About this mod
A monk is now a BAMF with 17 new active abilities and 7 new passives, including an omnislash and an ability to turn into a huge astral projection.
- Permissions and credits
The punch attack skills count as new "monk combo" attacks keywords to allow for new effects. As always, I tried to add the most I could to the way the abilities warp and expand the style of play for the class, without removing the core ideas. Here I experimented a lot with sacrificing movement/time/attacking for bonuses, bonuses based on tranquility, pacifism including reflecting attacks, silencing attacks, and then....I just had to throw omnislash in there even though there's already Whispers in the Wind.
1 - Equanimity - Passive - -20% Hostile effect durations, -10% Beneficial effect durations
1 - Accumulate - spend a turn, +10% stacking dmg bonus for 60s, at -2 accuracy to avoid exploitation.
2 - Amkala - 1.33x damage received, 100% of damage received is healed over 20s
2 - Aiki - Reflect all attacks for 1 second
2 - Taijitu - Deal damage based on wounds, clear all wounds (reduces by 20).
2 - Expanse - passive - Max wounds 10-->20, and wounds are generated by receiving 20 damage. (This adds an extra wound banner, that's normal)
3 - Stillness - passive - +1 all defenses per sec until next attack or movement, max 25 stacks
4 - Serenity - Passive - While not under duration-based harmful effects, +10% miss to hit, 10% incoming hits to miss
4 - Summit's Palm - Primary melee attack vs reflex, shaken 8s on hit, 7m push, 3s after the attack your next monk attack will repeat after 4s
4 - Ansara - Primary melee attack with 75% as 1/3 burn, 1/3 shock, 1/3 freeze.
4 - Yuan-qi - Primary attack adds 10% of damage to increased Deflection for 20s, stacking with any other deflection
5 - khanti - vow - +5% attack speed per 3 seconds until you move
5 - Ahimsa - vow - +8% damage per 3 seconds for 20s until you launch a new attack
5 - Tranquility - Passive - While not under duration-based harmful effects, +10% negate all attacks
5 - Shi Tai - passive - 2 sec after a hit by a spell or ability, -2s duration on all effects (only applies again if the 2sec is over)
6 - Eversion - Channel yourself, counterattack with ranged bouncing raw damage
6 - Alethic - passive - Attacks vs fortitude also target Reflex if lower
6 - Spear-hand Punch - You jab the target, interrupting their spell cast and preventing further spell casting.
- disable spell casting 15s
- extend resolve and might afflictions on foes 8s
- during might inspirations vs stunned foes: Disorient 12s
- during dexterity inspirations: +20% added shock damage vs resolve afflicted foes for the attack and the next 8s
7 - Humble - Melee strike removes all foe's inspirations, makes them immune to inspirations for 20s.
- if no wounds, hits to crits +25% with monk attack abilities for 8s unless you are crit
- +15% Damage for 8s unless you are crit
7 - Go No Sen - modal - Pre-emptively counter-attack at the cost of 3 wounds
8 - Ingression - Channel yourself, while channeling you reflect all hits back
8 - Death and Rebirth - Rapid damage of amounts up to your maximum health (shock/corrode vs. Fortitude), revive to full HP with all injuries, afflictions, and duration effects removed
9 - Transcendance - Become an unatargetable astral projection that permanently reduces opponenents' defenses when touched by your slow, non-damaging attack
9 - Omnislash - +900% attack speed for 6 seconds, untargetable, randomly attack an opponent every 2 seconds
This mod is dedicated to this song:
Strauss - Alpine Symphony (climax)
Mod Requirements
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This mod requires the Monk Augmented mod for a couple abilities to work, and the Keywords Everywhere mod for Spear-hand Punch's "vs. stunned" to work. This mod requires the expansions.
Mod Conflicts
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This mod uses the append method for abilities, meaning it should be fully compatible with all other mods.
Installation
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Drop it into your override file to install.
Version
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1.05
Removed the combo effect, to only have the keyword, so the Monk Augmented mod determines if combo attacks instantly recover
Accumulate recovery 3s-->0s
Accumulate accuracy duration fixed from 60s-->30s
Omnislash wound cost 5-->10
Eversion wound cost 3-->5
Ahimsa no longer cancels from non-hostile attacks
Summit's Palm echo only happens after weapon hit/graze, 3s-->2s settle period
Summit's Palm effect graphics only happen on hit
Italicized the note text at the bottom of abilities that was previously in brackets
1.04
Accumulate - changed StackingRuleOverride to Always, duration to 30s
Kala removed:
/1 - Kala - By attuning to the echo effects of time, the monk converts most of his damage into an amplified 12 second slashing damage effect.
Expanse - doubled wound threshold from 10-->20
Serenity - removed requirement of not having beneficial duration-based effects
Ansara - full attack --> primary attack, removed 10 point damage shield for 8s, changed from dmg proc to dmg mult DynamicValue mechanic, monk combo attack
Yuanqi - 2 wounds --> 1 Mortification, ability --> weapon attack ability based on ansara, one hit, no heal, always stacks, max 20 stacks, monk combo attack
Ahimsa - +5% damage per 3s for 15s --> +8% damage per 3s for 9s, max 10 stacks, fixed automatic description, max 20 triggers
Khanti - max stacks 10, max 20 triggers
Tranquility - removed requirement of not having beneficial duration-based effects, removed accuracy bonus
Ingression - gave a disappearing -100 armor to try to lure enemy AI
Death and Rebirth - Slash/Burn, Penetration 7 --> Corrode/Shock, Penetration 15, 1000 raw damage to smite you
Fixed Monk Attack Combo keyword having an extra description line
Ingression changed to 5 wounds
1.03
Added Keywords for:
Jump - Omnislash
1.01
Changed the visual effect for Accumulate
Kala damage initial damage reduction 75%-->66%
Aiki wound cost 1-->2
Amkala damage received multiple 2x-->1.5x, heal time 100s-->50s
Humble prevents inspirations 30s-->20s