This mod switches the turn based taxing, adventure spawn and ingredients spawn to day based.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
assembly-csharp.dll is property of Obsidian Entertainment. Obsidian allows modding. But any changes done, don't change the fact it is still their file.
You are free to modify my work on it. Changes have been provided on my github page.
File credits
The code of this assembly-csharp.dll is property of Obsidian Entertainment
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What does it do? - This mod switches the turn based taxing, adventure spawn and ingredients spawn to day based. - I kept "visitor killed" events turn based for logical reason. - Anything else (Attacks, Visitors) have been day based from the start.
Taxing is now every 5 days and ingredients spawn every 24 hour. Adventures spawn roughly every 8 to 16 days. Determination of Adventure type is set about 10 days before adventure spawns.
Due to a bug in the vanilla adventure engagement system, which would cancel a new adventure with the same turns as the current turns of an already existing one. Now all adventures take ONE turn to complete, despite of negative numbers shown in the description. (negative numbers where unavoidable for the fix)