Skyrim Anniversary Edition - Everything we know

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As you may have heard, Skyrim Anniversary Edition is coming out in a few weeks to commemorate the initial release of Skyrim in 2011 - a whopping 10 years ago! Along with this release, Skyrim Special Edition will also be receiving an update including new, free content. Great news, but this update also comes with some consequences for the modding scene regarding mods dependent on the popular utility Skyrim Script Extender (SKSE). There is no reason to panic though! In this post, we've put together all the information we have at the moment that might be relevant to you if you're modding Skyrim Special Edition, or if you're planning to get the Anniversary Edition.


What is Skyrim Anniversary Edition (Skyrim AE)?

Skyrim Anniversary Edition is a re-release of Skyrim celebrating its 10th birthday. It will be released for PC, Xbox One, Xbox Series X/S, PlayStation 4, and PlayStation 5 on November 11, 2021. The Anniversary Edition includes Skyrim Special Edition as well as 74 Creation Club mods - that is all 48 currently available ones plus 26 new, unreleased mods, adding up to a total of around 500 new gameplay elements.

Skyrim Anniversary Edition (shortened to "Skyrim AE") is not a free upgrade, but every current and future owner of Skyrim SE (Special Edition) - on every platform - will have the option to purchase it. Regardless of whether you've bought Skyrim AE or not, everyone owning Skyrim SE will also receive a free update and access to three free pieces of Creation Club content: Fishing, Survival Mode and even new quests with the Saints and Seducers mini DLC.

“Under the hood” Skyrim Anniversary Edition is the same exact game as Skyrim Special Edition - so, as far as we know - all mods that work for Skyrim SE will also work for Skyrim AE and the other way around. In fact, Skyrim AE will not even be a separate entry in your Steam library but rather act as a patch to Skyrim SE. This is why there will not be a separate game section for Skyrim AE on our site, as Skyrim AE is really just Skyrim SE with Creation Club content added to it. So, if you are a new player looking for Skyrim AE mods, you can simply browse our Skyrim Special Edition section, and our mod manager Vortex will work with Skyrim AE just fine.


The downside

In tandem with the release of Skyrim AE, Skyrim SE will also receive an update including the above mentioned free mini-DLC. While that is great, at the same time - as a side effect of that update - the current version of Skyrim Script Extender will no longer work with the game version and will need to be adapted by its developers.

Skyrim Script Extender (shortened to SKSE) is a requirement for many popular mods, especially for some that came out in the last couple of years (SKSE plugins / native code plugins). As a result, many if not all mods that depend on SKSE will no longer function until SKSE has been updated to work with Skyrim AE. Some examples of mods that may break due to this change include: Sky UI, Race Menu, XPMSSE, True Directional Movement - to name a few. Other mods may even need additional tweaking, so they might not start working again as soon as SKSE is adapted but will require more work from their authors to be compatible with Skyrim AE and the Anniversary Update.

But there is no need to panic: from what we know and expect, this is only going to be temporary disruption to the modding scene, especially until SKSE can be adapted to the update. You also always have the option of backing up your game (as explained below) or even rolling back.

This is no one's fault in particular so please do not message or harass any of the SKSE devs, or anyone at Bethesda. We're certain the SKSE devs are and will be working very hard on adapting the script extender as they have for many, many years now. Thank you for your continued work and best of luck!


Is it the mod apocalypse? Well, not quite.

It is not all doom and gloom as you may have read online. We know that the SKSE devs are talking to Bethesda to find a solution, and while it may take longer than usual for them to update the script extender, the current estimate we’re aware of is that it will still happen relatively soon.   

In the days or weeks until SKSE is rewritten to work with the 11 November update, however, you may find that some mods no longer work. In addition to that, it is also possible that some SKSE plugins i.e. mods based on the script extender will need to be rewritten by their authors entirely, meaning they may stop working and won’t magically start working again when the SKSE team have updated to a new version either, as extrwi - one of the SKSE developers - stated on Reddit. While that is definitely unfortunate and a blow to Skyrim SE modding, most SKSE dependent mods should be back in action days or weeks after the 11 November update - so, no, it is not going to be the end of all modding as we know it. To put that into perspective, Cartogriffi, Community Manager at Bethesda, highlighted that SKSE dependent mods might need "more work than usual" to be updated, and that on consoles there is "potential that the next-gen upgrade will require reworking some graphical and performance mods", but that overall, most mods will work fine.

Nonetheless, just to be on the safe side, you might want to backup your SkyrimSE.exe. To be even safer, you may also want to backup several files - or if you have the disk space available - your entire Skyrim SE folder.

List of files to backup on PC to be safe:
 
  • SkyrimSE.exe
  • Data/Skyrim.esm
  • Data/Update.esm
  • Data/Skyrim - Interface.bsa
  • Data/Skyrim - Misc.bsa
  • Data/Skyrim - Patch.bsa




To help you know what mods are and aren't working - we are keeping  a list of popular SKSE plugins that are confirmed working/non-working with the latest version of the game on our modding wiki, which we will be updating as soon as we have access to Skyrim AE and know more.


How can I backup up my EXE / How can I downgrade my game to avoid losing SKSE compatibility?


This only applies to the Steam version of the game. For all other platforms the game version will be updated automatically. 

Please note that by staying on or downgrading to SkyrimSE.exe 1.5.97 you are not going to receive the free updates and mini DLC. This option is purely for people who want to ensure SKSE compatibility for the time being until the SKSE dev team can update the script extender. Once you update the game, you will, however, receive the free mini DLC. As we don't have access to Skyrim AE, we cannot guarantee this will work with or without unforeseen side effects. Only attempt this at your own risk.

To avoid having your current mod installation broken until SKSE is updated - assuming you are using SKSE dependent mods -  you can simply prevent your game from updating to the latest version for now, and only update when you’re ready or when SKSE and the mods you are using have been updated for compatibility.

Please note that we are not advising you to do this. It is generally considered good practice to keep your games updated. However, if you do not care about the free update and would rather just have all your SKSE dependent mods still working, then this is how to do it:


Back up your SkyrimSE.exe

Before the update comes around, so before 11 November 2021 you can make a copy of “SkyrimSE.exe” located in your Skyrim SE game folder. The default path is typically something like “C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition”. You can then use this backup to overwrite the SkyrimSE.exe in your game folder. Please make sure to also set your game to only update when you launch it as described below.


Set your game to only update on launch

1. Go to your Steam Library 
2. Right-Click Skyrim Special Edition and select "Properties..."
3. In the left hand menu, go "Updates"
4. Under "Automatic Updates" select the option "Only update this game when I launch it"



Once that is done, make sure to only launch Skyrim SE via your mod manager or via the SKSE loader - "skse64_loader.exe". When you launch the game via the loader, please make sure that Steam is already running (if it isn't, running the loader will start up Steam and then run the game as normal, which is not what you want). That way, your game is not going to be auto-updated. If you do wish to update eventually, simply run the game through Steam to initiate the upgrade process.


Downgrading to an earlier game version, if you've already updated

While we tested this when the article was released, this, unfortunately,  no longer appears to be an option, at least not directly via Steam.

If you get caught out by the automatic update on 11 November, or if you simply decide you want to downgrade to Skyrim 1.5.97 (this the latest game version at the current point in time), but you did not make a backup, then you can download the older EXE from a Steam depot using the Steam console.

To do so:

1. Press your Windows key + R
2. Type "steam://open/console" (without the quotation marks) in the input field and press Enter



3. Steam will now open and you should see a "CONSOLE" Rider at the top next to your Steam username.
4. Navigate to the Steam console and type in "download_depot 489830 489833 2289561010626853674", without the quotation marks and hit Enter
5. This will download SkyrimSE.exe version 1.5.97 to the folder specified in the download completion message.



6. Navigate to that folder and copy this SkyrimSE.exe and overwrite the one in your game folder.
7. Make sure to now set your game to only update when you launch it as described above.


And that's it, this way you will stay on the current version of the game and ensure compatibility with SKSE dependent mods - at least for the time being and according to what we know at this point. 

With that said, we're all looking forward to the release of Skyrim Anniversary Edition with hopefully many new players discovering the magic of a fully modded game, and veterans of old returning once more to Skyrim.

Will you be returning once again? Let us know in the comments below!

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  1. Pickysaurus
    Pickysaurus
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    I'm closing this thread now, but if you still want to discuss this update please head over to the Skyrim SE forums
  2. JimCambridge
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    Appears Steam are now forcing updates whether your set to Don't Update Till I launch or not, even if you launch from SKSE
    1. AugustaCalidia
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      Fortunately my game has not updated.  I continue to play the non-updated game with no problems.  My game is set for "Only update when I launch the game," and I launch through my mod manager using SKSE64.  I'm indeed puzzled why this works for me but not for others.  Is it because I launch from my mod manager?
    2. showler
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      No, it's because you followed the instructions correctly.
    3. JimCambridge
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      no instructions insist on launching through a mod manager, might try that, as mine is being updated whether I use only update when I launch and launch from SKSE
    4. showler
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      The only way that should happen is if you fail to start Steam before running the game through SKSE.
    5. JimCambridge
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      The only way that should happen is if you fail to start Steam before running the game through SKSE.


      ok, not my experience, but you know best it appears. Smiles
  3. jamesmartin356
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    aint this some bullshit, I rolled back my game last night set it to update only when launched and went offline to bring up the game with skse, got to play a few hours today, went to get back into the game and it wont launch because steam is demanding it be updated before I can play
    1. Lordjake
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      same im very pissed off about this and all my mods arent working too like what are they even thinking
    2. jamesmartin356
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      I had my game just like I want it, yeah I had some animation issues but I could play, this stupid "update" just makes my game useless. They say its not forced but thats a lie, I dont even use CC Content so why would I want to update anyway?
    3. JimCambridge
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      same here whether you have only update when I launch, and launch from SKSE. I have heard renaming your Skyrim folder might help. The downgrade patcher has been updated, need to look into this.
    4. jamesmartin356
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      I have it, fails part way through making the game unplayable if you already have mods installed, the games has to be factory stock or it just cant be rolled back
  4. respaldoshugo
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    If any of you couldn't stop the upgrade and want to restore Skyrim SE, here is the way I did it.
  5. arhaba
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    so... it is "the same thing" as SE but you have to pay up yet again to get it
    nexus will "not add a new category" because "it is the same thing" except all the mods running on SKSE will become outdated and require an update
    and from then on all the mods that worked fine on old SE will be incompatible with "new SE" and unless mod authors double the work they put in some users are getting locked out of using new versions of those mods

    and all of this for the sake of... some crappy kreation klub mods that are not only worse than the mods we already have but also cost money on top of that

    celebrate skyrim anniversary by handing beth your money yet again and be rewarded with mod incompatibilities! yey!

    this is disgusting and toxic. anyone who rewards this behaviour with cash is directly responsible for all the future abuse modders will receive from beth
    fixing their game wasnt enough. patching it wasnt enough. adding endless content wasnt enough.

    their greed.demands.fresh.sacrifice.
    (obedient little slaves paying three times for literally the same thing are also acceptable)
    1. showler
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      The Anniversary Edition is actually several different things that are only tangentially related happening across multiple platforms.  You clearly do not have an understanding of what is happening or why it is happening, but feel free to rant anyway.

      Just to give you something to think about, though: the issues we are going to have with SKSE mods have nothing to do with the CC content or the new edition of the game.
    2. arhaba
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      good little slave, justify buying the same game for the third time harder
      and remember, tod loves you....r money
    3. showler
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      Why the hell would I buy it for a third time?  I bought the original, was given SE for free just like everyone else and, if anything, in this case I would buy the extra content pack, not the entire game.

      Seriously, are you just stupid or too busy complaining to think for ten seconds?
    4. Leonardio24
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      Showler is a offended fanboy looking to argue with people who use common sense and think. He doesn't like free thinkers and people who look up the facts it has to be his own opinion.
    5. Idolmir
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      Showler is right, in that the compiler update is what is causing this, not AE.
      The compiler update is going to SSE, while AE is just a CC bundle.
    6. AGoodNation
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      Hot.
    7. davidx4
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      @ Idolmir It's the same thing though. AE is bringing the compiler update with it, so AE is indirectly causing this. It's part of the whole package.
    8. showler
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      Not really.  There are three things going on:

      A. An upgrade to the console versions to make new versions for the PS5 and Series X/S that will remove limitations placed on the PS4 and Xbone versions and make better use of the more powerful machines.

      B. An update to the compiler to provide proper compatibility with Gamepass and the consoles.

      C. A small free content package and a larger paid content package to celebrate the tenth anniversary of Skyrim's original release (and to add more content to the game to drive future sales on what is becoming an old game).

      A and B both needed to happen, but if they were not happening so close to the tenth anniversary then Bethesda would not have lumped them all together as the "Anniversary Edition" in order to generate more press.  That they are treated as a single event is nothing more than a promotional stunt.  Well, that and it probably saves them some money to only release a single update containing all three things rather than separate items.

      Blaming the CC compilation for the compiler change makes no sense because it would have happened anyway.  It just happened with Fallout 3 and there is no Anniversary Edition or Creation Club content for that game.  It makes no more sense than blaming the console update on the CC compilation.
    9. showler
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      Just as an addendum, it seems likely that Fallout 4 will also get a next-gen update for the consoles and a compiler update for Gamepass.  Without an anniversary to hang a promotional event onto, it will likely come in the form of a standard update.

      Hopefully, the contacts at Bethesda will give the Silverlock team and the Nexus staff a heads up in advance, but if you hear about an update for Series X/PS5, I'd back up my Fallout 4 install if I were you.
    10. ABuckarooBoyo
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      Ahh, you ignorant slaves. Finally taken notice, have you? Of the power of my beloved Oldrim. Well, I will not give him up.
      For it is all that I have.
    11. Baeroth
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      Oh poor insignificant Daedra, don't you realize the folly of your words?

      Talos is only taking care of his own and seeking new followers, but of course you'd seek to deny him that now won't you, Mephala.  If people start using their head, instead of listening to your lies and deceit, they'd notice this is not some mad, random favor from Sheogorath.  If they already follow Talos, why would they pay they're dues all over again.  It's not as though the Thalmor is forcing them to and threatening them with beheading if they don't. 
      All that has happened, for now,  is that the Thalmor are collecting the taxes now instead of the Yarl's and for that to happen, goods that you'd Want to purchase, has to be done through their market, so there's some disruption in the road network.
    12. deleted74127308
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      Based on my reading of the article we are all commenting on, it's misleading to say there's only a tangential relationship between AE (which is what I assume showler means by "the new edition") and SKSE being incompatible with the updated SE.
    13. showler
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      Why?  The compiler update would have happened with or without the CC content package.  It is needed for compatibility with Gamepass.
    14. Baeroth
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      @showler exactly.
    15. feakjvjIrwe
      feakjvjIrwe
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      LE players got SE for free, SE will become AE with update - (minus) cc contents. AE(with cc) will be separate buy for newer players who never owned skyrim. So what's the problem here? 
    16. Baeroth
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      Rhetorical and/or Loaded question?  I think you already know the answer to that one ;)
    17. RolfSteiner
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      FINE .. then they have to say it as its is ... then Beth and Co. should play with cards open ...

      LIKE this ----->  "Hey folks ... we want to suck up your money ... so ... there for we have to change (crush) the old compiler for a new and better one,
      for establishing gamepass(s#*!)! AND ... sry for the NEXUS comunity ... YOU are the next ... we suck away !!!"

      Finally ... they want to moneytize the MODDING community! ... Would be nice to overwatch ...
    18. showler
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      Except there is not a single thing in Bethesda's history that supports this conspiracy theory.  None of the dozen or so times that people have claimed  they were going to "kill free mods" has turned out to be anything of the sort.  It has all been complete and utter nonsense.
    19. Azhkael
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      agree what bethesda is doing here is abhorrent!!!
    20. Shadowreaper656
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      I do love how AE defenders main excuse for changing the compiler is "MUH GAMEPASS" when this entirely speculation and assuming its even true you wouldn't need to change the compiler to make it work but lets just ignore that 
    21. Idolmir
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      Well, its not like CC need a new compiler, so that or they are testing a new compiler for Starfiled.
    22. Baeroth
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      @Shadowreaper656

      Just offhand, may just consider that everyone ( as in Bethesda dev's ) is ten to one using the new compiler for newer projects by now and it only makes practical sense to recompile TES with it due to one, it being accessible as opposed to having to run a separate build machine just to build that one .exe, and two, there's reasons why compilers and library's get updated, both efficiency and stability wise as well as getting rid of any potential exploits in the code that could pose a security risk, in general.

      Not "defending", just offering a different point of view as there is very little reason for them to do things just to "screw with their end users".
    23. showler
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      They are using DLL workarounds for games from other developers.  They own Skyrim now, so they are doing it right.  Benefits for pretty much everyone and only a temporary problem for people using the unsupported game hack program.  Seems like a no-brainer to me.
    24. Leonardio24
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      Except the fact that this update will break your mod list and that is what this guy @Showler doesn't want to understand he just wants to be a fanatic and defend bethesda for pushing this cash grab update. Why is it a cash grab? because you don't Need to make the same game multiple times just to give a graphics update and you definitely did NOT need to make the game with the same game engine that is a broken mess. They Should have made a new engine and they Should have given this update for free Why? simple the game already came out on 2011 and companies Do NOT Have a right to sell you the same game for money. But the fanatics are going to say "yes they can" while the people who use their brain think about it, a company selling you the same game over and over again asking for money even though that product has already been bought back then these companies would not be able to do that but since people are becoming fanatics and apathetic they can get away with it. The fact that they did the same move again (SE) and people are literally defending them is disturbing.
    25. showler
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      The update is free.  The pack of extra content is not free.

      And it should not have any great impact on your mod list.  SKSE updates and mods that use SKSE script extensions begin working again.  Then you just need to wait for the DLL mods to update, which might take a bit of time, yes.

      That's why people have spent weeks telling everyone to back up their game.

      And this "buy the game again" stuff is just utter nonsense.  It's a bald-faced lie.  Nobody who owns the game has any incentive to buy it again.  They just buy the content pack if they want it.
    26. SynthetiXxX
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      Mad
    27. kansas72
      kansas72
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      If you dont want to use or upgrade the game, then don't.  They are not forcing you to buy or update to this new version.  I blocked the update like others probably did, and will wait until they fix the main plugins, at least the ones I use.  Until then, I will ignore the update and continue to use what I have.  I guess they should/could have made it a separate install.  Like have the choice of Skyrim, Skyrim Special Edition and then Skyrim Special Anniversary Edition, but they chose not too.  That would be my only complaint at this time.
    28. Tazz021
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      They  are trying to destroy a huge modding community. You are totally right. They are trying to destroy the one thing that kept this game alive for so many years. Their greed has no boundaries.
    29. Citadel535
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      In response to post #101248868. #101249853, #101250963, #101256043, #101257173, #101258673, #101260653, #101263643, #101264063, #101265803, #101269383, #101274828, #101303383, #101305218, #101315518, #101344763, #101351183, #101443473, #101445328, #101448058, #101566738, #101572218, #101579548, #101583148, #101585993, #101586963, #101589043, #101589758, #101591308, #101592623 are all replies on the same post.


      Spoiler:  
      Show

      arhaba wrote: so... it is "the same thing" as SE but you have to pay up yet again to get it
      nexus will "not add a new category" because "it is the same thing" except all the mods running on SKSE will become outdated and require an update
      and from then on all the mods that worked fine on old SE will be incompatible with "new SE" and unless mod authors double the work they put in some users are getting locked out of using new versions of those mods

      and all of this for the sake of... some crappy kreation klub mods that are not only worse than the mods we already have but also cost money on top of that

      celebrate skyrim anniversary by handing beth your money yet again and be rewarded with mod incompatibilities! yey!

      this is disgusting and toxic. anyone who rewards this behaviour with cash is directly responsible for all the future abuse modders will receive from beth
      fixing their game wasnt enough. patching it wasnt enough. adding endless content wasnt enough.

      their greed.demands.fresh.sacrifice.
      (obedient little slaves paying three times for literally the same thing are also acceptable)

      showler wrote: The Anniversary Edition is actually several different things that are only tangentially related happening across multiple platforms.  You clearly do not have an understanding of what is happening or why it is happening, but feel free to rant anyway.

      Just to give you something to think about, though: the issues we are going to have with SKSE mods have nothing to do with the CC content or the new edition of the game.

      arhaba wrote: good little slave, justify buying the same game for the third time harder
      and remember, tod loves you....r money

      showler wrote: Why the hell would I buy it for a third time?  I bought the original, was given SE for free just like everyone else and, if anything, in this case I would buy the extra content pack, not the entire game.

      Seriously, are you just stupid or too busy complaining to think for ten seconds?

      Leonardio24 wrote: Showler is a offended fanboy looking to argue with people who use common sense and think. He doesn't like free thinkers and people who look up the facts it has to be his own opinion.

      Idolmir wrote: Showler is right, in that the compiler update is what is causing this, not AE.
      The compiler update is going to SSE, while AE is just a CC bundle.

      AGoodNation wrote: Hot.

      davidx4 wrote: @ Idolmir It's the same thing though. AE is bringing the compiler update with it, so AE is indirectly causing this. It's part of the whole package.

      showler wrote: Not really.  There are three things going on:

      A. An upgrade to the console versions to make new versions for the PS5 and Series X/S that will remove limitations placed on the PS4 and Xbone versions and make better use of the more powerful machines.

      B. An update to the compiler to provide proper compatibility with Gamepass and the consoles.

      C. A small free content package and a larger paid content package to celebrate the tenth anniversary of Skyrim's original release (and to add more content to the game to drive future sales on what is becoming an old game).

      A and B both needed to happen, but if they were not happening so close to the tenth anniversary then Bethesda would not have lumped them all together as the "Anniversary Edition" in order to generate more press.  That they are treated as a single event is nothing more than a promotional stunt.  Well, that and it probably saves them some money to only release a single update containing all three things rather than separate items.

      Blaming the CC compilation for the compiler change makes no sense because it would have happened anyway.  It just happened with Fallout 3 and there is no Anniversary Edition or Creation Club content for that game.  It makes no more sense than blaming the console update on the CC compilation.

      showler wrote: Just as an addendum, it seems likely that Fallout 4 will also get a next-gen update for the consoles and a compiler update for Gamepass.  Without an anniversary to hang a promotional event onto, it will likely come in the form of a standard update.

      Hopefully, the contacts at Bethesda will give the Silverlock team and the Nexus staff a heads up in advance, but if you hear about an update for Series X/PS5, I'd back up my Fallout 4 install if I were you.

      ABuckarooBoyo wrote: Ahh, you ignorant slaves. Finally taken notice, have you? Of the power of my beloved Oldrim. Well, I will not give him up.
      For it is all that I have.

      Baeroth wrote: Oh poor insignificant Daedra, don't you realize the folly of your words?

      Talos is only taking care of his own and seeking new followers, but of course you'd seek to deny him that now won't you, Mephala.  If people start using their head, instead of listening to your lies and deceit, they'd notice this is not some mad, random favor from Sheogorath.  If they already follow Talos, why would they pay they're dues all over again.  It's not as though the Thalmor is forcing them to and threatening them with beheading if they don't. 
      All that has happened, for now,  is that the Thalmor are collecting the taxes now instead of the Yarl's and for that to happen, goods that you'd Want to purchase, has to be done through their market, so there's some disruption in the road network.

      vindaloonatic45 wrote: Based on my reading of the article we are all commenting on, it's misleading to say there's only a tangential relationship between AE (which is what I assume showler means by "the new edition") and SKSE being incompatible with the updated SE.

      showler wrote: Why?  The compiler update would have happened with or without the CC content package.  It is needed for compatibility with Gamepass.

      Baeroth wrote: @showler exactly.

      feakjvjIrwe wrote: LE players got SE for free, SE will become AE with update - (minus) cc contents. AE(with cc) will be separate buy for newer players who never owned skyrim. So what's the problem here? 

      Baeroth wrote: Rhetorical and/or Loaded question?  I think you already know the answer to that one :wink:

      RolfSteiner wrote: FINE .. then they have to say it as its is ... then Beth and Co. should play with cards open ...

      LIKE this ----->  "Hey folks ... we want to suck up your money ... so ... there for we have to change (crush) the old compiler for a new and better one,
      for establishing gamepass(s***)! AND ... sry for the NEXUS comunity ... YOU are the next ... we suck away !!!"

      Finally ... they want to moneytize the MODDING community! ... Would be nice to overwatch ...

      showler wrote: Except there is not a single thing in Bethesda's history that supports this conspiracy theory.  None of the dozen or so times that people have claimed  they were going to "kill free mods" has turned out to be anything of the sort.  It has all been complete and utter nonsense.

      Azhkael wrote: agree what bethesda is doing here is abhorrent!!!

      Shadowreaper656 wrote: I do love how AE defenders main excuse for changing the compiler is "MUH GAMEPASS" when this entirely speculation and assuming its even true you wouldn't need to change the compiler to make it work but lets just ignore that 

      Idolmir wrote: Well, its not like CC need a new compiler, so that or they are testing a new compiler for Starfiled.

      Baeroth wrote: @Shadowreaper656

      Just offhand, may just consider that everyone ( as in Bethesda dev's ) is ten to one using the new compiler for newer projects by now and it only makes practical sense to recompile TES with it due to one, it being accessible as opposed to having to run a separate build machine just to build that one .exe, and two, there's reasons why compilers and library's get updated, both efficiency and stability wise as well as getting rid of any potential exploits in the code that could pose a security risk, in general.

      Not "defending", just offering a different point of view as there is very little reason for them to do things just to "screw with their end users".

      showler wrote: They are using DLL workarounds for games from other developers.  They own Skyrim now, so they are doing it right.  Benefits for pretty much everyone and only a temporary problem for people using the unsupported game hack program.  Seems like a no-brainer to me.

      Leonardio24 wrote: Except the fact that this update will break your mod list and that is what this guy @Showler doesn't want to understand he just wants to be a fanatic and defend bethesda for pushing this cash grab update. Why is it a cash grab? because you don't Need to make the same game multiple times just to give a graphics update and you definitely did NOT need to make the game with the same game engine that is a broken mess. They Should have made a new engine and they Should have given this update for free Why? simple the game already came out on 2011 and companies Do NOT Have a right to sell you the same game for money. But the fanatics are going to say "yes they can" while the people who use their brain think about it, a company selling you the same game over and over again asking for money even though that product has already been bought back then these companies would not be able to do that but since people are becoming fanatics and apathetic they can get away with it. The fact that they did the same move again (SE) and people are literally defending them is disturbing.

      showler wrote: The update is free.  The pack of extra content is not free.

      And it should not have any great impact on your mod list.  SKSE updates and mods that use SKSE script extensions begin working again.  Then you just need to wait for the DLL mods to update, which might take a bit of time, yes.

      That's why people have spent weeks telling everyone to back up their game.

      And this "buy the game again" stuff is just utter nonsense.  It's a bald-faced lie.  Nobody who owns the game has any incentive to buy it again.  They just buy the content pack if they want it.

      SynthetiXxX wrote: Mad

      kansas72 wrote: If you dont want to use or upgrade the game, then don't.  They are not forcing you to buy or update to this new version.  I blocked the update like others probably did, and will wait until they fix the main plugins, at least the ones I use.  Until then, I will ignore the update and continue to use what I have.  I guess they should/could have made it a separate install.  Like have the choice of Skyrim, Skyrim Special Edition and then Skyrim Special Anniversary Edition, but they chose not too.  That would be my only complaint at this time.

      Citadel535 wrote:
      good little slave, justify buying the same game for the third time harder
      and remember, tod loves you....r money

      Lol get out of here with your derogatory comments. The same can be said about any entertainment purchase, it's not needed you buy it if you want for enjoyment, no one is forcing you to buy it. It's $20 for people with the game already (which is more cost effective than those who bought the CC stuff before this) which is around 4-5 iced coffees that you can play for years... Get over your drama.

      Tazz021 wrote: They  are trying to destroy a huge modding community. You are totally right. They are trying to destroy the one thing that kept this game alive for so many years. Their greed has no boundaries.


      Arhaba don't insult the player base. If you don't like paying for it then don't pay for it. Please stop reporting people that disagree with your opinion.
    30. Leonardio24
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      Well i was wrong about buying the game again you don't have to.
    31. mdk5150
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      I got LE for $20, received SE for free because I owned LE, and now I'm getting a free partial update to AE with the option to get the full version for $20.  That's a grand total of $40 for a AAA game that's received consistent updates for nearly a decade.  Even if I'd paid full price for LE, it still weighs in far, far below the price tag for the "full game" on a low-effort yearly reskin like CoD or Madden.  $20 twice a decade!  Help!  I'm being oppressed!  I'm being oppressed!

      You clearly do not have an understanding of what is happening or why it is happening, but feel free to rant anyway.

      </thread>
    32. Brad2
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      Your memory is pretty bad then because it was only a few years ago when skyrim mods were briefly behind a paywall until decent people (not you) complained about it and the decision was reversed.
    33. Jstat02
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      Considering Todd has even said that he likes and appreciates the community made content (outside of creationclub) would stamp out any concerns about Bethesda "killing mods." Frankly, both viewpoints on AE are correct. It is understandable that some would not care to front another 20$ to Bethesda; however, on the other side of this coin stands those who appreciate what Bethesda has done for the world of gaming by releasing easily the best games ever made. These are the people who AE was essentially made for. There truly is not a right or wrong choice in this matter. While Bethesda has had a notorious past of rereleasing the game several times, this should not effect your judgement on the topic of AE upgrade. For those who are willing to give Bethesda 20$ they are significantly saving money than buying all current CC content individually. Bethesda knows the cc content was a touch expensive, which is why they are giving this opportunity to their fanbase. Who, while polarized, are still loyal to a fault. All this being said, I am unashamedly a slave to Bethesda, as i have purchased each release of Skyrim since the game came out. feel free to crucify me to Talos, but remember at the end of the day, we all are passionate about this because we all love the game.
    34. showler
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      @Brad2  A blatant lie.  Mods were never behind a paywall.  They were experimenting with the idea of allowing mod authors to release mods that had to be purchased, but it never got beyond twenty mods and only lasted three days.  Mods on the Nexus and all the other free mods on Steam were never affected in any way.
    35. RocketScientistNo1
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      @showler
      Wrong, not like everyone else. People who didn't bought the DLCs for Classic Skyrim, had to pay for Skyrim SE.
    36. lefttounge
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      @showler

      lmfao af! Get the hell outta here!
      That's why I never updated past LE, no headache needed ever from SE or AE.
      You keep buying their broken games, and you're gunna wind up with broken game issues.
    37. JimCambridge
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      can a moderator not close this,, hard to see recent comments as this jumps to the top every comment..
    38. EF3
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      If you don't like AE, just don't get it and downgrade your version. It's only $20 anyway. 
    39. SloughingNoob
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      CC has everything to do with the "updates over the years"
      The only updates have been to add access to paid mods which in turn constantly invalidate the game.
      There have no bug fixes outside of a few that CC its self caused.

      So no they haven't continually supported the game WE have.
      And now their throwing us the bird yet again.

      Fact of the matter is that the modding community is what has kept this game relevant.
    40. Psyko007
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      Haha, there was a plus side to this whole fiasco. I gained about 500 gigs of hard drive space after deleting my game all my Skyrim mods, custom meshes and textures. I'm swimming in free drive space. :) It's gonna give me a year or so to contemplate jumplng into Starfield or not. It "was" a good run and allot of fun but Skyrim is over for me now. Thanks to all the modders over the years, and Nexus, I'll still be on Nexus as there are other game authors writing Next gen games that deserve more of my time and "MONEY". God luck all :) (rant over)
       
    41. ScortchDearth
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      > some crappy kreation klub mods that are not only worse than the mods we already have but also cost money on top of that

      Yea, but who could resist FISHING for chrissakes?!?!
    42. ScortchDearth
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      Doesn't make sense, though. To wreck the modding community so they could sell a new game instead of modders making the old game new, would require Bugthesda to HAVE a new game to sell. And wrecking Skyrim single player will not get players to buy Elder Scrolls Online, it is a completely different genre.
      The next Elder Scrolls game is still over 5 years away.
    43. bigd4450
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      It does when you have a new game coming out. When Fallout 76 fell on it's face the gaming community had a place to fall back on. When Cyberpunk 2077 turned out to be horrible, gamers had a place to return to. With Star Boarder or Space World or whatever Beth's newest game is called coming out they needed to destroy the safe house that is Skyrim so that gamers don't have a place to return to when their new game turn out to be a flop. Just a few days ago 18,000 people were playing Skyrim as per Steam. Microsoft paid how many Billions for Bethesda? New games coming out, Skyrim needed to go.

      Just my latest conspiracy theory, make of it what you will.
    44. AugustaCalidia
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      According to SteamCharts, the 30-day average for Skyrim SE players is 23,770.2 and the 30-day percentage gain in players is +34.92% (https://steamcharts.com/search/?q=Skyrim).  According to SteamDB - Steam Charts, the player 24 hour peak for this day is 36,158.  That number compares favorably to the all-time peak of 69,906 for Skyrim SE, especially when you consider how long Skyrim SE has been around.  (See https://steamdb.info/graph/ and use the search box.)  It would be interesting to see what the Game Pass numbers are.

      Anyway, these numbers do not appear to support the theory that Bethesda intends "to destroy the safe house that is Skyrim."
    45. showler
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      The single stupidest thing about these conspiracy theories is that if Bethesda wanted to put an end to the script extenders they could release an update with any sort of DRM on the exe and the Silver lock team would be unable to update the script extender.  Instead, people claim that Bethesda's grand evil plan is to make things mildly inconvenient.
    46. JimCambridge
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      Great lively interesting conversation. Thank goodness for the Nexus Downgrade patcher, works a treat for me, But see Reddit posts from the modding community. Skyrim AE version speeded up the Scripting and loading screens, something modders have been pleading for for years, they are over the moon, Bethesda did more technical stuff than just CC content. At least we don't have to do the massive conversions that we had when Classic was updated to SE. We have to live with this.

      Edit:  Regarding the subject title about money, if we allow upgrade we get some free CC content included. Its up to us whether we buy the DLC for AE. I have never known a DLC that doesn't cost money,  The AE upgrade is free, so why the money issue..
  6. ScortchDearth
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    Game updated & then wouldn't run from the SKSE launcher, but will still launch from the normal SkyrimSE launcher. Most of the mods I have loaded still seem to be working, anyway, except for SkyUI, of course, but it still partially works.  My biggest beef is having to go to the SKSE site every time I want to play, to see if an update has been made. And also, will the SkyrimAE script extender work for SkyrimSE, or will it screw up my game even more?
    Love you modders, you breathe new life into the game and allow us all to customize it for our own tastes, to a great degree. Some of you should be working for Bethesda.
  7. music3
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    We just got another update on 21.11.21 - patch 1.6.323. It used to be ok before that regardless the update of 11.11.21. But since 21.11 my game crushes when try to load any modded saves... Do you have any such problems or do you hear anyone working on SKSE against the problem of this most recent patch?
    1. SpyroShock
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      My game is crashing whenever I load saves from outdoors and I can't think of anything else that's causing this except the fact that it coincidentally started happening after Bethesda put out another stupid update.
  8. havbuu
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    Let's play Le Versions together, the best version?i think.
    1. Zanderat
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      Hasn't been for a while. 
    2. showler
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      I've never played it in French so I have no idea what Le Version is like.
    3. Ruedy2000
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      Better not! Today i asked my self why i'm not playing LE anymore. Then the loading screen with the bow came up and i remembered the ugly edge flickering. Second LEs engine isn't on par with the Engine of SE. SE does more FPS on the same hardware than LE. Did much testing after SE came out. After moving to SE i instandly raised the resultion and had the same low FPS as ever SE Engine can even handle a resolution of 7680x4320 wtihout problems, but than i got UP to 7FPS
    4. SloughingNoob
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      The only noticable difference between LE & SE for me is the ugly grey filter they put over the screen for SE.
      LE runs smoother and has far better color depth. Higher fps and I don't have to constantly jump thru hoops just to keep the damned thing running.
      SE & AE are absolutely cursed.
  9. SloughingNoob
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    [deleted]
  10. jamesmartin356
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    ok stupid question, is there a way to play SE away from steam? I mean fck I dont need these stupid forced updates