About this mod
Replaces ALL HUMANS with PALS using
Altermatic and a few select manual replacements!
- Requirements
- Permissions and credits
- Changelogs
That sounds like a very odd request, but we at Ribbon Enterprises have you covered!

Thanks to the power of a json file with Altermatic, some leftovers from Playable Pals, and the revenge of "reject" characters that didn't make that mod's cut, and 4 weeks of agony, you can now kick all those stinky humans out of your game without losing out on ANYTHING! you can even do it on a server!
Unlike all of my mods up until now, this one will require some extra steps.
First, you need to install UE4SS from the requirements. Instructions on how to do this for palworld should be quite well-documented, and I'm bad at explaining (sorry)
Second, you need to install Altermatic (any version after 0.3) the mod is listed in the requirements and installation instructions are on their page!
Then, download PalOnlyWorld and place it the ~mods or root Paks folder (Anywhere under Paks besides LogicMods)
With the correct altermatic setup, run "Create_Load_List.bat". Check that it added "PalOnlyWorld" to the list. If you're unsure, or did not see it, open LoadList.JSON (I promise it won't bite) and add "PalOnlyWorld" manually
If PalOnlyWorld is the ONLY mod you're adding with Altermatic, it should look like
{"LoadList":["PalOnlyWorld"]}
So if you're not technical, just copy-paste that.Once you do this, you should be good to go!

It should look something like this!
I had issues with the Load List BAT file, but maybe I was doing something wrong?
If you installed altermatic successfully, it will trigger a brief pop-up on the left side of the screen. To verify that it successfully replaced humans, find a human in the wild or otherwise that is active in the world. It doesn't change anything on the paldeck/details panels that I could tell.
Variations of Beegarde, Katress, Petallia, Loupmoon, and Lunaris with oddly human proportions are seen all around the island, and appear to be polite and courteous.
Where the Syndicate once held dominance, strange versions of Incineram Noct have appeared, wielding pistols, assault rifles, miniguns...everything really
The Free Pal Alliance seems to have been replaced by a creature that is nearly indistinct from its human followers: A Robinquill with no yellow head feathers and a preference for crossbows and clubs. Our scientists initially did not notice anything different, as the new agitators were (just like the human FPA), quote, "Loud, Green, and Annoying."
A similarly odd variant of Robinquill Terra sporting a PIDF helmet has been seen responding to criminal activity and protecting the Wildlife Sanctuaries
On Mount Obsidian, a pack of odd Incineram have acquired flamethrowers...which is puzzling because Incineram literally knows that move...it's best not to argue with them, maybe.
Sakurajima seems to be populated by a new variant of Bushi Noct that carries a second katana and has no flame atop its hat...scientists are still trying to figure out where this second blade comes from.
And on the Astral Mountains, a new breed of Lunaris decked out in suspiciously Genetic Research Unit-looking armor plates and a slick Black-and-Red color palette has appeared.
This mod does NOT replace the player, I already have a separate mod for that which you can view here