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Changelogs
Version 2.4
Added 1 new spell: "Corrosion"
Rimefire Ray: now has more consistent description
Version 2.3
Winter's Grasp: now properly applies Paralyzis for specified duration
Version 2.2
Rimefire Ray: now properly receive increased penetration from "Secrets of Rime" and "Scion of Flame" abilities
Rimefire Ray: now properly receive increased penetration from Fury subclass
Winter's Grasp: now properly receive increased penetration from "Secrets of Rime" ability
Winter's Grasp: now properly receive increased penetration from Fury subclass
Lightning Rod: now properly receive increased penetration from "Heart of the Storm" ability
Lightning Rod: now properly receive increased penetration from Fury subclass
Version 2.1
Added 1 new spell: "Sky Boulder"
Version 2.0
Added 2 new spells: "Fox's Quickness" and "Winter's Grasp"
Predator's Focus: changed VFX on ability hit the targets
Predator's Focus: added VFX on effect removal
Lightning Rod: base damage - 9-13 -> 11-15
A Long Summer: added VFX on ability hit the targets
Some other minor tweaks and fixes
Version 1.2
Now compatible with Deadfire 5.0
Lightning Rod: base damage - 13-18 -> 9-13
Lightning Rod: base duration - 12 s. -> 15 s.
Lightning Rod: now damage is doubled in turn-based mode
Version 1.1
Updated progression tree for 4.0
Version 1.0
Initial release
Description This mod adds nine new spells for a druid
List of spells
1. Fox's Quickness (Level 1) Gives the druid fox's quickness, allowing him to avoid next hostile hit. Note1: works only against hostile hits; doesn't save druid from friendly fire. Note2: protects from damage, attribute afflictions, injuries and interrupts. Note3: works well with Predator's Focus.
2. Rimefire Ray (Level 2) Creates a stream of magical rime flame between the caster and the target, inflicting continual Freeze and Burn damage to the target and anyone caught in the ray.
3. Winter's Grasp (Level 3) Contains the target in a winter's grasp, dealing cold damage and paralyzing it. Targets paralyzed by this ability take more damage. Note: damage bonus against paralyzed target is 20%.
4. Predator's Focus (Level 4) Temporary grants predator's instincts to allies in the area greatly increasing their action speed until receiving hit. Note: does not stack with other active effects that increase Action Speed. Only highest value will take into account.
5. Lightning Rod (Level 5) Turn the target into a lightning rod to make it be periodically striken by lightning. Note1: base duration is 15 sec. and it can be increased with Intelligence and other buffs. Note2: damage is doubled in turn-based mode.
6. A Long Summer (Level 6) Warm the allies in the area with a light of summer sun increasing duration of beneficial and reducing duration of hostile effects on them.
7. Sky Boulder (Level 7) Summons flaming boulder from the sky, dealing Burn and Crush damage to targets and knocking them Prone.
8. Staff of Elemental Infusion (Level 8) Conjure a powerful magical quarterstaff imbued with nature's forces. While this weapon equipped druid's attacks deal additional Burn, Freeze, Shock and Corrode damage and druid's Fire, Frost, Water, Electric, Decay and Acid abilities have increased Accuracy and Power. Note1: additional elemental damage affects druid's weapon attacks, spells and abilities. Note2: Tekehu does not recieve benefit from the FIRE lash because of his WATERshaping nature.
9. Corrosion (Level 9) Releases corrosive acid in the area in front of druid. Targets hit by ability take Corrode Damage and penalty to Armor Rating.
Language
English, Русский
To install Place druid_spells folder to the {POE2 Folder}\PillarsOfEternityII_Data\override
To uninstall Remove druid_spells folder from the {POE2 Folder}\PillarsOfEternityII_Data\override