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Tio Herman

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tioherman

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About this mod

This mod completely rebalance (read nerfs) all enemies of the Lv60 Oilrig, tree versions available depending of your preferences.

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An brief Explanation : No surprise that everyone thinks that the Lv60 oil rig enemies are extremely tanky to the point of looking like an bad joke, but how tanky exactly we're talking about? the enemies on the oilrig are divided in 3 tiers, the ones with common weapons like rifles and grenade throwers, the ones with advanced weapons like the ones with rocket launchers and missile launchers and the crusher, to make it simple let's just write it as T1, T2 and T3, and this is how the numbers looks like, and remember, these numbers are an multiplier, so if it shows 2.0 for HP, he'll have 2x the HP he's supposed to have at that level :

            T1  |  T2  |  T3
Lv30 : 1.0  |  1.6  |  1.7
Lv55 : 1.0  |  2.0  |  2.2
Lv60 : 10.0| 15.0 | 20.0

Yeah you now know why they seems to simple refuse to die, they're on average 7.5x up to 10x tankier than the lv55 oilrig enemies, all the summoned pals also have 10x more HP than normal on the Lv60 oil rig, this mods changes that .

Changes for V1 :

  • Hunter with an Laser rifle : HP 10x > 2,85x | Damage 20x > 16x
  • Hunter with an Bowgun : HP 10x > 2,85x | Damage 20x > 16x
  • Hunter with an Katana : HP 10x > 2,85x | Damage 6x > 4.8x (their base damage is insanely high, hence the low modifier)
  • Hunter with an Assalt Rifle : HP 10x > 2,85x | Damage 28x > 22,4x
  • Hunter with an Shotgun : HP 10x > 2,85x | Damage : 40x (lmao) > 32x
  • Hunter that throws Grenades : HP 10x > 2,85x | Damage : 40x (lmao) > 32x
  • Hunter with an Flamethrower : HP 8x > 2,28x | Damage : 28x > 22,4x
  • Hunter with an Rocket Launcher : HP 15x > 4,275x | Damage : 7x > 5,6x
  • Hunter with an Grenade Launcher : HP 15x > 4,275x | Damage 1x > 0,8x (super high base damage again)
  • Hunter with an Missile Launcher : HP 15x > 4,275x | Damage 3x > 2,4x
  • Hunter with an Minigun : HP 20x > 5,71x | Damage 18x > 14,4x
  • Helicopter : HP 300x > 184.62x | Damage 1.0x > 0.7x
  • Summoned Pals : HP 10x > 2,85x | Damage untouched | Knocklem damage reduction 62% > 40%

Changes for V2 :


  • All changes of V1, except their damage is untouched and the helicopter is entirely untouched, this is an personal version I use to play with friends lol.



Changes for V3 :

  • All Changes of V1, but the helicopter is fully nerfed using the same calculation that was used on the regular npcs (-71.5% HP, on V1 it was reduced by about -39,5%), this was made from an request.

Installation :

  • Steam : This mods now requires PalSchema (and also lastest version of UE4SS) After the february 20th patch due to some black magic behind the update lol, you can get palschema and an clear instruction of how to install here , if you got an older version of UE4SS, you'll need to move your mods from Palworld\Pal\Binaries\Win64\mods to Palworld\Pal\Binaries\Win64\ue4ss\Mods.

       PSA :
Palschema mods are installed in Palworld\Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods

  • Gamepass :  No plans to release since I can't open those files in unreal to make an proper gamepass version



Incompatibility :

  • This mods uses 2 files, one is DT_PalHumanParameter_Common , which controls every stat of human NPCs, and the other is DT_PalMonsterParameter_Common , which does the same thing, but for pals, and when I mean stats, is everything, from work levels, to move speed, to damage and etc .