HARD requirement if you don't want to deal with invincible SWAT turrets.
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File credits
https://modworkshop.net/mod/24776 (that is the original but it got updated and now doesn't seem to work)
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A while ago this mod https://modworkshop.net/mod/24776 was updated for some reason, and after that the turrets started spawning anyways. So it seems the new version doesn't really actually work (at least for some, including me). But in the old version the turrets still get removed. So I felt like I'd upload the old version here since this would probably get deleted on MWS or something.
Anyways, enjoy, cause turrets are stupid anyways, lol.
Update: Since virus total doesn't seem to like the lua file code, just make an lua file named sentrygunbase.lua and paste this code below in it (or overwrite the current version's lua with the code below):
local STOPTURRETFROMSPAWNPRODUCE = SentryGunBase.activate_as_module function SentryGunBase:activate_as_module(team_type, tweak_table_id, ...) STOPTURRETFROMSPAWNPRODUCE(self, team_type, tweak_table_id, ...) if tostring(team_type) == "combatant" or tostring(tweak_table_id) == "swat_van_turret_module" then self._unit:character_damage():disable(nil, "explosion") end end