We're massive fans of CD Projekt Red here at the Nexus. Not only do they make awesome games like The Witcher 3, but they've consistently shown themselves to be champions of PC gaming above and beyond any other major game developers or publishers out there. And most importantly, they show this in their actions, not hollow words and unfulfilled promises. DRM free games, huge free "Enhanced Edition" patches to their games, free DLC (let's acknowledge how awesome that is in this day and age of "season passes" for DLC...), modding tools, and the list goes on.
So it was a real honour when a few weeks ago the folks over at CDProjekt Red got into contact with me about the (then) upcoming release of The Witcher 3 modding tools. They very kindly gave us a heads up about their plans and gave us access to a beta version of the tools so that we could update our Nexus Mod Manager to support mods made using the tools in time for their launch.
That launch is today and CDProjekt Red have annonced the launch of their modding tools. We have updated NMM to version 0.56 which includes the Witcher 3 modding support as well as fixes and optimisations for Windows 10 users of NMM. You'll need to update NMM to make use of this new functionality.
Download the latest MODkit (1.3)
They've also provided 4 samples mods that relate to the modding guides included in the ModKit setup package but also that anyone can use. Because the ModKit uses a specific folder in the Witcher 3 game folders for mods made with the ModKit, NMM will only work with mods made with the ModKit (so any mods made up until now for The Witcher 3 won't work with NMM). If you want to use mods made before the ModKit was released, or that do things outside of the ModKit's remit, then NMM will not be able to install these mods.
Please get in contact with us if you run in to any problems with getting Witcher 3 mods made with the ModKit to work with NMM and we'll get a hotfix out ASAP!
We look forward to seeing some great new mods for The Witcher 3 using the official ModKit.
131 comments
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A moderator has closed this comment topic for the time beingPlease use The Witcher 3 forums for questions about how to use the tools or build mods for TW3.
Thanks!
I want to change Geralt face texture.
I ve donwloaded mod HandsomeGeralt.
I ve unpack texture.cache file and get some dds textures files and changed it.
I want to pack back dds files to cache file using Modkit.
I ve downloaded ModKit. Seems like this one works only in command line mode. But I still can not understand how to pack my dds files to one cache file.
For example I have some dds textures in C:/textures_gerald_face
and i need to take output file from C:/output
how it should look?
looks like no matter what exporting just doesn't work. no white spaces in the paths, file names 1001% correct!
it always says the file wouldn't exist O_o
(game version 1.31 - installed all dlc's [including HoS and B&W])
and when uncooking wcc_lite doesn't find the dlc's folder ...
watched tutorials and RTFM - of course everything works fine and dandy there but not for me >(
... much error, so frustration
...ughh,well.It didn't show up file doesn't exist for me,but it just !!!LOADING FAILED!!!
I haven't even been able to try packing up a mod because it wont even get me the textures to edit something.
Followed Gophers video, to the letter and it did nothing but fail. Tried this orther vdeo that expalined mod kitched and it worked but only gave me a 2gb uncooked folder, and tried following the pdf files bt the results were the same as following gopher.
I've uninstalled and reinstalled as admin, run the program as admin, run the program in compatibility mode (Win7 & 8), and run in compatibility mode as admin (Win7 & 8). I'm not sure what else to do with it.. Any suggestions would be welcome.