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TwentyGaugeHigh

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About this mod

Save game checkpoints from the start of Act 1, fresh out of the Shield Maze, up to the Mythic 3 selection in Drezen. Good and Evil-aligned saves available.

Requirements
Permissions and credits
Changelogs
ALL SAVES WERE CREATED ON AN UNMODIFIED CORE DIFFICULTY

Please check updated DLC Considerations!
Save game checkpoints
1. Hosilla Fight - end of the Shield Maze before fighting Hosilla

2. Act 1 Start - waking up in the tavern

3. Tavern Defense Start - in the Defender's Heart immediately before initiating the defense

4. Mythic 1 Choice - End of Act 1, right before making the first mythic choice

5. Act 2 Start - beginning of Act 2 in the crusader camp

6. Leper's Smile Start - on the global map right before starting Leper's Smile

8. Vescavor Queen Fight - in Leper's Smile immediately before fighting the Vesacavor Queen

9. Post-Leper's Smile - On the world map after completing Leper's Smile

10. Lost Chapel Start - starting in the Lost Chapel zone during this quest

10. Mythic 2 Choice - right before starting the fight with Nulkineth

11. Drezen Siege Start - on the world map immediately before starting the long Drezen fight

12. Mythic 3 Choice - in Drezen immediately before ascending to the mythic prompt


Mythic Paths available

  • Aeon
  • Azata
  • Lich
  • Trickster
  • Swarm (evil saves only beyond Vescavor Queen)



Mod considerations
Toybox was used to create these save games and is the only mod that I consider a requirement.
You can get Toybox —> here


These parties were not built optimally! It is strongly recommended you use a respec mod of your choice!



IMPORTANT NOTE ON ITEMS
I collected and saved just about every single item I could so the party is going to be vastly over-encumbered unless adjusted using Toybox.

Find this option under Bag of Tricks -> [scroll down] -> Other Multipliers -> Increase Carry Capacity (Party Only)

For any items missed, simply use Toybox to add them in.

With Version 3 saves, all the special books HAVE NOT BEEN READ, they have only been collected. Be sure to read these books to gain their passive effects.



DLC Considerations

NONE OF THE SAVE CHECKPOINTS WERE MADE WITH CUSTOM SAVE STATES FROM DLC1, DLC2, OR DLC5. THE ITEMS/ACHIEVEMENTS WILL NOT BE PRESENT IF YOU DO NOT IMPORT YOUR OWN SAVES.

Inevitable Excess
  - For those importing a custom save state from DCL1, start from the Mythic 1 checkpoint. Note that Inevitable Darkness must be killed in the DLC on Core or higher difficulty to receive the main campaign rewards. The Inevitable Fate mythic ability is rewarded automatically upon gaining the first mythic rank.

Treasure of the Midnight Isles - Should be fine to proceed from any save checkpoint if you do not own this DLC.

The Last Sarkorians - Required DLC.

Through the Ashes/The Lord of Nothing
- For those wanting to import custom save states from these DLCs, start from the Tavern Defense checkpoint and continue from there. Note that Chained Darkness must be killed in the DLC on Unfair to receive all the main campaign rewards.

A Dance of Masks - Required DLC.



Companions and Romances
All companion quests that can be started or completed in the first two acts have been.
Hulrun and Ramien were reconciled during Feud of the Faithful and Hulrun was “recruited” in Act 1.

Good Saves
Lann was chosen over Wenduag
Where applicable, companion quests have been guided towards good ends.

Evil Saves
Wenduag was chosen over Lann
Where applicable, companion quests have been guided towards evil/bad ends.

Romances
All romances have been started with some notable exceptions.

Due to Wenduag's romance requiring rests to begin and progress, her romance is not started.

Sosiel's romance has been started, but none of his camp scenes have been completed due to the requirement of resting.

Galfrey's romance is not started on EVIL SAVES due to the Swarm unlock requirement being met. For evil characters wishing to start her romance, begin from the Act 2 Start checkpoint.


General Considerations
Only ONE rest was used in Version 3 saves
  • Where applicable, Irabeth’s confidence was increased on Good saves and decreased on Evil saves.
  • The Nabasu in the Market District was killed. Achievement hunters will need to start in Act 1 and kill this boss to get the achievement.
  • Telmer was saved in the Tower of Estrond (cultist that tries to eat paper and chokes)
  • Tavern defense was initiated and completed with minimal losses
  • The Wardstone was destroyed to unlock the Aeon path (Aeon dialogue option used on Mythic 1 selection)
  • Kobold Crinukh’s offer was accepted/not turned down in Act 2
  • Radiance was upgraded in Kenabres and Drezen
  • The traveler trapped in the crevasse in Leper’s Smile was rescued and healed
  • Sosiel was selected to “hold the line” during the Leper’s Smile storybook event and survived.


Secret Ending conditions
Spoiler:  
Show
Fired a crossbow at Deskari during the opening sequence

Spoiler:  
Show
The purple stone knife was destroyed to unlock the Aeon Path as a Mythic choice. This should not block full party ascension, but may block full party+Areelu ascension since you will be short one Nahyndrian crystal (the knife).

Spoiler:  
Show
Confronted/exposed Nurah after Leper’s Smile and the gargoyle attack, then persuaded her to help with the Trickster dialogue.

Spoiler:  
Show
Agreed with “Yaniel” in the Drezen dungeons about using demonic knowledge.



Installation
Drop your selected save(s) in the appdata directory (as per below) and launch the game, ezpz. These saves should appear in-game under a new character header.
%appdata%\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games