About this mod
30+ abilities for the Cipher that pierce the veil and convince you nothing is real, there is no hope, and your mother was a very different kind of actress.
- Permissions and credits
This is the last of all classes for the Funnening mod. It is also the biggest yet. This mod in particular enables you to push the limits of the game.
The New Abilities
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1 - Distort - randomized chance for -1/-2/-3 of each attribute on the enemy target.
1 - Warped Reflection - link 2 enemies defenses together, -10 all defenses
1 - Cut Ties - shred spell - Target is briefly paralyzed when attempting non-hostile attacks, up to 3 attempts, vs Will/Reflex
1 - Regress - AoE reduction of foes' hit to crit, graze to hit bonuses, -5 accuracy for 30s vs Fortitude, -10 accuracy if affected by a dexterity affliction
1 - Force Wake - Cone push attack, small crush damage
1 - Mooring - passive - Reflex Attacks use accuracy vs Fortitude if lower than Reflex
2 - Wane - AoE - Foe's AoE is reduced by -3% per second for 30s vs Will, up to -50%
2 - Esthesis - passive - Reflex Attacks use accuracy vs Deflection if lower than Reflex
3 - Psychic Descent - ray reduces your and foe's will, you can do stuff while it's happening
3 - Long Shadows - Foe AoE gains -1 accuracy per meter of range on their targets
3 - Shear - shred spell - purge target of all duration effects, +25% duration of hostile effects until end of combat, -25 max HP to you until end of combat
4 - Night - reduce attack range of ranged attacks of enemies by +3% per second for 30s vs Will
4 - Refraction - Block 3 hostile hits of any kind
4 - Vertigo - knockup for 3s every 6s for 12s
4 - Valediction - shred spell - +50% dmg weapon strike but also take 18% of that damage
4 - Exigent Mask - +35% attack speed, -20 all defenses
4 - Languish Mask - -50% attack speed/move speed to you and foes 5m around you, +25% negate attacks
4 - Vicious Mask - +50% damage, foes 12m around you get +25% hit to crit
4 - Holonomy - passive - Will Attacks use accuracy vs Fortitude if lower than Will
5 - Shadow form - passive - +100% damage from spells and +50% from other attacks, 50% regeneration of melee and weapon attacks over 12s, can't engage
5 - Dark Pact - Aoe damage around you, you take 100% of the first damage value
5 - Deracinous - passive - Will Attacks use accuracy vs Deflection if lower than Will
6 - Soul Rupture - 3% health lost per second while moving
6 - Siphon Soul - If enemy is above 75% health and you are below 50% health, drain 5 power levels from victim, +5 Cipher power levels to you
6 - Anastomony - passive - Fortitude Attacks use accuracy vs Will if lower than Fortitude
7 - Disarrange - Allies redirect all melee attacks to opponents
7 - Wrack - shred spell - Deal a kaleidoscope of cone damage that only damages your enemies
7 - Draining Mask - 20% health restored per damage dealt, costs 1 fortitude, 1% max hp, and -1% healing received per attack during combat
7 - Monas - passive - Deflection Attacks use accuracy vs Will if lower than Deflection
8 - Timeless body - passive - -100% all durations of effects on you
8 - Slipstream - Big aoe pulse randomly selects person to withdraw for 6s, when they come back they are purged and deal aoe damage to all foes
8 - Desultrophy - Improved version of Confusion pulses in a large AoE around target enemy, stacking for increased effectiveness, deals damage whenever foe is afflicted
9 - Doom - DoT, can't cast spells, use non-spell abilities, 90% slow for 10s
9 - Focus Mask - Damage is received via negative focus rather than damage
9 - Augend - passive - extra straight bounce to all hostile attacks
This mod is dedicated to this song:
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Wagner - Die Walkure, Act III including Wotan's Farewell (orchestra by Seattle Symphony)
Mod Requirements
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This mod requires the expansions.
This mod links to my Keywords Everywhere mod due to a custom afflictions on these abilities:
Regress
- If you want to remove this, remove the third keyword on these abilities' afflictions.
> The game plays fine if you don't do this
Installation
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Drop it into your override file to install
You can install this mod at any time, but the Mask abilities won't work completely unless you retrain your character or start a new game.
Activate it via the Mods section of the main menu
This mod is not made for turn-based mode
This mod requires version 5.0 or above
Journey Far, Adventurer!