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File credits
only uses (minimal modified) assets from the base game
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Changelogs
Version 2.0.5
Now compatible with Disable overlap checkers (lua)
Increases step height onto foundation to something similar as in the base game
Version 2.0.4
Removes flickering textures when stone walls are placed on top of each other
Version 2.0.3
Fixes a bug which made it difficult to place walls on foundations
Version 2.0.2
Changes foundation collisionbox (fixing not being able to build plantations on different foundation types)
Version 2.0.1
Fixes Egg Hatching Machine bug
Moves Statue of Power even further down
Version 2.0.0
Added gap fixes for a lot more stuff than just walls
Version 1.0.0
Added mod
Description
Removes a lot of gaps by changing the collision boxes of foundations and walls (Buildings need to be rebuild with this mod installed for this to have an effect!!!). Moves the models of the following buildings by a tiny amount, to further remove gaps:
Wall torch
Statue of Power
Egg Incubator
Defensive Walls and Gates
Removes flickering stone walls Installation
1. If you dont have REUE4SS installed: Download REUE4SS and extract it in [PalworldInstallPath]\Pal\Binaries\Win64 2. Edit Pal\Binaries\Win64\Mods\mods.txt . Change the 0 behind BPModLoaderMod to 1. 3. Edit Pal\Binaries\Win64\UE4SS-settings.ini. Change the line bUseUObjectArrayCache = true to bUseUObjectArrayCache = false. (This helps against crashes) 4. Download the mod and extract the .zip file in [PalworldInstallPath]\Pal\Content\Paks. The file FloatingBuildingFix_P.pak and the folder LogicMods should be next to Pal-Windows.pak
You might need to install the mod on the server to be able to place ivy and wall chests. But only the _P.pak file without any of the other installation requirements is needed on the server (this even works on linux servers where reue4ss is not supported!)
Buildings still have gaps under them?
Make sure you already rebuild it and tell me when there is still a gap.
Known unfixed buildings (working on them in the next updates):
Almost all of the assembly lines (they are a bit weird compared to the other buildings, that's why I haven't touched them yet)