Displays info about wild Pals like - Species Capture Count - Number of Species in Pal Box - Pal IVs / Talents for each Stat - Stats - Passive Skills - Research / Progression System - Has JSON configs to hide information and modify the UI - Supports Dekita's Mod Config Menu
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File credits
localcc for the Palworld UE5 SDK
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Hotfix: Made the max value for X and Y offset really large. May need to delete config to allow new one to be regenerated
Version 2.5.0
Now requires InhumanityLib v2
Added config "KeybindToggle" that allows remapping the keybind for toggling whether the mod is enabled (Default: Shift+o)
Added new font to Info widget - enable in Experimental config "Use New Font Style" / "NewFont"
Added localization support to widget via new Experimental configs "Apply Localizations to Widget" / "LocalizeWidget" and "Use New Font Style" / "NewFont" - MUST ENABLE BOTH. Works with Palworld localization mods like Palworld Thai or Palworld Vietnamese
Minor improvements and refactoring
Version 2.4.0
Fixed Passive Names being rendered backwards
Properly supports when Pals have more than 5 drops (up to 10)
Fixed Shiny Pals having a Red name instead of Yellow / Gold
Now requires InhumanityLib - at least v1
Version 2.3.0
Refactored a lot of code to use libraries made for another one of my mods
Changed how messages were printed to UE4SS log file - Log, Error, Info
Version 2.2.6
New method to remove duplicate mod actors
Version 2.2.5
Fixed some instances where the mod was loading but not working in singleplayer or multiplayer
Fixed Amount in Pal Box not checking each page of the Pal Box - I found this doesn't update in multiplayer as well, only when you rejoin the server
Version 2.2.3
Now checks for target on a looped timer of 0.05 seconds instead of an accumulated change between ticks set with a different
Now properly deletes duplicate ModActor
ModActor now only allowed to exist when the client joins a Singleplayer or Multiplayer world instead of also between menus
Version 2.2.0
Split into Steam and GamePass versions
Added capture bonus counter to UI in yellow text next to the capture count
Capture count bonus appears if you have caught 1 of that Pal and disappears when you catch the new max bonus of 12
Version 2.1.1
Fixed for Palworld v0.3.2 (Steam version no longer uses Io Store)
Version 2.1.0
Fixed for Palworld v0.3.1 (uses Io Store) (Steam and GamePass)
Version 2.0.1
Fixed JSON config file not generating properly when game is set to some languages other than English
Version 2.0.0
Deprecated Lua Config script
Added Configs via JSON file - which will generate if missing or regenerate if invalid
Added config requiring Ability Glasses in your Accessory Slot or anywhere in your inventory to show the UI - OFF by default
Added config to specify the location of the Ability Glasses in your inventory - Accessory Slot (default) or Any Slot. Only checks if Ability Glasses are required too
Added config to ignore Base Pals - ON by default
Added support for configuring mod via Dekita's Mod Config Menu - can edit in main menu (top right) or ingame (Shift + F6)
Now shows Drops of Humans - I have no clue why I didn't have this setup
Now shows Health of Humans - these values were zeroes a long time ago
Now shows IVs / Talents of Humans
Health Text now properly overlays over Health Bar
List of Passives now uses ingame UI elements to indicate rarity and strength
Melee and Shot Attack stats consolidated into just "Attack" stat - the game only uses Shot Attack AFAIK, despite both having individual IVs
Bosses now have red names, similar to how Rares have yellow names
Numerous slight optimizations
Fixed numerous small bugs
Version 1.8
Research System added (OFF by default, user-enforced)
Research System: For a more "fair" game, information about Pals, like their Stats, Talents, Drops, Passives, can be hidden until Capture Count thresholds are met
Research System: Option to require Sensory Pal in party to display UI (Tombat, Leezpunk, Leezpunk Fire, Fuddler)
Added Config support for Ignoring Party Pals for UI (ON by default)
Added Config support for Hiding Talent values (OFF by default)
Version 1.7.2
Properly hides PalBox count for NPCs
Talent representation changed from % to a number
Talent text is now yellow-gold to stand out from the other visible Stats
Drops can be center-aligned in the UI with config CenterDrops
Support for custom Keybinds via PalInfoConfigs v1.7.2
Version 1.7.1
Updated UI to better fit and represent the count of Pal species available in PalBox (Added Config to hide this)
Uncommented all Configs to avoid confusion
Version 1.7
Now shows number of Pal species currently in Pal Box - value is to the right of Number of Caught of Pal species
Now shows Stat IVs / Talents (for Melee, Shot, Defense, Health) - values are represented as a percent (%) next to the Stat
Vortex support
Version 1.6
Added Dropped Items to UI + Config
Logic to ignore Party Pals (requires feedback)
ModActor changes to lessen strain from ticking (Pal Item Drops may make it worse)
No longer attempts to update disabled UI elements
LookDistance default: from 30000 down to 15000
Version 1.5
Spread calculations over more ticks (still very short period of time)
Added support for configuring Position and Scale of UI
Version 1.4
Various Configs via an optional and separate Lua file have been added - see mod description for setup
Removed UI elements I don't yet have access to or are irrelevant when displaying information about NPCs
Data persists after breaking line of sight - HP updates even when not looking at Pal
Rare / Shiny Pals now have golden name in UI
Version 1.3
Added 5 second delay before hiding UI
Version 1.2
Added Capture Count to UI
Removed documentation on setting configs until a fix is found
Slimmed size of the UI and text a bit more until hiding UI elements config is found
UI can be disabled in game by pressing Shift+o
Version 1.1
Added configs for hiding aspects of the UI
Slimmed size of the UI and text a bit
Added config for detection distance
Version 1.0
Mod upload
Shows more detailed information (and some hidden information) about wild Pals. Can be enabled / disabled in-game with Shift+o THIS IS A CLIENT SIDE MOD - DO NOT INSTALL IT ON A SERVER MOD WORKS IN SINGLEPLAYER AND ON SERVERS - FROM CLIENT Supports configuring the mod using Dekita's Mod Config Menu Can also be configured from the file PalInfo.modconfig.json that it generates when launching the game with mod for the first time in the same directory as the mod.
Installation / How To Setup (without Vortex)
Download then extract from the zip file for THIS MOD
Download then extract from the latest release of UE4SS
Copy contents from unzipped UE4SS folder into your games binaries/win64 folder (found at "\Palword\Pal\Binaries\Win64")
Copy the contents (LogicMods folder) from the unzipped version of THIS MOD into your games Pak folder (found at "\Palword\Pal\Content\Paks")
If you install Dekita's Mod Config Menu, make sure you also have a "~mods" folder in this same location