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Coup-Garou

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CoupGarou

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About this mod

Adds abilities and items unique to ciphers. Abilities include an invisibility spell and a teleport. Items include "Reaping Knives" weapons, a wand, and a trinket.
(01/08/21) New pet and keyword.

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Changelogs
May have done this to cosplay as Psylocke in POE...


Items

  • Added "Reaping Knives" weapons that have the psychic knife effect turn on during combat only. Permanent was possible, but I found it annoying as they still appear on your hands when sheathed.  Each knife has a set weapon slot, that way the effect plays on the correct hand. You can wield them together or individually .

  • The wand is invisible and is just a medium for a fun projectile. It uses the cipher spell casting animation with Concelhaut's Draining Missiles' projectile. It also applies a random Tier 1 Mind Affliction on critical hits.

  • The trinket increases the Power Level of all Cipher abilities by 3 as well as increasing all defenses against others' Cipher abilities.

  • The pet has the same model as Nebula. The player effect increases damage against spirits while the party effect increases all defenses against attacks with the Mind Keyword. (01/08/2021)
 
  • Weapons have a mod titled "Innate Weapon" that essentially nullifies Weapon Change Recovery. The mod has been there since the beginning, but it wasn't properly labeled so it would show "missing string. (08/05/2022)


Abilities

  • The Teleport is a Power Level 2 Ability. It applies the Tier 2 Intellect Inspiration in addition to the teleport. Pictured above.

  • Lastly, the invisibility spell is a Power Level 3 Ability. Not super complicated, I just wanted to make it look like a cloaking device.

  • The invisibility spell now has an upgrade. It's Power Level 6 and affects all allies near the caster. (01/11/2021)



Notes

  • The items have been added to The Dark Cupboard's inventory. Two Caveats: 1) They will likely not show up if you have already been there and 2) While it shouldn't conflict with other mods that use that merchant, I haven't tested it with *every* mod. If either is a problem, you can remove the merchant file and find each item's DebugName in there respective files.

  • Similarly, the abilities have been added to the Cipher Progression Table, but if this causes any issues, feel free to delete the progression table file and add them via DebugName.

  • The Cipher keyword already existed, I just gave it  a string to show up on the gui. (01/08/2021)

  • Updated the photos to reflect the new keyword, show the base damage values for the weapons, and include the new upgrade for the invisibility spell (01/11/2021).

  • Have fun and let me know if there are any issues.