely, while higher values offer more colors and brightness.
  • Hue Correction - Preserves the hue shifts from SDR clamping

Color Grading:

  • Color Grading Strength - Choose the blending strength of the color grading


Installation

  • Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-ori2.addon64 into Ori and the Will of the Wisps installation folder (next to your oriwotw.exe and the same folder you installed reshade to)
  • Run game
  • Press <HOME> on your keyboard to access Reshade UI. 

About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You can usually find me over at #renodx channel in the HDR Den Discord.

Credits

Thanks to ShortFuse who helped make this possible by creating the RenoDX framework