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After playing a Forbidden Fist in Turn-Based mode, I wasn't satisfied with how inefficient it was, so I figured out a way to enable both kinds of wounds. This makes it play similar to a Nalpazca monk where you can get your wounds from two different sources. The damage threshhold to gain a wound is 15 instead of 10 to add a bit of balance. This mod was made for and tested in Turn-Based mode.