1) Download Unity Asset Bundle Extractor 2) Open C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\spiritshift_whatever 3) Click Info. Sort by Size. Find and Select Monobehavior ( Size 548 ). Click Export Dump. 4) Open your newly exported file with any text program. Look for Float DurationOverride = 15.000000. That's 15 seconds. Change it to any number, like 9999.000000 and save the file. 5) Go back to Unity Asset Bundle Extractor (it should still be open). Click Import Dump. Select the file you just saved in Step 4. 6) X back to the main Unity Asset Bundle Extractor screen. Click File > Save. Save this over your spiritshift_whatever file.
*Disclaimer: Make sure to backup your spiritshift_whatever file before saving over it.
Note: Incendax is referring to the ORIGINAL spiritshift files, DO NOT install the mod first. I do highly recommend the most recent iemod though as it will allow you keep the spiritshift going outside of combat.
At step 4 I couldn't find Float Duratijavascript-event-stripped. I found something called duration override with float 15 but that doesn't seems to be it. Any tips?
Since Obsidian is planning to update the game to 2.0 version soon, and they probably will have to hotfix that patch as well - I'm hanging out updates until that time. I'm really annoyed by the way patching system works atm, we have to remake our mods from scratch every single time, even when they release a small hotfixes. Its annoying to hex edit every single file over and over again. I hoped they will fulfil their promises that we get some real modding tools soon - well we got screwed [for now].
To all the people worried i will abandon my mods - i wont. I still update my KOTOR 1 and 2 mod pack compilation, as well as i make fixes, corrections and test it every single time. It's the same with those mods - PoE mods will live forever =)
Yeah and I doubt he will update it, considering that as far as I know there is still no real modding tools. So unless that happens I doubt an update will come, for this mod and many others.
I don't know why, but I keep checking this page every week or two. I just can't bring myself to play the game until I can play my tank-caster druid how I want...
Wow its been a while. Nice to see so many people liked this little old mod of mine. And since the game finally stopped hot-fixing and small patching for a while maybe i finally get over the frustration it gives to rework everything from scratch every freaking update, no matter how small it was =.=, and finally redoo this mod the way i always wanted it to be, meaning separate files for the unlimited shift time plus some overall druid overhaul divided into many separate tweaks and changes.
P.S. Kudos to all the people that remake/redoo this mod, i admire your patience to rework it after every update ^^
Unfortunately shapeshifting shows like, bright pink pixels for shapeshift animation, then pink silhouette of shapeshift form, as in no textures or anything on it. Doesn't seem to break game itself though
for those who want this mod but cannot wait for the author, here's a quick fix: follow this tutorial: https://forums.obsidian.net/topic/86034-tutorial-making-potions-usable-outside-of-combat/ when searching for the value you want to change look for the monobehaviour with its size around 550 bytes. There you'll find the values you need to change (can change if it's combat only and the cooldown). Here we will try to change the duration of this ability. Look for "float durationoverride" its value should be 15.000000. Use the hex editor and look for 00 00 70 41 (since this value is around the bottom mark the boxes "direction up" and "scope from end" ) This is the value you want to change (i changed it to 00 3c 1c 46 so i now have a spirtshift lasting 9999 seconds). Et voila! You are all set Note that you can also fiddle with other values and see what you get Good luck have fun y'all
Hi folks, its been a while. But from my end - nothing changed at all - as i said, when devs will stop patching this game like crazy i will update my mods to their final release. Its so freaking frustrating to remake them from scratch with every patch, even the smallest hotfix they put out messes everything.
When they patch out the game and expansion to some reasonable and stable versions I will get back here and give you a new release of my creations. So stay put [and no - I said it before, I never abandon my s#*!, but sometimes, like in this case, work in progress needs to be frozen for some time]
144 comments
2) Open C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\spiritshift_whatever
3) Click Info. Sort by Size. Find and Select Monobehavior ( Size 548 ). Click Export Dump.
4) Open your newly exported file with any text program. Look for Float DurationOverride = 15.000000. That's 15 seconds. Change it to any number, like 9999.000000 and save the file.
5) Go back to Unity Asset Bundle Extractor (it should still be open). Click Import Dump. Select the file you just saved in Step 4.
6) X back to the main Unity Asset Bundle Extractor screen. Click File > Save. Save this over your spiritshift_whatever file.
*Disclaimer: Make sure to backup your spiritshift_whatever file before saving over it.
thank you soooooooo much!
Any tips?
Since Obsidian is planning to update the game to 2.0 version soon, and they probably will have to hotfix that patch as well - I'm hanging out updates until that time.
I'm really annoyed by the way patching system works atm, we have to remake our mods from scratch every single time, even when they release a small hotfixes. Its annoying to hex edit every single file over and over again.
I hoped they will fulfil their promises that we get some real modding tools soon - well we got screwed [for now].
To all the people worried i will abandon my mods - i wont.
I still update my KOTOR 1 and 2 mod pack compilation, as well as i make fixes, corrections and test it every single time. It's the same with those mods - PoE mods will live forever =)
It's time for that update
Nice to see so many people liked this little old mod of mine. And since the game finally stopped hot-fixing and small patching for a while maybe i finally get over the frustration it gives to rework everything from scratch every freaking update, no matter how small it was =.=, and finally redoo this mod the way i always wanted it to be, meaning separate files for the unlimited shift time plus some overall druid overhaul divided into many separate tweaks and changes.
P.S.
Kudos to all the people that remake/redoo this mod, i admire your patience to rework it after every update ^^
Version now is 37.0.1318. I think it is the final version. Could You please upgrade your mod?
Thank you in advance
Please check it out! http://www.nexusmods.com/pillarsofeternity/mods/138/? True Druid
Currently it's JUST for Hiravias.
http://www.nexusmods.com/pillarsofeternity/mods/137/?
follow this tutorial: https://forums.obsidian.net/topic/86034-tutorial-making-potions-usable-outside-of-combat/
when searching for the value you want to change look for the monobehaviour with its size around 550 bytes. There you'll find the values you need to change (can change if it's combat only and the cooldown).
Here we will try to change the duration of this ability. Look for "float durationoverride" its value should be 15.000000.
Use the hex editor and look for 00 00 70 41 (since this value is around the bottom mark the boxes "direction up" and "scope from end" )
This is the value you want to change (i changed it to 00 3c 1c 46 so i now have a spirtshift lasting 9999 seconds).
Et voila! You are all set
Note that you can also fiddle with other values and see what you get
Good luck have fun y'all
Currently it's JUST for Hiravias.
http://www.nexusmods.com/pillarsofeternity/mods/137/?
But from my end - nothing changed at all - as i said, when devs will stop patching this game like crazy i will update my mods to their final release. Its so freaking frustrating to remake them from scratch with every patch, even the smallest hotfix they put out messes everything.
When they patch out the game and expansion to some reasonable and stable versions I will get back here and give you a new release of my creations. So stay put [and no - I said it before, I never abandon my s#*!, but sometimes, like in this case, work in progress needs to be frozen for some time]
update to current version plz..