This mod is a combat and difficulty overhaul that attempts to change battles to be more fun and balanced, while also adding harder difficulty modes meant to still challenge players experienced with Persona and MegaTen games. It's for people who feel like Reload is too easy or want the game "remixed" for a second playthrough.
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All you really need to know is: All five difficulty modes are varying types of "hard modes", including P3R's original Hard, so please use whichever you find fun. The restriction on raising to Merciless mid-game is gone, so no need to start there. There are many tweaks to combat and skills that you can go read over or just learn from playing. Since this mod generally nerfs the player, you're also given more viable options to make up for it. Gaining social stats is much faster to give time for battle-related activities instead. Some strongest skills are nerfed, but some weaker skills are buffed. Party members have expanded skill pools for more viable skill/equipment builds. Theurgies no longer pierce and do less damage, more like you'd expect from the "Severe" in their descriptions, but apply debuffs, ailments, an do extra damage to downed enemies, and they can still do four-digit damage if set up properly. Full moon bossesstill can't be knocked down, but have weaknesses and varying damage from each affinity.
A complete list of all changes is documented in the readme file, in addition to my own (excessively long and verbose) dev notes. Please note that this mod is still actively being worked on and improved in updates. Its current state shouldn't feel unfinished or incomplete, but there is plenty of room for things to be polished up and expanded up, and the aim is to eventually reach a 2.0 version with all of that done. One big goal is to gradually rely less on raw damage numbers and more on improving every individual enemy's AI.